Player Matchup

Geb
Geb
Gold III
 
Geb
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum IV
El_Cabra_95
Surtr
Platinum IV
Level 184
God Stats
2W - 3L
1,915 SR
Queue Stats
254W - 254L
1,649 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
NonmiumSY
Baron Samedi
Platinum III
Level 156
God Stats
1W - 0L
1,861 SR
Queue Stats
167W - 155L
1,677 MMR
Solo
Apollo
Apollo
Platinum III
magiaaaa
Apollo
Platinum III
Level 145
God Stats
25W - 12L
1,749 SR
Queue Stats
176W - 170L
1,676 MMR
Solo
Pele
Pele
Platinum IV
saitro
Pele
Platinum IV
Level 223
God Stats
1W - 0L
1,800 SR
Queue Stats
48W - 41L
1,734 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 173
1,765 SR
1,647 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,496 SR
1,618 MMR
Horus
Horus
Platinum V
 
Horus
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold V
JainoxM
Thor
Gold V
Level 156
God Stats
1W - 1L
1,701 SR
Queue Stats
13W - 10L
1,713 MMR
Solo
King Arthur
King Arthur
Platinum V
Silver_Crow21121
King Arthur
Platinum V
Level 144
God Stats
3W - 4L
1,416 SR
Queue Stats
360W - 349L
1,735 MMR
Party 3
Izanami
Izanami
Platinum III
shiftyschefft
Izanami
Platinum III
Level 148
God Stats
1W - 3L
1,289 SR
Queue Stats
564W - 559L
1,746 MMR
Party 1
Hades
Hades
Gold III
xBad_MemoriezXx
Hades
Gold III
Level 129
God Stats
76W - 73L
1,572 SR
Queue Stats
874W - 896L
1,397 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
4 / 2 / 3
4,464
744
1,891
4,069
2,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
4 / 0 / 2
4,420
737
2,845
4,559
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Baron Samedi
NonmiumSY
Baron Samedi
8
1 / 0 / 2
4,346
724
2,574
2,545
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
magiaaaa
Apollo
7
1 / 1 / 5
4,217
703
3,126
4,562
906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
saitro
Pele
8
4 / 1 / 0
4,850
808
4,331
6,193
1,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AthenaBastetMedusaFreya

VS

Bans
AwilixErlang ShenThothAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
1 / 3 / 1
3,893
649
1,940
5,601
2,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
JainoxM
Thor
5
0 / 3 / 1
3,380
563
1,000
4,348
984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Silver_Crow21121
King Arthur
7
1 / 4 / 0
4,009
668
3,100
7,185
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
6
2 / 3 / 1
3,882
647
2,823
3,879
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 0
3,779
630
1,056
3,886
1,174
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
4
4
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
2
3
2.75
L
Horus
 
Horus
1
3
1
0.5
W
4
0
2
5
L
Thor
JainoxM
Thor
0
3
1
0.17
W
Baron Samedi
NonmiumSY
Baron Samedi
1
0
2
2
L
King Arthur
Silver_Crow21121
King Arthur
1
4
0
0.25
W
Apollo
magiaaaa
Apollo
1
1
5
3.5
W
Pele
saitro
Pele
4
1
0
4
L
Izanami
2
3
1
0.83
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,767
Damage
9,919
21,928
Taken
24,899
7,273
Mitigated
8,394
10,431
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,891
228
0
1,121
4,069
2,504
0
0
4,069
7,286
0
L
Horus
 
Horus
1,940
1,140
110
1,473
5,601
2,139
0
695
4,906
0
6,977
W
2,845
1,237
0
3,107
4,559
1,428
0
0
4,559
914
19,477
L
Thor
JainoxM
Thor
1,000
84
0
1,581
4,348
984
0
659
3,689
0
14,106
W
Baron Samedi
NonmiumSY
Baron Samedi
2,574
556
0
720
2,545
903
0
1,056
1,489
23,060
0
L
King Arthur
Silver_Crow21121
King Arthur
3,100
417
0
1,520
7,185
3,010
0
48
7,137
0
20,160
W
Apollo
magiaaaa
Apollo
3,126
2,058
0
2,536
4,562
906
26
0
4,562
0
23,841
W
Pele
saitro
Pele
4,331
1,324
0
2,947
6,193
1,532
0
0
6,193
0
30,183
L
Izanami
2,823
2,212
0
1,060
3,879
1,087
14
1,183
2,696
0
19,002
L
1,056
36
0
2,528
3,886
1,174
0
2,150
1,736
16,540
2,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,297
Gold Earned
18,943
189
Minions Killed
145
0
Camps Cleared
0
666,471
Distance Traveled
615,859
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,464
744
9
2
0
141,156
2
L
Horus
3,893
649
12
2
0
131,187
2
W
Surtr
4,420
737
45
8
0
148,713
0
L
Thor
3,380
563
31
5
0
137,598
0
W
Baron Samedi
4,346
724
40
7
0
123,342
2
L
King Arthur
4,009
668
29
5
0
136,987
0
W
Apollo
4,217
703
48
8
0
130,984
0
W
Pele
4,850
808
47
8
0
122,276
2
L
Izanami
3,882
647
31
5
0
112,702
0
L
Hades
3,779
630
42
7
0
97,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role