Player Matchup

Guan Yu
Guan Yu
Blazeking636
Guan Yu
Level 124
God Stats
1W - 1L
1,670 SR
Queue Stats
100W - 96L
1,430 Elo+
Party 2
Fenrir
Fenrir
LadyGirlWoman
Fenrir
Level 95
God Stats
7W - 7L
1,606 SR
Queue Stats
61W - 74L
1,419 Elo+
Party 2
Janus
Janus
TheBear0274
Janus
Level 119
God Stats
2W - 3L
1,276 SR
Queue Stats
98W - 95L
1,432 Elo+
Party 2
Team Averages
Level 113
1,517 SR
1,427 Elo+

VS

Team Averages
Level 98
1,449 SR
1,402 Elo+
Freya
Freya
Bleed Foo
Freya
Level 146
God Stats
3W - 2L
1,346 SR
Queue Stats
391W - 389L
1,483 Elo+
Solo
Kumbhakarna
Kumbhakarna
HER0T0AD
Kumbhakarna
Level 134
God Stats
10W - 15L
1,676 SR
Queue Stats
425W - 427L
1,430 Elo+
Party 1
Medusa
Medusa
SmitinYoMAMA
Medusa
Level 14
God Stats
11W - 10L
1,324 SR
Queue Stats
16W - 12L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blazeking636
Guan Yu
14
1 / 4 / 1
8,907
742
4,677
14,564
15,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
1 / 7 / 0
8,282
690
5,555
15,815
12,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 6 / 2
8,911
743
11,793
9,152
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Bleed Foo
Freya
16
4 / 0 / 5
10,785
899
8,120
6,813
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
HER0T0AD
Kumbhakarna
17
2 / 1 / 15
10,771
898
5,466
13,391
11,315
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
18
11 / 2 / 6
12,389
1,032
20,718
13,858
4,619
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
17
17
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Blazeking636
Guan Yu
1
4
1
0.38
W
Freya
Bleed Foo
Freya
4
0
5
6.5
W
Kumbhakarna
HER0T0AD
Kumbhakarna
2
1
15
9.5
L
1
7
0
0.14
W
Medusa
11
2
6
7
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,025
Damage
34,304
39,531
Taken
34,062
31,372
Mitigated
18,187
4,287
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Blazeking636
Guan Yu
4,677
127
1,009
1,654
14,564
15,296
0
3,885
10,082
1,069
15,224
W
Freya
Bleed Foo
Freya
8,120
2,385
0
2,824
6,813
2,253
418
1,591
5,186
43,931
3,396
W
Kumbhakarna
HER0T0AD
Kumbhakarna
5,466
556
0
2,047
13,391
11,315
748
4,617
8,430
14,609
0
L
5,555
1,116
0
711
15,815
12,784
0
5,051
10,294
0
10,754
W
Medusa
20,718
10,773
0
4,796
13,858
4,619
2,906
5,727
7,909
0
59,749
L
11,793
223
87
826
9,152
3,292
0
3,064
5,841
36,998
188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,100
Gold Earned
33,945
93
Minions Killed
168
0
Camps Cleared
0
619,840
Distance Traveled
720,242
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,907
742
21
2
0
224,352
0
W
Freya
10,785
899
88
7
0
237,058
1
W
Kumbhakarna
10,771
898
19
2
0
237,267
5
L
Fenrir
8,282
690
13
1
0
200,553
0
W
Medusa
12,389
1,032
61
5
0
245,917
0
L
Janus
8,911
743
59
5
0
194,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role