Player Matchup

Odin
Odin
ExtraColDZerO
Odin
Level 119
God Stats
3W - 6L
1,396 SR
Queue Stats
401W - 421L
1,463 Elo+
Solo
Neith
Neith
Kyper_Fabrz
Neith
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,314 Elo+
Solo
Fenrir
Fenrir
Legend04777
Fenrir
Level 128
God Stats
9W - 6L
1,806 SR
Queue Stats
132W - 117L
1,523 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Santiplayer
Cu Chulainn
Level 155
God Stats
5W - 5L
1,561 SR
Queue Stats
247W - 229L
1,458 Elo+
Party 2
Poseidon
Poseidon
ice_ina_cup
Poseidon
Level 57
God Stats
2W - 3L
1,542 SR
Queue Stats
4W - 6L
1,460 Elo+
Solo
Team Averages
Level 105
1,561 SR
1,444 Elo+

VS

Team Averages
Level 133
1,494 SR
1,481 Elo+
Thor
Thor
BallsIn2Deep
Thor
Level 246
God Stats
9W - 8L
1,566 SR
Queue Stats
181W - 223L
1,438 Elo+
Solo
Izanami
Izanami
KeifKing 420967
Izanami
Level 89
God Stats
40W - 17L
1,756 SR
Queue Stats
192W - 187L
1,564 Elo+
Party 1
Bacchus
Bacchus
Kushpowers
Bacchus
Level 115
God Stats
17W - 21L
1,510 SR
Queue Stats
121W - 133L
1,378 Elo+
Party 1
Chang'e
Chang'e
SpecialButton
Chang'e
Level 127
God Stats
14W - 13L
1,285 SR
Queue Stats
280W - 266L
1,503 Elo+
Solo
Cthulhu
Cthulhu
phxzombiekiller0
Cthulhu
Level 88
God Stats
3W - 6L
1,353 SR
Queue Stats
119W - 117L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,438
402
4,223
13,040
10,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 0
6,577
411
3,994
3,560
874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
11
0 / 5 / 0
6,488
406
2,422
13,978
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
Santiplayer
Cu Chulainn
14
3 / 5 / 0
8,808
551
11,406
17,952
13,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Poseidon
ice_ina_cup
Poseidon
11
0 / 8 / 0
6,955
435
5,385
11,761
2,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
8,253
516
7,380
11,429
6,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
5 / 0 / 2
8,684
543
6,215
6,987
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Kushpowers
Bacchus
14
0 / 0 / 6
8,303
519
4,009
7,412
7,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
17
9 / 0 / 5
10,143
634
13,149
10,758
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 2 / 2
9,760
610
8,195
13,182
15,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
3
Kills
22
22
Deaths
3
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
0
4
0
0
W
5
0
2
6
W
Bacchus
Kushpowers
Bacchus
0
0
6
3
L
0
0
0
0
L
Fenrir
0
5
0
0
L
Cu Chulainn
Santiplayer
Cu Chulainn
3
5
0
0.6
W
Chang'e
9
0
5
11.5
L
Poseidon
ice_ina_cup
Poseidon
0
8
0
0
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,430
Damage
38,948
60,291
Taken
49,768
31,821
Mitigated
35,485
13,244
Healing
16,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,380
2,237
0
500
11,429
6,366
0
964
10,347
0
53,327
L
4,223
353
0
3,511
13,040
10,056
0
3,105
9,895
0
35,913
W
6,215
4,707
0
2,073
6,987
2,827
1,186
507
6,315
0
75,447
W
Bacchus
Kushpowers
Bacchus
4,009
384
0
2,857
7,412
7,415
124
0
7,225
21,679
1,732
L
3,994
703
0
828
3,560
874
0
604
2,956
0
41,022
L
Fenrir
2,422
393
0
3,282
13,978
5,261
0
3,385
10,523
0
43,870
L
Cu Chulainn
Santiplayer
Cu Chulainn
11,406
2,007
0
3,051
17,952
13,063
0
7,778
9,417
0
71,348
W
Chang'e
13,149
427
938
7,295
10,758
3,840
0
3,914
6,844
71,287
2,613
L
Poseidon
ice_ina_cup
Poseidon
5,385
705
0
2,572
11,761
2,567
0
8,854
2,907
42,478
0
W
8,195
1,373
459
2,406
13,182
15,037
0
0
13,107
59,802
438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,266
Gold Earned
45,143
395
Minions Killed
498
0
Camps Cleared
0
1,416,248
Distance Traveled
1,612,136
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,253
516
73
5
0
344,393
0
L
Odin
6,438
402
70
4
0
317,662
0
W
Izanami
8,684
543
120
8
0
305,089
0
W
Bacchus
8,303
519
45
3
0
338,662
3
L
Neith
6,577
411
75
5
0
227,062
0
L
Fenrir
6,488
406
66
4
0
325,047
1
L
Cu Chulainn
8,808
551
109
7
0
266,129
1
W
Chang'e
10,143
634
119
7
0
323,613
6
L
Poseidon
6,955
435
75
5
0
280,348
0
W
Cthulhu
9,760
610
141
9
0
300,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role