Player Matchup

Cthulhu
Cthulhu
La Diablos
Cthulhu
Level 123
God Stats
1W - 0L
1,769 SR
Queue Stats
3W - 5L
1,442 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrStealYourUwU
Ah Muzen Cab
Level 278
God Stats
1W - 0L
1,347 SR
Queue Stats
94W - 94L
1,594 Elo+
Party 2
He Bo
He Bo
Verteil
He Bo
Level 190
God Stats
1W - 3L
1,444 SR
Queue Stats
107W - 62L
1,652 Elo+
Party 2
Bastet
Bastet
itsxXJorlanXx
Bastet
Level 128
God Stats
4W - 3L
1,582 SR
Queue Stats
205W - 163L
1,589 Elo+
Solo
Poseidon
Poseidon
nokizmo
Poseidon
Level 166
God Stats
10W - 2L
1,621 SR
Queue Stats
74W - 43L
1,692 Elo+
Party 2
Team Averages
Level 177
1,552 SR
1,594 Elo+

VS

Team Averages
Level 147
1,625 SR
1,565 Elo+
Charon
Charon
CreepItOut
Charon
Level 180
God Stats
3W - 1L
1,921 SR
Queue Stats
338W - 250L
1,613 Elo+
Solo
Ah Puch
Ah Puch
Plzmsa
Ah Puch
Level 158
God Stats
0W - 3L
1,365 SR
Queue Stats
300W - 343L
1,539 Elo+
Party 1
King Arthur
King Arthur
RetzerBoyy
King Arthur
Level 158
God Stats
29W - 20L
1,640 SR
Queue Stats
482W - 450L
1,608 Elo+
Solo
Fenrir
Fenrir
XSerenityO
Fenrir
Level 66
God Stats
12W - 13L
1,631 SR
Queue Stats
259W - 268L
1,509 Elo+
Party 1
Janus
Janus
aakivo
Janus
Level 171
God Stats
5W - 5L
1,568 SR
Queue Stats
436W - 463L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
La Diablos
Cthulhu
9
0 / 1 / 4
5,305
531
3,203
7,068
5,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
MrStealYourUwU
Ah Muzen Cab
12
3 / 0 / 3
6,177
618
2,716
4,514
1,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

He Bo
Verteil
He Bo
12
2 / 0 / 1
6,209
621
5,097
6,269
3,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
5 / 0 / 2
6,021
602
5,364
5,934
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
nokizmo
Poseidon
10
2 / 1 / 6
5,785
579
6,911
5,582
1,749
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CreepItOut
Charon
10
1 / 2 / 0
5,844
584
2,585
6,962
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ah Puch
Plzmsa
Ah Puch
11
0 / 3 / 0
5,640
564
3,346
5,664
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
RetzerBoyy
King Arthur
10
1 / 2 / 0
6,079
608
4,350
8,957
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
XSerenityO
Fenrir
5
0 / 2 / 0
4,161
416
1,558
6,779
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
aakivo
Janus
7
0 / 3 / 0
4,772
477
1,570
7,174
1,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
12
Kills
2
2
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charon
CreepItOut
Charon
1
2
0
0.5
W
Cthulhu
La Diablos
Cthulhu
0
1
4
2
W
Ah Muzen Cab
MrStealYourUwU
Ah Muzen Cab
3
0
3
4.5
L
Ah Puch
Plzmsa
Ah Puch
0
3
0
0
L
King Arthur
RetzerBoyy
King Arthur
1
2
0
0.5
W
He Bo
Verteil
He Bo
2
0
1
2.5
L
Fenrir
XSerenityO
Fenrir
0
2
0
0
L
Janus
aakivo
Janus
0
3
0
0
W
5
0
2
6
W
Poseidon
nokizmo
Poseidon
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,291
Damage
13,409
29,367
Taken
35,536
13,874
Mitigated
11,885
13,473
Healing
9,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
CreepItOut
Charon
2,585
1,288
0
1,921
6,962
2,412
0
3,797
3,165
33,052
3,563
W
Cthulhu
La Diablos
Cthulhu
3,203
615
54
3,334
7,068
5,564
0
660
6,408
31,687
0
W
Ah Muzen Cab
MrStealYourUwU
Ah Muzen Cab
2,716
1,199
0
1,160
4,514
1,268
0
2,130
2,384
0
37,320
L
Ah Puch
Plzmsa
Ah Puch
3,346
278
0
1,198
5,664
1,869
0
1,481
4,183
41,671
1,687
L
King Arthur
RetzerBoyy
King Arthur
4,350
869
0
1,492
8,957
4,266
0
3,932
5,025
0
45,072
W
He Bo
Verteil
He Bo
5,097
605
0
2,062
6,269
3,475
18
1,812
4,457
48,761
710
L
Fenrir
XSerenityO
Fenrir
1,558
629
0
2,503
6,779
1,719
0
1,792
4,987
0
14,094
L
Janus
aakivo
Janus
1,570
258
710
1,648
7,174
1,619
0
4,124
3,050
20,232
0
W
5,364
1,474
0
4,252
5,934
1,818
0
354
5,580
0
42,235
W
Poseidon
nokizmo
Poseidon
6,911
1,740
0
2,611
5,582
1,749
0
2,261
3,321
41,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,497
Gold Earned
26,496
356
Minions Killed
308
0
Camps Cleared
0
1,105,784
Distance Traveled
952,457
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,844
584
62
6
0
199,270
0
W
Cthulhu
5,305
531
69
7
0
200,913
4
W
Ah Muzen Cab
6,177
618
81
8
0
204,496
0
L
Ah Puch
5,640
564
99
10
0
202,332
0
L
King Arthur
6,079
608
75
8
0
189,172
0
W
He Bo
6,209
621
84
8
0
206,150
1
L
Fenrir
4,161
416
33
3
0
162,372
1
L
Janus
4,772
477
39
4
0
199,311
0
W
Bastet
6,021
602
65
7
0
265,562
0
W
Poseidon
5,785
579
57
6
0
228,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role