Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
AlaskanJuulWorm
Hou Yi
Gold V
Level 156
God Stats
1W - 3L
1,647 SR
Queue Stats
56W - 60L
1,452 MMR
Solo
Horus
Horus
Gold II
GrumpyPanda420
Horus
Gold II
Level 155
God Stats
2W - 5L
1,656 SR
Queue Stats
104W - 100L
1,469 MMR
Party 1
Vulcan
Vulcan
Gold IV
Hck zZeuz
Vulcan
Gold IV
Level 140
God Stats
9W - 12L
1,484 SR
Queue Stats
324W - 337L
1,424 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ZaddyZandy
Kuzenbo
Gold V
Level 146
God Stats
6W - 7L
1,555 SR
Queue Stats
57W - 62L
1,360 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,568 SR
1,441 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,560 SR
1,421 MMR
Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Silver III
JavaC3
Medusa
Silver III
Level 127
God Stats
2W - 6L
1,324 SR
Queue Stats
70W - 75L
1,436 MMR
Solo
The Morrigan
The Morrigan
Gold III
Libbraa
The Morrigan
Gold III
Level 181
God Stats
11W - 18L
1,590 SR
Queue Stats
290W - 280L
1,312 MMR
Party 2
Charon
Charon
Gold IV
Mephala2020
Charon
Gold IV
Level 147
God Stats
4W - 1L
1,902 SR
Queue Stats
307W - 300L
1,431 MMR
Solo
Thanatos
Thanatos
Gold V
cooltapes
Thanatos
Gold V
Level 157
God Stats
2W - 0L
1,485 SR
Queue Stats
26W - 28L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 3 / 0
5,153
515
2,521
7,193
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 3 / 0
5,464
546
3,907
6,110
1,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
4,891
489
1,923
5,957
3,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Vulcan
Hck zZeuz
Vulcan
10
0 / 1 / 0
5,475
548
2,821
2,366
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ZaddyZandy
Kuzenbo
9
0 / 2 / 1
5,179
518
3,693
10,093
9,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ChaacMaman BrigitteChang'eMulan

VS

Bans
IzanamiKing ArthurAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 1 / 1
6,322
632
7,048
8,795
6,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
JavaC3
Medusa
11
2 / 1 / 2
6,233
623
4,686
4,581
1,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Libbraa
The Morrigan
11
2 / 0 / 1
5,901
590
2,398
2,920
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
9
1 / 1 / 3
5,607
561
1,837
5,702
2,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
cooltapes
Thanatos
11
4 / 1 / 1
6,193
619
2,956
6,222
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
11
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
0
0.33
W
Zhong Kui
 
Zhong Kui
2
1
1
2.5
L
3
3
0
1
L
0
2
1
0.25
L
Vulcan
Hck zZeuz
Vulcan
0
1
0
0
W
Medusa
JavaC3
Medusa
2
1
2
3
W
The Morrigan
Libbraa
The Morrigan
2
0
1
2.5
W
Charon
1
1
3
2.5
L
Kuzenbo
ZaddyZandy
Kuzenbo
0
2
1
0.25
W
Thanatos
cooltapes
Thanatos
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,865
Damage
18,925
31,719
Taken
28,220
17,525
Mitigated
12,810
8,492
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,521
1,049
0
2,910
7,193
2,019
0
1,430
5,763
0
35,685
W
Zhong Kui
 
Zhong Kui
7,048
2,067
0
4,880
8,795
6,020
0
3,573
5,222
42,960
1,490
L
3,907
2,181
0
1,170
6,110
1,713
0
366
5,744
0
32,136
L
1,923
928
120
1,038
5,957
3,240
0
762
5,195
0
15,290
L
Vulcan
Hck zZeuz
Vulcan
2,821
186
0
361
2,366
703
0
1,456
910
38,611
1,032
W
Medusa
JavaC3
Medusa
4,686
2,243
0
1,327
4,581
1,281
126
0
4,581
0
44,722
W
The Morrigan
Libbraa
The Morrigan
2,398
460
0
750
2,920
815
0
1,084
1,687
38,806
2,091
W
Charon
1,837
251
0
1,131
5,702
2,903
0
1,326
4,186
12,624
544
L
Kuzenbo
ZaddyZandy
Kuzenbo
3,693
1,197
0
2,893
10,093
9,850
0
6,524
3,569
27,198
765
W
Thanatos
cooltapes
Thanatos
2,956
792
0
7,333
6,222
1,791
0
0
6,222
0
46,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,162
Gold Earned
30,256
264
Minions Killed
355
0
Camps Cleared
0
1,039,973
Distance Traveled
1,030,438
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,153
515
76
8
0
234,525
0
W
Zhong Kui
6,322
632
84
8
0
166,285
0
L
Hou Yi
5,464
546
62
6
0
186,727
1
L
Horus
4,891
489
17
2
0
221,953
1
L
Vulcan
5,475
548
63
6
0
206,074
0
W
Medusa
6,233
623
71
7
0
203,692
1
W
The Morrigan
5,901
590
88
9
0
214,022
1
W
Charon
5,607
561
30
3
0
208,391
4
L
Kuzenbo
5,179
518
46
5
0
190,694
0
W
Thanatos
6,193
619
82
8
0
238,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role