Player Matchup

Sun Wukong
Sun Wukong
Drake443
Sun Wukong
Level 49
God Stats
3W - 5L
1,523 SR
Queue Stats
63W - 66L
1,458 Elo+
Party 1
Maui
Maui
EV3LYN-H4RRISON2
Maui
Level 86
God Stats
1W - 2L
1,771 SR
Queue Stats
12W - 20L
1,452 Elo+
Party 3
Baron Samedi
Baron Samedi
Swegite
Baron Samedi
Level 106
God Stats
6W - 7L
1,499 SR
Queue Stats
43W - 41L
1,476 Elo+
Party 1
Erlang Shen
Erlang Shen
UnDeFlo
Erlang Shen
Level 127
God Stats
2W - 1L
1,769 SR
Queue Stats
65W - 66L
1,471 Elo+
Party 1
Apollo
Apollo
trent_wrighteous
Apollo
Level 180
God Stats
22W - 20L
1,581 SR
Queue Stats
410W - 415L
1,460 Elo+
Party 3
Team Averages
Level 110
1,628 SR
1,463 Elo+

VS

Team Averages
Level 58
1,557 SR
1,459 Elo+
Neith
Neith
Chxwies
Neith
Level 46
God Stats
4W - 2L
1,810 SR
Queue Stats
19W - 19L
1,501 Elo+
Party 2
Erlang Shen
Erlang Shen
Jatood
Erlang Shen
Level 44
God Stats
27W - 26L
1,504 SR
Queue Stats
38W - 44L
1,411 Elo+
Party 4
Geb
Geb
iamShah
Geb
Level 109
God Stats
13W - 10L
1,580 SR
Queue Stats
54W - 71L
1,478 Elo+
Party 2
Poseidon
Poseidon
nichiefanclub
Poseidon
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Cu Chulainn
Cu Chulainn
willG101
Cu Chulainn
Level 87
God Stats
8W - 8L
1,393 SR
Queue Stats
67W - 71L
1,403 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drake443
Sun Wukong
11
0 / 5 / 1
6,571
411
3,847
17,805
17,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 1
6,582
411
3,564
14,666
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Swegite
Baron Samedi
13
4 / 5 / 1
8,181
511
7,613
9,462
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
UnDeFlo
Erlang Shen
14
2 / 6 / 3
8,256
516
5,934
15,857
6,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 0
7,611
476
6,873
12,684
4,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chxwies
Neith
15
3 / 0 / 1
9,127
570
13,665
7,371
2,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Jatood
Erlang Shen
16
10 / 2 / 3
9,610
601
11,622
13,618
6,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
14
0 / 1 / 5
8,248
516
6,757
10,267
7,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
nichiefanclub
Poseidon
15
3 / 4 / 7
8,610
538
9,457
8,232
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cu Chulainn
willG101
Cu Chulainn
17
4 / 1 / 3
10,482
655
10,552
10,518
8,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
20
20
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
Chxwies
Neith
3
0
1
3.5
L
Sun Wukong
Drake443
Sun Wukong
0
5
1
0.1
L
0
2
1
0.25
W
Erlang Shen
Jatood
Erlang Shen
10
2
3
5.75
L
Baron Samedi
Swegite
Baron Samedi
4
5
1
0.9
L
Erlang Shen
UnDeFlo
Erlang Shen
2
6
3
0.58
W
Geb
0
1
5
2.5
W
Poseidon
nichiefanclub
Poseidon
3
4
7
1.63
L
2
2
0
1
W
Cu Chulainn
willG101
Cu Chulainn
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,831
Damage
52,053
70,474
Taken
50,006
39,231
Mitigated
28,188
22,796
Healing
20,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Chxwies
Neith
13,665
4,253
0
2,472
7,371
2,786
2,575
1,569
5,802
0
84,337
L
Sun Wukong
Drake443
Sun Wukong
3,847
862
0
4,526
17,805
17,275
0
2,460
15,345
0
32,878
L
3,564
672
0
4,442
14,666
7,225
0
4,808
9,858
18,859
5,621
W
Erlang Shen
Jatood
Erlang Shen
11,622
6,782
0
7,459
13,618
6,817
0
2,727
10,891
0
71,798
L
Baron Samedi
Swegite
Baron Samedi
7,613
513
504
2,149
9,462
3,652
430
4,466
4,996
48,171
1,271
L
Erlang Shen
UnDeFlo
Erlang Shen
5,934
3,527
0
5,723
15,857
6,741
302
2,235
13,622
0
58,049
W
Geb
6,757
1,073
2,820
2,988
10,267
7,578
0
1,323
8,944
30,963
0
W
Poseidon
nichiefanclub
Poseidon
9,457
1,327
0
1,130
8,232
2,695
0
4,871
3,361
55,194
0
L
6,873
3,260
0
5,452
12,684
4,338
0
3,898
8,786
0
61,211
W
Cu Chulainn
willG101
Cu Chulainn
10,552
3,113
0
3,827
10,518
8,312
799
324
10,194
6,532
78,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
46,077
394
Minions Killed
502
0
Camps Cleared
0
1,483,670
Distance Traveled
1,610,953
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,127
570
148
9
0
300,076
0
L
Sun Wukong
6,571
411
52
3
0
296,664
2
L
Maui
6,582
411
37
2
0
296,282
0
W
Erlang Shen
9,610
601
90
6
0
371,520
0
L
Baron Samedi
8,181
511
101
6
0
266,666
0
L
Erlang Shen
8,256
516
105
7
0
328,035
0
W
Geb
8,248
516
24
2
0
338,910
2
W
Poseidon
8,610
538
90
6
0
301,446
0
L
Apollo
7,611
476
99
6
0
296,023
0
W
Cu Chulainn
10,482
655
150
9
0
299,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role