Player Matchup

Artio
Artio
 
Artio
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
DjDeeego
Set
Level 148
God Stats
1W - 1L
1,361 SR
Queue Stats
216W - 196L
1,496 Elo+
Party 1
Raijin
Raijin
darkhunterasc
Raijin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
232W - 191L
1,534 Elo+
Party 1
Horus
Horus
juanTuiran
Horus
Level 101
God Stats
2W - 0L
1,538 SR
Queue Stats
135W - 111L
1,521 Elo+
Solo
Team Averages
Level 135
1,480 SR
1,510 Elo+

VS

Team Averages
Level 56
1,429 SR
1,523 Elo+
Arachne
Arachne
EXTRATOXICFANG
Arachne
Level 69
God Stats
23W - 14L
1,690 SR
Queue Stats
408W - 392L
1,512 Elo+
Solo
Janus
Janus
Lock_in808
Janus
Level 91
God Stats
0W - 1L
1,181 SR
Queue Stats
6W - 4L
1,582 Elo+
Solo
Izanami
Izanami
NGP Synth
Izanami
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 212L
1,518 Elo+
Party 3
Vamana
Vamana
TheHudMyster
Vamana
Level 46
God Stats
2W - 6L
1,274 SR
Queue Stats
144W - 155L
1,530 Elo+
Solo
Loki
Loki
ft me mommy
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
2 / 2 / 0
3,550
710
1,438
3,922
1,253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
 
King Arthur
6
1 / 1 / 2
3,439
688
3,677
4,208
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
0 / 2 / 3
3,454
691
892
3,896
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
4 / 0 / 0
4,092
818
2,705
2,201
495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
7
0 / 0 / 0
4,002
800
0
1,598
823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 2
3,480
696
2,052
3,737
1,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
7
1 / 3 / 1
3,657
731
1,136
3,064
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
NGP Synth
Izanami
3
1 / 2 / 1
3,098
620
2,375
3,075
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
1
0 / 0 / 0
974
195
0
0
0
6
2 / 0 / 2
3,596
719
2,126
3,069
691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
7
Kills
5
5
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
0
1
W
King Arthur
 
King Arthur
1
1
2
2
W
0
2
3
0.75
L
1
2
2
1
L
Janus
1
3
1
0.5
L
Izanami
NGP Synth
Izanami
1
2
1
0.75
L
Vamana
0
0
0
0
W
4
0
0
4
L
2
0
2
3
W
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,712
Damage
7,689
15,825
Taken
12,945
5,495
Mitigated
3,808
5,120
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,438
249
236
1,275
3,922
1,253
0
0
3,922
8,617
0
W
King Arthur
 
King Arthur
3,677
750
0
280
4,208
1,513
0
0
4,208
0
15,673
W
892
483
0
1,848
3,896
1,411
0
402
3,414
0
12,260
L
2,052
1,809
0
1,342
3,737
1,611
0
892
2,845
0
5,968
L
Janus
1,136
109
0
585
3,064
845
0
1,571
1,493
13,293
1,484
L
Izanami
NGP Synth
Izanami
2,375
1,984
0
349
3,075
661
0
1,001
2,074
0
7,215
L
Vamana
0
0
0
0
0
0
0
0
0
0
0
W
2,705
285
0
805
2,201
495
0
500
1,583
19,816
0
L
2,126
670
0
1,531
3,069
691
0
679
2,390
0
12,055
W
Horus
0
0
0
676
1,598
823
0
0
1,598
0
20,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,537
Gold Earned
14,805
152
Minions Killed
88
0
Camps Cleared
0
543,057
Distance Traveled
422,191
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
3,550
710
16
3
0
112,240
0
W
King Arthur
3,439
688
29
6
0
123,294
0
W
Set
3,454
691
32
6
0
119,230
0
L
Arachne
3,480
696
11
2
0
110,015
3
L
Janus
3,657
731
34
7
0
99,298
0
L
Izanami
3,098
620
14
3
0
91,943
0
L
Vamana
974
195
0
0
0
0
0
W
Raijin
4,092
818
36
7
0
102,669
0
L
Loki
3,596
719
29
6
0
120,935
0
W
Horus
4,002
800
39
8
0
85,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role