Player Matchup

King Arthur
King Arthur
Gold IV
XG5601
King Arthur
Gold IV
Level 55
God Stats
1W - 4L
1,405 SR
Queue Stats
22W - 20L
1,368 MMR
Party 1
Thoth
Thoth
Gold IV
def545
Thoth
Gold IV
Level 120
God Stats
2W - 4L
1,572 SR
Queue Stats
29W - 31L
1,370 MMR
Party 1
Artio
Artio
Gold IV
swancleric
Artio
Gold IV
Level 109
God Stats
2W - 2L
1,611 SR
Queue Stats
28W - 26L
1,384 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,529 SR
1,374 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,626 SR
1,396 MMR
Charon
Charon
Gold V
Couta desu
Charon
Gold V
Level 159
God Stats
2W - 4L
1,700 SR
Queue Stats
162W - 188L
1,372 MMR
Solo
Danzaburou
Danzaburou
Bronze III
NAngryiGingerk
Danzaburou
Bronze III
Level 72
God Stats
0W - 1L
1,632 SR
Queue Stats
1W - 2L
1,400 MMR
Solo
Zhong Kui
Zhong Kui
Bronze V
St1ckyJesus
Zhong Kui
Bronze V
Level 109
God Stats
0W - 1L
1,547 SR
Queue Stats
20W - 27L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
XG5601
King Arthur
18
7 / 3 / 5
11,148
1,013
9,858
15,032
9,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
def545
Thoth
14
2 / 4 / 7
9,413
856
8,556
6,434
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
17
4 / 2 / 7
10,805
982
7,362
15,406
12,916
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
BacchusBaron SamediMedusaPoseidonAres

VS

Bans
LancelotYmirHou YiMauiTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Couta desu
Charon
7
1 / 1 / 1
7,294
663
461
1,266
571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
NAngryiGingerk
Danzaburou
15
3 / 6 / 3
9,685
880
8,743
10,791
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
St1ckyJesus
Zhong Kui
14
5 / 6 / 2
9,599
873
14,805
16,360
10,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
13
Kills
9
9
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charon
Couta desu
Charon
1
1
1
1.5
L
Danzaburou
NAngryiGingerk
Danzaburou
3
6
3
0.75
L
Zhong Kui
St1ckyJesus
Zhong Kui
5
6
2
1
W
King Arthur
XG5601
King Arthur
7
3
5
3.17
W
Thoth
def545
Thoth
2
4
7
1.38
W
Artio
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,776
Damage
24,009
36,872
Taken
28,417
24,955
Mitigated
14,096
10,648
Healing
6,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Couta desu
Charon
461
110
0
65
1,266
571
0
334
862
3,827
0
L
Danzaburou
NAngryiGingerk
Danzaburou
8,743
3,304
0
1,707
10,791
3,269
231
5,001
5,416
0
27,226
L
Zhong Kui
St1ckyJesus
Zhong Kui
14,805
1,489
0
4,286
16,360
10,256
0
9,178
6,493
27,392
0
W
King Arthur
XG5601
King Arthur
9,858
1,209
0
2,997
15,032
9,877
1,231
5,192
9,556
0
30,531
W
Thoth
def545
Thoth
8,556
301
0
490
6,434
2,162
35
3,414
2,863
25,656
767
W
Artio
7,362
1,181
647
6,514
15,406
12,916
1,493
5,969
9,109
44,319
2,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
26,578
164
Minions Killed
77
0
Camps Cleared
0
594,746
Distance Traveled
349,331
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,294
663
4
0
0
28,595
0
L
Danzaburou
9,685
880
45
4
0
161,757
0
L
Zhong Kui
9,599
873
28
3
0
158,979
0
W
King Arthur
11,148
1,013
58
5
0
214,268
0
W
Thoth
9,413
856
44
4
0
174,981
0
W
Artio
10,805
982
62
6
0
205,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role