Player Matchup

Mulan
Mulan
CagedLobster
Mulan
Level 146
God Stats
4W - 3L
1,612 SR
Queue Stats
195W - 183L
1,565 Elo+
Party 1
Mercury
Mercury
PMeSrA
Mercury
Level 99
God Stats
10W - 4L
1,549 SR
Queue Stats
158W - 195L
1,438 Elo+
Party 2
Medusa
Medusa
TheFerbyus
Medusa
Level 132
God Stats
6W - 2L
1,498 SR
Queue Stats
163W - 190L
1,467 Elo+
Party 2
Eset
Eset
YoloSwagFrJesus
Eset
Level 69
God Stats
7W - 9L
1,440 SR
Queue Stats
39W - 49L
1,490 Elo+
Party 1
Achilles
Achilles
oW GsEsRa
Achilles
Level 86
God Stats
1W - 0L
1,509 SR
Queue Stats
112W - 139L
1,422 Elo+
Party 2
Team Averages
Level 106
1,521 SR
1,477 Elo+

VS

Team Averages
Level 103
1,537 SR
1,515 Elo+
Cthulhu
Cthulhu
E_SINOFPRIDE
Cthulhu
Level 158
God Stats
18W - 21L
1,531 SR
Queue Stats
390W - 385L
1,499 Elo+
Solo
Ratatoskr
Ratatoskr
Schmoptop
Ratatoskr
Level 115
God Stats
7W - 4L
1,655 SR
Queue Stats
91W - 80L
1,530 Elo+
Party 4
Janus
Janus
ThorsBulge
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hercules
Hercules
earthchun
Hercules
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 104L
1,545 Elo+
Party 4
Neith
Neith
ericcuz
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 8
9,396
522
13,414
17,671
18,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
PMeSrA
Mercury
17
4 / 6 / 5
9,860
548
9,183
17,427
7,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
TheFerbyus
Medusa
16
8 / 5 / 5
10,220
568
13,303
11,336
3,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
5 / 2 / 0
10,414
579
7,288
6,250
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
oW GsEsRa
Achilles
14
0 / 3 / 4
8,741
486
4,487
15,963
11,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
E_SINOFPRIDE
Cthulhu
16
4 / 2 / 2
10,281
571
13,382
14,517
16,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
Schmoptop
Ratatoskr
17
9 / 3 / 2
9,848
547
8,543
15,610
7,276
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
16
1 / 4 / 1
8,988
499
4,477
10,066
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
earthchun
Hercules
13
4 / 5 / 8
8,695
483
8,607
17,611
17,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
ericcuz
Neith
14
1 / 9 / 4
8,217
457
5,586
12,314
3,803
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
36
23
Kills
19
19
Deaths
23
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
8
3.33
L
Cthulhu
E_SINOFPRIDE
Cthulhu
4
2
2
2.5
W
Mercury
PMeSrA
Mercury
4
6
5
1.08
L
Ratatoskr
Schmoptop
Ratatoskr
9
3
2
3.33
W
Medusa
TheFerbyus
Medusa
8
5
5
2.1
L
Janus
1
4
1
0.38
W
5
2
0
2.5
L
Hercules
earthchun
Hercules
4
5
8
1.6
L
Neith
ericcuz
Neith
1
9
4
0.33
W
Achilles
oW GsEsRa
Achilles
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,675
Damage
40,595
68,647
Taken
70,118
44,113
Mitigated
48,464
13,820
Healing
12,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,414
1,847
0
3,482
17,671
18,852
0
2,020
15,391
0
51,021
L
Cthulhu
E_SINOFPRIDE
Cthulhu
13,382
926
124
1,548
14,517
16,273
0
2,355
11,583
64,456
2,255
W
Mercury
PMeSrA
Mercury
9,183
3,799
0
2,358
17,427
7,051
0
4,182
12,833
0
80,953
L
Ratatoskr
Schmoptop
Ratatoskr
8,543
2,982
0
2,795
15,610
7,276
47
1,820
13,790
0
76,371
W
Medusa
TheFerbyus
Medusa
13,303
4,415
0
1,792
11,336
3,893
1,201
1,672
9,570
0
67,246
L
Janus
4,477
488
0
1,929
10,066
3,606
0
3,167
6,899
71,571
0
W
7,288
460
218
917
6,250
2,334
0
2,181
3,886
69,030
1,071
L
Hercules
earthchun
Hercules
8,607
3,000
0
3,893
17,611
17,506
0
1,174
16,347
0
31,293
L
Neith
ericcuz
Neith
5,586
2,826
0
2,225
12,314
3,803
390
0
12,314
0
50,564
W
Achilles
oW GsEsRa
Achilles
4,487
407
0
5,053
15,963
11,983
0
5,745
9,462
0
51,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,631
Gold Earned
46,029
494
Minions Killed
491
0
Camps Cleared
0
1,815,320
Distance Traveled
1,674,195
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,396
522
47
3
0
372,094
4
L
Cthulhu
10,281
571
139
8
0
294,223
0
W
Mercury
9,860
548
106
6
0
400,995
0
L
Ratatoskr
9,848
547
97
5
0
399,148
0
W
Medusa
10,220
568
103
6
0
330,938
5
L
Janus
8,988
499
137
8
0
350,627
8
W
Eset
10,414
579
132
7
0
373,869
1
L
Hercules
8,695
483
41
2
0
329,357
0
L
Neith
8,217
457
77
4
0
300,840
0
W
Achilles
8,741
486
106
6
0
337,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role