Player Matchup

Maui
Maui
Bronze III
 
Maui
Bronze III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
CoronitasAllDayy
Ra
Silver I
Level 154
God Stats
17W - 11L
1,650 SR
Queue Stats
181W - 208L
1,400 MMR
Solo
Ymir
Ymir
Silver III
GAMBLE_D_GOON
Ymir
Silver III
Level 151
God Stats
5W - 4L
1,653 SR
Queue Stats
11W - 17L
1,370 MMR
Solo
Chang'e
Chang'e
Gold IV
Mr_Light_Feet
Chang'e
Gold IV
Level 149
God Stats
1W - 1L
1,292 SR
Queue Stats
315W - 316L
1,400 MMR
Solo
Skadi
Skadi
Gold IV
astuto240lince
Skadi
Gold IV
Level 156
God Stats
99W - 95L
1,542 SR
Queue Stats
805W - 815L
1,359 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,527 SR
1,406 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,438 SR
1,355 MMR
Nike
Nike
Bronze III
ColeSlaw5426
Nike
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,402 MMR
Solo
Bacchus
Bacchus
Gold V
GeneralKane
Bacchus
Gold V
Level 135
God Stats
6W - 7L
1,464 SR
Queue Stats
127W - 140L
1,356 MMR
Solo
Raijin
Raijin
Gold V
Panddito
Raijin
Gold V
Level 102
God Stats
1W - 4L
1,440 SR
Queue Stats
32W - 32L
1,511 MMR
Party 1
Cupid
Cupid
Gold V
animetal111
Cupid
Gold V
Level 158
God Stats
0W - 2L
1,284 SR
Queue Stats
64W - 61L
1,417 MMR
Solo
Thor
Thor
Silver II
xLemon24
Thor
Silver II
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 46L
1,089 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
2 / 0 / 0
6,465
718
2,381
5,106
3,229
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 3 / 0
5,685
632
1,165
5,933
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 1 / 1
5,616
624
2,147
6,221
3,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
10
0 / 0 / 0
5,194
577
1,816
5,086
1,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 0 / 1
6,225
692
3,776
4,962
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AphroditeAthenaKing ArthurFreya

VS

Bans
ThanatosZeusErlang ShenAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,306
590
3,268
5,658
3,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
GeneralKane
Bacchus
8
0 / 2 / 0
4,480
498
2,036
6,089
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Panddito
Raijin
12
3 / 0 / 0
6,133
681
3,846
3,427
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 0 / 1
3,947
439
1,790
1,308
270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
10
1 / 0 / 1
5,046
561
2,436
5,073
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
4
4
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
0
0
2
L
0
2
0
0
W
0
3
0
0
W
1
1
1
1.5
L
Bacchus
GeneralKane
Bacchus
0
2
0
0
W
Chang'e
0
0
0
0
L
Raijin
Panddito
Raijin
3
0
0
3
L
0
0
1
0.5
W
1
0
1
1.5
L
Thor
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,285
Damage
13,376
27,308
Taken
21,555
11,649
Mitigated
11,373
14,811
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
2,381
862
0
1,665
5,106
3,229
0
0
4,740
29,776
8,829
L
3,268
419
0
2,294
5,658
3,228
0
2,640
3,018
0
33,737
W
1,165
0
781
2,652
5,933
1,881
0
2,487
3,446
52,798
0
W
2,147
766
0
2,194
6,221
3,559
0
1,753
4,468
14,413
0
L
Bacchus
GeneralKane
Bacchus
2,036
34
20
1,140
6,089
5,254
0
856
5,233
15,556
0
W
Chang'e
1,816
152
319
3,874
5,086
1,458
0
468
4,579
33,917
0
L
Raijin
Panddito
Raijin
3,846
306
0
460
3,427
1,081
0
1,835
1,529
40,664
941
L
1,790
1,424
0
673
1,308
270
0
392
916
0
9,284
W
3,776
1,924
0
3,326
4,962
1,522
275
1,057
3,905
0
51,123
L
Thor
2,436
651
0
3,389
5,073
1,540
0
1,561
3,512
0
31,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,185
Gold Earned
24,912
353
Minions Killed
263
0
Camps Cleared
0
988,196
Distance Traveled
880,698
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,465
718
77
9
0
187,452
1
L
Nike
5,306
590
70
8
0
208,783
0
W
Ra
5,685
632
97
11
0
210,965
1
W
Ymir
5,616
624
14
2
0
196,354
4
L
Bacchus
4,480
498
17
2
0
184,996
0
W
Chang'e
5,194
577
73
8
0
221,998
0
L
Raijin
6,133
681
87
10
0
212,011
5
L
Cupid
3,947
439
21
2
0
59,809
0
W
Skadi
6,225
692
92
10
0
171,427
1
L
Thor
5,046
561
68
8
0
215,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role