Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
HectorofTroyx
Maui
Level 69
God Stats
3W - 0L
1,854 SR
Queue Stats
40W - 31L
1,504 Elo+
Party 1
Medusa
Medusa
LuZioNz_C
Medusa
Level 55
God Stats
6W - 3L
1,600 SR
Queue Stats
132W - 124L
1,469 Elo+
Party 1
Kuzenbo
Kuzenbo
Malice-in-white
Kuzenbo
Level 115
God Stats
3W - 1L
1,450 SR
Queue Stats
23W - 24L
1,516 Elo+
Solo
Awilix
Awilix
MustaSalama
Awilix
Level 144
God Stats
35W - 28L
1,497 SR
Queue Stats
358W - 336L
1,495 Elo+
Solo
Team Averages
Level 99
1,580 SR
1,497 Elo+

VS

Team Averages
Level 35
1,383 SR
1,336 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Briannnnz21
Cerberus
Level 26
God Stats
15W - 43L
1,179 SR
Queue Stats
107W - 178L
1,126 Elo+
Party 2
Anubis
Anubis
FlYeTeXcO
Anubis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Artio
Artio
FoldedTape
Artio
Level 81
God Stats
36W - 38L
1,599 SR
Queue Stats
355W - 378L
1,457 Elo+
Solo
Zeus
Zeus
M_C_1_R_
Zeus
Level 34
God Stats
52W - 91L
1,137 SR
Queue Stats
61W - 136L
1,095 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
6 / 2 / 5
7,627
636
9,251
8,305
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 8
6,266
522
3,906
8,696
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
LuZioNz_C
Medusa
10
5 / 0 / 4
6,736
561
9,918
4,825
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
4 / 0 / 3
7,346
612
4,144
6,687
7,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Awilix
12
4 / 2 / 2
7,275
606
4,290
6,593
2,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 5 / 1
6,157
513
5,214
11,772
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
Briannnnz21
Cerberus
10
0 / 3 / 0
5,730
478
1,352
9,112
4,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
FlYeTeXcO
Anubis
8
0 / 4 / 0
4,960
413
1,100
4,607
3,175
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
8
0 / 3 / 2
5,126
427
5,737
14,251
6,536
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zeus
11
2 / 5 / 0
6,031
503
4,243
7,856
1,820
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
20
Kills
5
5
Deaths
20
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
2
5
4.25
L
Fenrir
 
Fenrir
3
5
1
0.7
L
Cerberus
Briannnnz21
Cerberus
0
3
0
0
L
Anubis
FlYeTeXcO
Anubis
0
4
0
0
L
Artio
0
3
2
0.33
W
1
1
8
5
W
Medusa
LuZioNz_C
Medusa
5
0
4
7
L
Zeus
2
5
0
0.4
W
4
0
3
5.5
W
Awilix
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,509
Damage
17,646
35,106
Taken
47,598
19,364
Mitigated
19,580
8,784
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,251
471
401
3,680
8,305
2,467
199
2,255
5,820
40,564
1,060
L
Fenrir
 
Fenrir
5,214
1,517
0
930
11,772
3,904
0
4,266
7,170
0
32,591
L
Cerberus
Briannnnz21
Cerberus
1,352
340
0
2,096
9,112
4,145
0
1,774
7,308
23,563
1,760
L
Anubis
FlYeTeXcO
Anubis
1,100
372
0
226
4,607
3,175
0
2,218
2,389
11,922
0
L
Artio
5,737
893
685
4,362
14,251
6,536
0
4,964
9,043
25,256
3,907
W
3,906
1,400
0
1,798
8,696
5,946
0
3,498
5,040
17,428
0
W
Medusa
LuZioNz_C
Medusa
9,918
3,798
0
1,000
4,825
1,494
118
2,760
1,973
0
42,946
L
Zeus
4,243
623
0
746
7,856
1,820
0
2,940
4,663
32,247
0
W
4,144
1,724
0
649
6,687
7,139
40
2,081
4,506
29,744
3,164
W
Awilix
4,290
1,575
0
1,256
6,593
2,318
749
801
5,758
0
42,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,250
Gold Earned
28,004
258
Minions Killed
251
0
Camps Cleared
0
1,241,553
Distance Traveled
1,165,178
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,627
636
70
6
0
249,965
0
L
Fenrir
6,157
513
57
5
0
276,249
0
L
Cerberus
5,730
478
51
4
0
214,571
0
L
Anubis
4,960
413
24
2
0
194,082
2
L
Artio
5,126
427
53
4
0
246,954
3
W
Maui
6,266
522
23
2
0
243,583
2
W
Medusa
6,736
561
55
5
0
238,115
0
L
Zeus
6,031
503
66
6
0
233,322
0
W
Kuzenbo
7,346
612
45
4
0
223,466
0
W
Awilix
7,275
606
65
5
0
286,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role