Player Matchup

Izanami
Izanami
BickFPS
Izanami
Level 8
God Stats
10W - 7L
1,542 SR
Queue Stats
11W - 7L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
CloutBible
Cthulhu
Level 128
God Stats
10W - 3L
1,775 SR
Queue Stats
77W - 65L
1,573 Elo+
Party 1
Mercury
Mercury
LilBlayd
Mercury
Level 139
God Stats
0W - 6L
1,154 SR
Queue Stats
52W - 47L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
SAFEBROFW
Heimdallr
Level 8
God Stats
0W - 2L
1,314 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 1
Nu Wa
Nu Wa
WarofTroy
Nu Wa
Level 157
God Stats
0W - 5L
1,207 SR
Queue Stats
77W - 70L
1,548 Elo+
Party 1
Team Averages
Level 88
1,398 SR
1,500 Elo+

VS

Team Averages
Level 131
1,548 SR
1,499 Elo+
Amaterasu
Amaterasu
AluaOfEto
Amaterasu
Level 141
God Stats
18W - 3L
1,749 SR
Queue Stats
66W - 50L
1,494 Elo+
Party 2
Serqet
Serqet
ComWeeKeel
Serqet
Level 152
God Stats
7W - 5L
1,500 SR
Queue Stats
115W - 101L
1,441 Elo+
Party 2
Terra
Terra
Dingess8146
Terra
Level 35
God Stats
3W - 1L
1,322 SR
Queue Stats
35W - 28L
1,478 Elo+
Party 3
Zhong Kui
Zhong Kui
SayHalla
Zhong Kui
Level 156
God Stats
6W - 1L
1,669 SR
Queue Stats
89W - 66L
1,537 Elo+
Party 3
Charybdis
Charybdis
introcession
Charybdis
Level 169
God Stats
6W - 6L
1,500 SR
Queue Stats
133W - 105L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BickFPS
Izanami
15
0 / 2 / 1
8,743
486
5,090
8,207
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
CloutBible
Cthulhu
14
1 / 1 / 3
8,711
484
13,977
17,960
13,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mercury
LilBlayd
Mercury
14
2 / 5 / 3
8,464
470
5,030
13,229
4,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
SAFEBROFW
Heimdallr
12
1 / 10 / 2
7,955
442
6,485
14,691
4,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
WarofTroy
Nu Wa
14
3 / 4 / 4
9,003
500
20,426
12,621
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AluaOfEto
Amaterasu
17
4 / 0 / 8
11,146
619
9,912
18,686
14,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Serqet
ComWeeKeel
Serqet
17
6 / 4 / 4
9,783
544
7,078
14,531
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 8
9,550
531
4,829
18,038
18,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
SayHalla
Zhong Kui
16
9 / 2 / 4
10,606
589
18,715
15,061
12,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
introcession
Charybdis
18
2 / 0 / 2
10,013
556
8,269
11,126
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
7
Kills
22
22
Deaths
7
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AluaOfEto
Amaterasu
4
0
8
8
L
Izanami
BickFPS
Izanami
0
2
1
0.25
L
Cthulhu
CloutBible
Cthulhu
1
1
3
2.5
W
Serqet
ComWeeKeel
Serqet
6
4
4
2
W
1
1
8
5
L
Mercury
LilBlayd
Mercury
2
5
3
0.7
L
Heimdallr
SAFEBROFW
Heimdallr
1
10
2
0.2
W
Zhong Kui
SayHalla
Zhong Kui
9
2
4
5.5
L
Nu Wa
WarofTroy
Nu Wa
3
4
4
1.25
W
Charybdis
introcession
Charybdis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,008
Damage
48,803
66,708
Taken
77,442
29,316
Mitigated
55,490
17,958
Healing
32,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AluaOfEto
Amaterasu
9,912
4,313
0
10,017
18,686
14,354
209
6,507
12,163
0
82,663
L
Izanami
BickFPS
Izanami
5,090
3,353
0
2,664
8,207
2,545
633
2,247
5,960
0
68,276
L
Cthulhu
CloutBible
Cthulhu
13,977
901
158
8,732
17,960
13,999
42
6,334
11,318
58,430
504
W
Serqet
ComWeeKeel
Serqet
7,078
742
0
500
14,531
5,797
0
6,649
7,869
0
71,817
W
4,829
563
1,137
6,125
18,038
18,911
325
7,636
10,402
32,181
0
L
Mercury
LilBlayd
Mercury
5,030
1,218
0
398
13,229
4,797
0
3,153
9,760
0
67,243
L
Heimdallr
SAFEBROFW
Heimdallr
6,485
3,576
0
1,998
14,691
4,668
0
3,038
11,333
0
43,246
W
Zhong Kui
SayHalla
Zhong Kui
18,715
2,131
0
8,495
15,061
12,751
822
8,735
6,326
80,663
5,443
L
Nu Wa
WarofTroy
Nu Wa
20,426
4,531
0
4,008
12,621
3,307
0
8,277
4,344
70,505
4,867
W
Charybdis
introcession
Charybdis
8,269
4,970
0
6,669
11,126
3,677
679
4,338
6,788
0
89,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,876
Gold Earned
51,098
518
Minions Killed
579
0
Camps Cleared
0
1,775,538
Distance Traveled
1,899,800
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,146
619
142
8
0
391,769
0
L
Izanami
8,743
486
151
8
0
321,908
0
L
Cthulhu
8,711
484
77
4
0
378,698
0
W
Serqet
9,783
544
100
6
0
452,163
2
W
Terra
9,550
531
39
2
0
378,305
6
L
Mercury
8,464
470
98
5
0
402,189
0
L
Heimdallr
7,955
442
88
5
0
329,061
0
W
Zhong Kui
10,606
589
137
8
0
329,373
3
L
Nu Wa
9,003
500
104
6
0
343,682
2
W
Charybdis
10,013
556
161
9
0
348,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role