Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
M_C_1_R_
Zeus
Level 34
God Stats
52W - 91L
1,146 SR
Queue Stats
61W - 136L
1,099 Elo+
Party 3
Osiris
Osiris
Plzmsa
Osiris
Level 158
God Stats
1W - 2L
1,576 SR
Queue Stats
310W - 351L
1,530 Elo+
Party 1
Freya
Freya
XSerenityO
Freya
Level 66
God Stats
6W - 5L
1,658 SR
Queue Stats
280W - 289L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
aakivo
Jormungandr
Level 171
God Stats
5W - 9L
1,541 SR
Queue Stats
525W - 563L
1,547 Elo+
Party 1
Team Averages
Level 91
1,484 SR
1,435 Elo+

VS

Team Averages
Level 150
1,569 SR
1,556 Elo+
Mulan
Mulan
Danobipo
Mulan
Level 129
God Stats
126W - 110L
1,600 SR
Queue Stats
332W - 299L
1,619 Elo+
Solo
He Bo
He Bo
HeavenlyNight_
He Bo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,562 Elo+
Solo
Ares
Ares
Loopytunes
Ares
Level 157
God Stats
24W - 12L
1,713 SR
Queue Stats
184W - 181L
1,532 Elo+
Party 2
King Arthur
King Arthur
SaltyJanus
King Arthur
Level 197
God Stats
2W - 15L
1,164 SR
Queue Stats
450W - 427L
1,554 Elo+
Party 2
Chaac
Chaac
bevo426
Chaac
Level 157
God Stats
3W - 0L
1,867 SR
Queue Stats
126W - 123L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 3 / 0
5,142
514
2,254
5,908
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zeus
10
0 / 4 / 2
5,525
553
2,473
6,654
1,645
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Plzmsa
Osiris
10
1 / 3 / 1
6,055
606
6,896
9,535
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
8
1 / 4 / 0
5,086
509
2,990
8,061
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Jormungandr
aakivo
Jormungandr
9
3 / 1 / 0
5,544
554
3,485
4,626
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Danobipo
Mulan
11
6 / 1 / 4
6,338
634
4,642
6,524
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 2
6,104
610
4,325
5,269
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 2
5,962
596
2,785
6,396
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

King Arthur
SaltyJanus
King Arthur
10
1 / 1 / 6
5,898
590
5,580
9,532
5,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
bevo426
Chaac
10
1 / 1 / 2
5,567
557
2,517
7,513
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
15
15
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
W
Mulan
Danobipo
Mulan
6
1
4
8
W
4
2
2
2.5
W
3
0
2
4
L
Zeus
0
4
2
0.25
L
Osiris
Plzmsa
Osiris
1
3
1
0.5
W
King Arthur
SaltyJanus
King Arthur
1
1
6
4
L
Freya
1
4
0
0.25
L
Jormungandr
aakivo
Jormungandr
3
1
0
3
W
Chaac
bevo426
Chaac
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,098
Damage
19,849
34,784
Taken
35,234
14,410
Mitigated
18,329
11,034
Healing
14,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,254
297
0
1,069
5,908
1,973
0
1,708
4,200
0
19,844
W
Mulan
Danobipo
Mulan
4,642
1,117
0
4,265
6,524
2,609
0
1,424
5,031
0
35,438
W
4,325
436
0
653
5,269
1,395
0
3,089
1,779
32,242
1,625
W
2,785
0
0
1,856
6,396
4,223
0
1,227
5,169
17,272
0
L
Zeus
2,473
274
0
1,474
6,654
1,645
0
2,909
3,745
28,841
0
L
Osiris
Plzmsa
Osiris
6,896
1,860
0
3,162
9,535
5,585
0
455
9,080
968
36,934
W
King Arthur
SaltyJanus
King Arthur
5,580
1,132
0
3,398
9,532
5,529
0
1,038
8,086
0
35,488
L
Freya
2,990
881
0
3,813
8,061
2,216
0
1,740
6,321
24,773
1,619
L
Jormungandr
aakivo
Jormungandr
3,485
1,050
0
1,516
4,626
2,991
0
397
4,229
27,921
7,208
W
Chaac
bevo426
Chaac
2,517
245
0
4,262
7,513
4,573
0
2,166
5,347
379
28,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,352
Gold Earned
29,869
287
Minions Killed
283
0
Camps Cleared
0
969,707
Distance Traveled
1,056,903
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,142
514
36
4
0
216,029
0
W
Mulan
6,338
634
66
7
0
218,059
2
W
He Bo
6,104
610
77
8
0
198,100
0
W
Ares
5,962
596
19
2
0
227,478
2
L
Zeus
5,525
553
58
6
0
181,985
2
L
Osiris
6,055
606
71
7
0
195,534
0
W
King Arthur
5,898
590
67
7
0
210,944
0
L
Freya
5,086
509
56
6
0
175,872
0
L
Jormungandr
5,544
554
66
7
0
200,287
2
W
Chaac
5,567
557
54
5
0
202,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role