Player Matchup

Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver I
Kenshaa
Artemis
Silver I
Level 49
God Stats
15W - 16L
1,532 SR
Queue Stats
23W - 33L
1,345 MMR
Party 1
Hercules
Hercules
Silver II
So Throw 5
Hercules
Silver II
Level 158
God Stats
2W - 1L
1,674 SR
Queue Stats
320W - 334L
1,055 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver I
Vasentia
Maman Brigitte
Silver I
Level 173
God Stats
24W - 22L
1,401 SR
Queue Stats
227W - 225L
1,065 MMR
Solo
Chang'e
Chang'e
Silver II
no dolphins
Chang'e
Silver II
Level 136
God Stats
9W - 6L
1,469 SR
Queue Stats
221W - 226L
1,089 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,515 SR
1,211 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,500 SR
1,406 MMR
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver II
 
Cu Chulainn
Silver II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver III
 
Tsukuyomi
Silver III
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Silver III
cloudpony99
Eset
Silver III
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 99L
1,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 2 / 2
5,247
525
1,888
7,974
4,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Kenshaa
Artemis
10
2 / 2 / 2
5,540
554
6,758
4,938
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
So Throw 5
Hercules
11
1 / 0 / 1
5,862
586
2,841
8,347
8,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Maman Brigitte
Vasentia
Maman Brigitte
11
5 / 1 / 2
6,021
602
5,325
6,468
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
no dolphins
Chang'e
12
3 / 0 / 1
6,739
674
3,219
6,858
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
MedusaBacchusCthulhu

VS

Bans
King ArthurYmirAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
3 / 3 / 1
6,353
635
3,261
8,229
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
 
Cu Chulainn
10
0 / 2 / 0
5,773
577
6,617
7,992
4,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
 
Danzaburou
9
1 / 2 / 3
5,282
528
4,635
5,699
1,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
 
Tsukuyomi
8
1 / 2 / 0
4,826
483
1,558
4,950
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,062
506
3,534
3,695
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
12
Kills
5
5
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
2
1
L
Baron Samedi
 
Baron Samedi
3
3
1
1.17
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
L
Danzaburou
 
Danzaburou
1
2
3
1.25
L
Tsukuyomi
 
Tsukuyomi
1
2
0
0.5
W
Artemis
Kenshaa
Artemis
2
2
2
1.5
W
Hercules
So Throw 5
Hercules
1
0
1
1.5
W
Maman Brigitte
Vasentia
Maman Brigitte
5
1
2
6
L
0
3
0
0
W
Chang'e
no dolphins
Chang'e
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,031
Damage
19,605
34,585
Taken
30,565
18,484
Mitigated
12,903
13,834
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,888
66
0
2,681
7,974
4,701
0
1,614
6,360
17,880
0
L
Baron Samedi
 
Baron Samedi
3,261
198
624
3,040
8,229
5,283
0
1,365
6,864
21,339
2,556
L
Cu Chulainn
 
Cu Chulainn
6,617
1,335
0
1,874
7,992
4,079
0
2,300
5,692
0
38,820
L
Danzaburou
 
Danzaburou
4,635
1,296
0
1,793
5,699
1,396
128
2,136
3,563
0
34,517
L
Tsukuyomi
 
Tsukuyomi
1,558
465
0
2,447
4,950
1,334
0
2,127
2,703
0
20,940
W
Artemis
Kenshaa
Artemis
6,758
3,670
0
1,000
4,938
1,468
0
1,292
3,646
0
31,748
W
Hercules
So Throw 5
Hercules
2,841
1,148
0
3,866
8,347
8,234
0
0
8,347
1,010
34,949
W
Maman Brigitte
Vasentia
Maman Brigitte
5,325
290
0
3,157
6,468
1,992
0
281
6,187
36,718
0
L
3,534
141
0
819
3,695
811
0
2,429
990
28,736
682
W
Chang'e
no dolphins
Chang'e
3,219
267
160
2,970
6,858
2,089
21
3,263
3,595
39,430
1,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
27,296
313
Minions Killed
262
0
Camps Cleared
0
984,807
Distance Traveled
840,559
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,247
525
45
5
0
202,544
1
L
Baron Samedi
6,353
635
32
3
0
170,309
2
L
Cu Chulainn
5,773
577
75
8
0
143,579
0
L
Danzaburou
5,282
528
59
6
0
187,482
1
L
Tsukuyomi
4,826
483
42
4
0
130,220
0
W
Artemis
5,540
554
61
6
0
176,559
0
W
Hercules
5,862
586
67
7
0
194,012
1
W
Maman Brigitte
6,021
602
59
6
0
219,349
3
L
Eset
5,062
506
54
5
0
208,969
0
W
Chang'e
6,739
674
81
8
0
192,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role