Player Matchup

Ra
Ra
CenturyAces
Ra
Level 157
God Stats
2W - 4L
1,067 SR
Queue Stats
124W - 126L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Churro1912
Cthulhu
Level 172
God Stats
2W - 0L
1,368 SR
Queue Stats
39W - 31L
1,592 Elo+
Party 2
Xbalanque
Xbalanque
ElRompeÑocos3000
Xbalanque
Level 68
God Stats
4W - 1L
1,925 SR
Queue Stats
43W - 46L
1,550 Elo+
Solo
Chaac
Chaac
GoodBritinusa
Chaac
Level 156
God Stats
9W - 10L
1,638 SR
Queue Stats
47W - 45L
1,588 Elo+
Party 2
Bacchus
Bacchus
villachichis
Bacchus
Level 174
God Stats
9W - 6L
1,218 SR
Queue Stats
288W - 264L
1,512 Elo+
Solo
Team Averages
Level 145
1,443 SR
1,550 Elo+

VS

Team Averages
Level 91
1,575 SR
1,551 Elo+
Freya
Freya
 
Freya
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BoolinRockinTTV
Bacchus
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 42L
1,636 Elo+
Party 1
Izanami
Izanami
GlitchMaster82
Izanami
Level 88
God Stats
6W - 2L
1,974 SR
Queue Stats
42W - 34L
1,519 Elo+
Party 1
Vamana
Vamana
Mucsu20956
Vamana
Level 65
God Stats
3W - 4L
1,403 SR
Queue Stats
100W - 93L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
6,765
677
3,472
5,605
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Churro1912
Cthulhu
12
5 / 0 / 0
6,958
696
5,200
7,522
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 0 / 0
6,431
643
3,103
2,671
830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
2 / 0 / 2
6,447
645
2,999
6,775
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
villachichis
Bacchus
9
1 / 1 / 1
5,679
568
4,578
7,311
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
1 / 1 / 0
5,355
536
2,951
6,409
1,746
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
 
Hercules
8
0 / 0 / 0
4,879
488
2,907
6,615
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 1
5,140
514
4,210
7,863
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 0
5,462
546
480
4,882
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Mucsu20956
Vamana
9
0 / 4 / 0
5,019
502
2,183
6,652
4,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
10
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
1
0
1
L
Hercules
 
Hercules
0
0
0
0
L
0
3
1
0.17
W
1
0
3
2.5
W
Cthulhu
Churro1912
Cthulhu
5
0
0
5
W
1
0
0
1
L
0
2
0
0
W
2
0
2
3
L
Vamana
Mucsu20956
Vamana
0
4
0
0
W
Bacchus
villachichis
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,352
Damage
12,731
29,884
Taken
32,421
15,827
Mitigated
14,002
12,180
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,951
870
0
4,036
6,409
1,746
0
2,523
3,886
34,029
0
L
Hercules
 
Hercules
2,907
658
0
2,151
6,615
2,887
0
3,093
3,522
0
17,294
L
4,210
460
0
3,149
7,863
3,948
0
2,690
5,173
37,154
0
W
3,472
741
1,404
3,385
5,605
2,111
540
2,533
3,072
50,978
1,076
W
Cthulhu
Churro1912
Cthulhu
5,200
533
49
2,854
7,522
3,758
0
983
6,267
37,013
1,491
W
3,103
1,403
0
1,386
2,671
830
1,073
446
2,225
0
43,934
L
480
303
0
591
4,882
1,238
0
1,293
3,589
0
33,087
W
2,999
593
0
1,122
6,775
3,196
0
2,032
4,677
0
42,219
L
Vamana
Mucsu20956
Vamana
2,183
545
0
1,139
6,652
4,183
0
3,369
3,283
0
30,430
W
Bacchus
villachichis
Bacchus
4,578
710
0
1,980
7,311
5,932
0
1,442
5,869
15,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
25,855
332
Minions Killed
295
0
Camps Cleared
0
1,084,709
Distance Traveled
1,020,568
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,355
536
66
7
0
191,951
3
L
Hercules
4,879
488
35
4
0
226,344
0
L
Bacchus
5,140
514
70
7
0
222,586
0
W
Ra
6,765
677
98
10
0
246,732
2
W
Cthulhu
6,958
696
68
7
0
187,822
0
W
Xbalanque
6,431
643
87
9
0
188,196
2
L
Izanami
5,462
546
72
7
0
196,659
0
W
Chaac
6,447
645
66
7
0
244,686
2
L
Vamana
5,019
502
52
5
0
183,028
0
W
Bacchus
5,679
568
13
1
0
217,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role