Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
Atlchevy678404
Nu Wa
Gold V
Level 159
God Stats
10W - 6L
1,364 SR
Queue Stats
93W - 88L
1,277 MMR
Solo
Chiron
Chiron
Gold V
BlackDynamie
Chiron
Gold V
Level 128
God Stats
3W - 0L
1,774 SR
Queue Stats
92W - 103L
1,253 MMR
Solo
Sylvanus
Sylvanus
Gold IV
RedTheSensei
Sylvanus
Gold IV
Level 109
God Stats
1W - 4L
1,659 SR
Queue Stats
59W - 69L
1,252 MMR
Solo
Nox
Nox
Gold V
Retrovivity
Nox
Gold V
Level 129
God Stats
4W - 7L
1,578 SR
Queue Stats
718W - 741L
1,296 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,575 SR
1,316 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,582 SR
1,315 MMR
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
CausingProblems
Anubis
Silver I
Level 104
God Stats
2W - 1L
1,810 SR
Queue Stats
75W - 85L
1,248 MMR
Solo
Atlas
Atlas
Silver IV
Eliub19
Atlas
Silver IV
Level 145
God Stats
3W - 2L
1,749 SR
Queue Stats
44W - 58L
1,254 MMR
Solo
Chernobog
Chernobog
Silver II
LoadedBeanz
Chernobog
Silver II
Level 69
God Stats
2W - 8L
1,195 SR
Queue Stats
86W - 100L
1,262 MMR
Solo
Arachne
Arachne
Silver I
Mouth2Mouth
Arachne
Silver I
Level 172
God Stats
1W - 3L
1,657 SR
Queue Stats
73W - 66L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 0 / 0
4,842
538
1,682
5,761
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 1
5,110
568
6,605
5,424
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chiron
11
3 / 0 / 2
6,149
683
4,057
5,928
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
RedTheSensei
Sylvanus
9
2 / 2 / 4
5,748
639
3,006
8,995
5,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 0 / 0
5,899
655
2,195
1,963
676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosBastetErlang ShenMedusa

VS

Bans
Ao KuangFreyaJanusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 1 / 0
5,292
588
4,684
9,326
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
0 / 1 / 1
5,597
622
3,456
4,383
2,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
Eliub19
Atlas
9
1 / 2 / 0
4,478
498
3,911
7,463
3,130
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
LoadedBeanz
Chernobog
6
0 / 3 / 0
4,136
460
1,378
3,841
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Mouth2Mouth
Arachne
9
1 / 1 / 1
4,902
545
2,368
5,653
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
4
4
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
0
1
L
Sun Wukong
 
Sun Wukong
2
1
0
2
W
0
2
1
0.25
W
Chiron
3
0
2
4
L
0
1
1
0.5
L
Atlas
Eliub19
Atlas
1
2
0
0.5
L
Chernobog
LoadedBeanz
Chernobog
0
3
0
0
L
Arachne
Mouth2Mouth
Arachne
1
1
1
1.5
W
Sylvanus
RedTheSensei
Sylvanus
2
2
4
2
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,545
Damage
15,797
28,071
Taken
30,666
11,349
Mitigated
13,859
11,319
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,682
339
0
1,421
5,761
2,030
0
706
5,055
0
30,655
L
Sun Wukong
 
Sun Wukong
4,684
789
0
1,485
9,326
5,760
0
5,296
4,030
0
33,356
W
6,605
2,474
0
2,404
5,424
1,449
15
0
5,424
31,507
1,043
W
Chiron
4,057
1,522
196
2,129
5,928
1,580
22
2,768
3,160
0
37,536
L
3,456
99
0
2,826
4,383
2,188
0
2,313
2,070
42,935
0
L
Atlas
Eliub19
Atlas
3,911
1,187
0
1,850
7,463
3,130
0
1,934
5,529
17,023
0
L
Chernobog
LoadedBeanz
Chernobog
1,378
758
0
464
3,841
1,118
0
1,000
2,841
0
17,516
L
Arachne
Mouth2Mouth
Arachne
2,368
1,713
0
2,823
5,653
1,663
0
1,153
4,500
0
26,484
W
Sylvanus
RedTheSensei
Sylvanus
3,006
831
1,132
3,236
8,995
5,614
7
3,236
5,759
16,523
0
W
2,195
224
0
801
1,963
676
0
657
1,306
37,757
1,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,748
Gold Earned
24,405
278
Minions Killed
225
0
Camps Cleared
0
931,777
Distance Traveled
878,017
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,842
538
51
6
0
196,373
0
L
Sun Wukong
5,292
588
40
4
0
179,601
0
W
Nu Wa
5,110
568
50
6
0
159,690
0
W
Chiron
6,149
683
77
9
0
187,524
2
L
Anubis
5,597
622
83
9
0
191,770
0
L
Atlas
4,478
498
20
2
0
189,540
0
L
Chernobog
4,136
460
26
3
0
122,780
1
L
Arachne
4,902
545
56
6
0
194,326
2
W
Sylvanus
5,748
639
16
2
0
181,753
3
W
Nox
5,899
655
84
9
0
206,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role