Player Matchup

Kali
Kali
Silver III
DEEE-HERA-DAYE
Kali
Silver III
Level 126
God Stats
38W - 19L
1,436 SR
Queue Stats
101W - 110L
1,290 MMR
Solo
Geb
Geb
Gold V
Just_Jad_
Geb
Gold V
Level 125
God Stats
22W - 17L
1,600 SR
Queue Stats
73W - 83L
1,260 MMR
Party 1
Kukulkan
Kukulkan
Gold V
Real_FeNx
Kukulkan
Gold V
Level 156
God Stats
2W - 6L
1,417 SR
Queue Stats
761W - 768L
1,294 MMR
Solo
Chronos
Chronos
Gold II
THE_NOTORIOUS_3_
Chronos
Gold II
Level 141
God Stats
1W - 1L
1,240 SR
Queue Stats
103W - 111L
1,356 MMR
Party 1
Achilles
Achilles
Silver I
YaBoiJT06
Achilles
Silver I
Level 118
God Stats
4W - 5L
1,464 SR
Queue Stats
190W - 201L
1,328 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,431 SR
1,306 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,555 SR
1,388 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
BlackDynamie
Apollo
Gold V
Level 128
God Stats
8W - 5L
1,627 SR
Queue Stats
92W - 103L
1,322 MMR
Solo
Thanatos
Thanatos
Gold V
IFartInMouth
Thanatos
Gold V
Level 76
God Stats
6W - 3L
1,606 SR
Queue Stats
214W - 222L
1,303 MMR
Solo
Raijin
Raijin
Silver IV
stankyshankey
Raijin
Silver IV
Level 138
God Stats
15W - 14L
1,542 SR
Queue Stats
90W - 101L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,494
642
1,571
4,974
1,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 0 / 1
4,096
585
1,572
4,089
1,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Real_FeNx
Kukulkan
9
0 / 0 / 1
4,382
626
998
1,834
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 2 / 1
3,637
520
2,245
3,613
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Achilles
YaBoiJT06
Achilles
5
0 / 1 / 0
3,476
497
1,497
4,474
2,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AgniAwilixPoseidonFenrir

VS

Bans
SkadiChang'eErlang ShenHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 0 / 0
4,690
670
2,430
4,029
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
 
Ymir
8
1 / 0 / 1
4,456
637
931
2,845
1,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
8
0 / 1 / 2
3,804
543
1,881
3,670
993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
IFartInMouth
Thanatos
8
1 / 0 / 2
4,304
615
1,785
3,927
1,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 1 / 0
4,842
692
654
2,360
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
3
3
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
0
1
W
Ymir
 
Ymir
1
0
1
1.5
W
Apollo
0
1
2
1
L
2
0
0
2
W
Thanatos
IFartInMouth
Thanatos
1
0
2
2
L
0
0
1
0.5
L
Kukulkan
Real_FeNx
Kukulkan
0
0
1
0.5
L
0
2
1
0.25
L
Achilles
YaBoiJT06
Achilles
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,883
Damage
7,681
18,984
Taken
16,831
7,384
Mitigated
7,025
6,132
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,430
252
0
1,750
4,029
2,603
0
0
3,811
22,018
1,764
W
Ymir
 
Ymir
931
206
0
1,467
2,845
1,508
0
1,154
1,691
12,019
0
W
Apollo
1,881
1,384
0
1,674
3,670
993
0
2,401
1,269
0
21,695
L
1,571
749
0
1,253
4,974
1,951
0
919
3,975
0
23,940
W
Thanatos
IFartInMouth
Thanatos
1,785
637
0
3,542
3,927
1,386
0
262
3,632
0
26,827
L
1,572
194
0
1,016
4,089
1,892
0
572
3,517
13,512
0
L
Kukulkan
Real_FeNx
Kukulkan
998
146
0
845
1,834
422
0
445
1,301
27,118
968
L
2,245
1,158
0
1,295
3,613
894
10
359
3,254
19,187
0
L
Achilles
YaBoiJT06
Achilles
1,497
279
0
1,723
4,474
2,225
0
1,289
2,945
0
11,914
W
654
146
0
725
2,360
535
0
985
1,375
32,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,085
Gold Earned
22,096
183
Minions Killed
240
0
Camps Cleared
0
649,009
Distance Traveled
716,281
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,690
670
46
7
0
140,422
2
W
Ymir
4,456
637
20
3
0
143,412
2
W
Apollo
3,804
543
46
7
0
135,119
0
L
Kali
4,494
642
51
7
0
168,472
0
W
Thanatos
4,304
615
48
7
0
165,194
0
L
Geb
4,096
585
13
2
0
146,995
0
L
Kukulkan
4,382
626
55
8
0
138,180
0
L
Chronos
3,637
520
42
6
0
117,905
0
L
Achilles
3,476
497
22
3
0
77,457
0
W
Raijin
4,842
692
80
11
0
132,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role