Player Matchup

Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
LowKeyOwl
Janus
Silver II
Level 65
God Stats
2W - 3L
1,531 SR
Queue Stats
2W - 8L
1,458 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
OhhSubsky
Sun Wukong
Gold IV
Level 158
God Stats
4W - 7L
1,570 SR
Queue Stats
181W - 184L
1,462 MMR
Solo
Artemis
Artemis
Gold IV
astuto240lince
Artemis
Gold IV
Level 156
God Stats
9W - 12L
1,687 SR
Queue Stats
775W - 787L
1,497 MMR
Party 2
Chang'e
Chang'e
Gold IV
gerson_ramms199
Chang'e
Gold IV
Level 150
God Stats
171W - 137L
1,613 SR
Queue Stats
319W - 322L
1,403 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,580 SR
1,464 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,512 SR
1,447 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
M3X1C4N1S1M0
Nu Wa
Gold IV
Level 155
God Stats
476W - 394L
1,644 SR
Queue Stats
851W - 905L
1,445 MMR
Solo
Ares
Ares
Gold III
OooSCYLLAooO
Ares
Gold III
Level 129
God Stats
11W - 14L
1,515 SR
Queue Stats
152W - 158L
1,383 MMR
Party 1
Awilix
Awilix
Bronze III
guerreromaya266
Awilix
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,454 MMR
Solo
King Arthur
King Arthur
Gold IV
tookooforurmom
King Arthur
Gold IV
Level 159
God Stats
7W - 10L
1,401 SR
Queue Stats
115W - 118L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 4 / 2
4,732
473
2,769
10,484
9,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
LowKeyOwl
Janus
11
0 / 2 / 0
5,783
578
2,605
4,287
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
OhhSubsky
Sun Wukong
11
0 / 1 / 0
5,644
564
7,511
9,426
7,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
2 / 3 / 0
4,964
496
3,677
7,851
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 0
4,854
485
3,361
9,873
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Erlang ShenThanatosSurtrSusano

VS

Bans
ThothPeleZeusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 0 / 1
6,295
630
8,161
5,492
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
2 / 0 / 6
6,732
673
5,107
5,047
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 5
6,124
612
4,437
7,222
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
6 / 1 / 3
6,489
649
4,653
7,504
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
tookooforurmom
King Arthur
11
1 / 0 / 2
6,374
637
5,856
10,937
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
15
15
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
4
2
0.25
W
Medusa
 
Medusa
4
0
1
4.5
L
Janus
LowKeyOwl
Janus
0
2
0
0
W
2
0
6
5
L
Sun Wukong
OhhSubsky
Sun Wukong
0
1
0
0
W
2
1
5
4.5
L
2
3
0
0.67
L
0
5
0
0
W
6
1
3
7.5
W
King Arthur
tookooforurmom
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,923
Damage
28,214
41,921
Taken
36,202
22,622
Mitigated
16,484
10,504
Healing
8,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,769
723
0
1,490
10,484
9,342
0
3,388
7,096
16,396
485
W
Medusa
 
Medusa
8,161
3,016
0
1,733
5,492
1,611
625
1,622
3,870
0
47,537
L
Janus
LowKeyOwl
Janus
2,605
349
0
627
4,287
1,250
0
2,062
2,225
49,354
0
W
5,107
960
140
1,385
5,047
1,421
0
3,343
1,556
45,249
684
L
Sun Wukong
OhhSubsky
Sun Wukong
7,511
886
0
2,368
9,426
7,516
0
491
8,935
5,574
37,228
W
4,437
89
0
1,446
7,222
4,357
0
1,360
5,824
23,526
2,257
L
3,677
850
0
2,580
7,851
2,087
0
771
7,080
0
33,130
L
3,361
434
200
3,239
9,873
2,427
0
2,703
7,170
32,867
0
W
4,653
1,755
0
681
7,504
2,868
0
1,234
6,230
0
38,019
W
King Arthur
tookooforurmom
King Arthur
5,856
649
0
3,368
10,937
6,227
0
2,111
8,826
0
45,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,977
Gold Earned
32,014
352
Minions Killed
332
0
Camps Cleared
0
990,510
Distance Traveled
1,095,813
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,732
473
39
4
0
216,955
6
W
Medusa
6,295
630
74
7
0
223,899
2
L
Janus
5,783
578
119
12
0
189,981
0
W
Nu Wa
6,732
673
77
8
0
195,262
3
L
Sun Wukong
5,644
564
90
9
0
196,388
2
W
Ares
6,124
612
38
4
0
222,029
0
L
Artemis
4,964
496
41
4
0
184,359
0
L
Chang'e
4,854
485
63
6
0
202,827
0
W
Awilix
6,489
649
61
6
0
251,421
1
W
King Arthur
6,374
637
82
8
0
203,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role