Player Matchup

Kukulkan
Kukulkan
MR C BIZZY
Kukulkan
Level 76
God Stats
15W - 11L
1,619 SR
Queue Stats
52W - 55L
1,386 Elo+
Party 1
Pele
Pele
Nanners1432
Pele
Level 123
God Stats
10W - 8L
1,575 SR
Queue Stats
159W - 137L
1,442 Elo+
Party 2
Surtr
Surtr
Pridedwinter
Surtr
Level 86
God Stats
1W - 1L
1,223 SR
Queue Stats
144W - 123L
1,460 Elo+
Party 2
Chernobog
Chernobog
dark_Angel_3214_
Chernobog
Level 43
God Stats
5W - 2L
1,696 SR
Queue Stats
26W - 32L
1,445 Elo+
Solo
Anubis
Anubis
smokin blazer
Anubis
Level 41
God Stats
12W - 10L
1,629 SR
Queue Stats
53W - 63L
1,386 Elo+
Party 1
Team Averages
Level 74
1,548 SR
1,424 Elo+

VS

Team Averages
Level 67
1,442 SR
1,281 Elo+
Sun Wukong
Sun Wukong
DROBODAN
Sun Wukong
Level 121
God Stats
31W - 37L
1,415 SR
Queue Stats
466W - 447L
1,440 Elo+
Solo
Neith
Neith
ItsJustJimmy_ttv
Neith
Level 97
God Stats
67W - 78L
1,320 SR
Queue Stats
190W - 214L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
MatiiBalee11
Baron Samedi
Level 44
God Stats
1W - 5L
1,500 SR
Queue Stats
40W - 60L
1,336 Elo+
Solo
Zhong Kui
Zhong Kui
bishopisthegoat
Zhong Kui
Level 47
God Stats
1W - 7L
1,488 SR
Queue Stats
6W - 23L
1,148 Elo+
Party 3
Medusa
Medusa
lightggukie
Medusa
Level 28
God Stats
0W - 4L
1,486 SR
Queue Stats
2W - 17L
1,082 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MR C BIZZY
Kukulkan
12
0 / 5 / 0
7,194
450
3,156
8,735
3,836
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
8 / 1 / 3
9,762
610
8,899
13,251
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 2 / 3
8,988
562
10,223
15,115
9,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
14
4 / 2 / 4
9,027
564
4,205
7,983
2,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 0
7,254
453
3,564
10,766
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DROBODAN
Sun Wukong
13
3 / 2 / 1
7,850
491
6,685
11,438
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 5 / 1
6,621
414
5,251
8,874
2,540
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MatiiBalee11
Baron Samedi
12
4 / 1 / 4
7,458
466
4,530
6,703
4,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
bishopisthegoat
Zhong Kui
12
4 / 9 / 2
7,868
492
10,148
14,159
8,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
3 / 2 / 7
8,279
517
9,566
9,211
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
19
Kills
14
14
Deaths
19
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DROBODAN
Sun Wukong
3
2
1
1.75
L
0
5
1
0.1
W
Kukulkan
MR C BIZZY
Kukulkan
0
5
0
0
L
Baron Samedi
MatiiBalee11
Baron Samedi
4
1
4
6
W
8
1
3
9.5
W
6
2
3
3.75
L
Zhong Kui
bishopisthegoat
Zhong Kui
4
9
2
0.56
W
Chernobog
4
2
4
3
L
Medusa
3
2
7
3.25
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,047
Damage
36,180
55,850
Taken
50,385
25,629
Mitigated
24,204
14,430
Healing
13,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DROBODAN
Sun Wukong
6,685
1,270
0
3,835
11,438
6,622
452
175
11,050
0
55,538
L
5,251
1,995
0
1,277
8,874
2,540
395
80
8,749
0
29,936
W
Kukulkan
MR C BIZZY
Kukulkan
3,156
325
197
1,170
8,735
3,836
1,195
2,495
6,240
36,510
1,260
L
Baron Samedi
MatiiBalee11
Baron Samedi
4,530
531
265
1,929
6,703
4,030
486
2,215
4,402
21,777
1,657
W
8,899
1,338
0
2,465
13,251
5,400
895
2,633
10,618
0
71,228
W
10,223
3,910
0
5,426
15,115
9,734
115
5,674
9,441
1,141
41,816
L
Zhong Kui
bishopisthegoat
Zhong Kui
10,148
3,109
0
2,336
14,159
8,199
495
1,814
11,865
37,832
11,025
W
Chernobog
4,205
2,716
0
1,633
7,983
2,401
1,291
1,147
6,836
0
41,243
L
Medusa
9,566
4,141
0
4,122
9,211
2,813
614
3,046
6,081
0
55,153
W
3,564
205
97
3,442
10,766
4,258
1,595
1,744
9,022
37,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,225
Gold Earned
38,076
354
Minions Killed
325
0
Camps Cleared
0
1,415,653
Distance Traveled
1,304,014
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,850
491
95
6
0
315,038
0
L
Neith
6,621
414
39
2
0
206,957
0
W
Kukulkan
7,194
450
53
3
0
238,960
0
L
Baron Samedi
7,458
466
31
2
0
267,006
0
W
Pele
9,762
610
113
7
0
338,460
4
W
Surtr
8,988
562
57
4
0
284,954
3
L
Zhong Kui
7,868
492
78
5
0
242,842
0
W
Chernobog
9,027
564
63
4
0
276,709
0
L
Medusa
8,279
517
82
5
0
272,171
0
W
Anubis
7,254
453
68
4
0
276,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role