Player Matchup

Fenrir
Fenrir
AngerTM
Fenrir
Level 124
God Stats
0W - 1L
1,368 SR
Queue Stats
113W - 110L
1,526 Elo+
Solo
King Arthur
King Arthur
DaintyFawn26461
King Arthur
Level 129
God Stats
16W - 28L
1,500 SR
Queue Stats
87W - 119L
1,363 Elo+
Party 1
Ullr
Ullr
DarkBabaYaga
Ullr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 164L
1,343 Elo+
Party 1
Anubis
Anubis
MaxisPowers311
Anubis
Level 157
God Stats
2W - 1L
1,541 SR
Queue Stats
77W - 111L
1,442 Elo+
Party 1
Yemoja
Yemoja
TheWhiteEclipse
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 216L
1,390 Elo+
Party 1
Team Averages
Level 93
1,482 SR
1,413 Elo+

VS

Team Averages
Level 121
1,539 SR
1,588 Elo+
Heimdallr
Heimdallr
Flash229
Heimdallr
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,786 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SorrowFX
Morgan Le Fay
Level 106
God Stats
2W - 2L
1,439 SR
Queue Stats
119W - 107L
1,488 Elo+
Party 3
Artemis
Artemis
SprucePrism
Artemis
Level 154
God Stats
61W - 50L
1,579 SR
Queue Stats
171W - 160L
1,617 Elo+
Solo
Awilix
Awilix
TONKUH
Awilix
Level 128
God Stats
15W - 9L
1,675 SR
Queue Stats
203W - 185L
1,482 Elo+
Party 3
Ymir
Ymir
XXSuperB15XX
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AngerTM
Fenrir
16
9 / 2 / 3
9,114
608
12,725
14,937
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
DaintyFawn26461
King Arthur
11
2 / 2 / 0
7,082
472
6,196
17,305
13,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 3
6,321
421
4,669
10,900
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
2 / 6 / 2
8,396
560
6,687
10,738
4,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 5 / 2
7,024
468
4,447
12,858
9,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Flash229
Heimdallr
14
4 / 3 / 5
8,158
544
11,769
9,770
3,653
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
SorrowFX
Morgan Le Fay
16
1 / 2 / 3
9,273
618
6,562
7,511
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
SprucePrism
Artemis
14
0 / 4 / 3
8,554
570
12,419
10,977
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
TONKUH
Awilix
16
8 / 3 / 2
9,836
656
10,864
11,739
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 8
8,460
564
6,754
12,713
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
14
Kills
17
18
Deaths
14
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AngerTM
Fenrir
9
2
3
5.25
L
King Arthur
DaintyFawn26461
King Arthur
2
2
0
1
L
0
3
3
0.5
W
Heimdallr
Flash229
Heimdallr
4
3
5
2.17
L
2
6
2
0.5
W
Morgan Le Fay
SorrowFX
Morgan Le Fay
1
2
3
1.25
W
Artemis
SprucePrism
Artemis
0
4
3
0.38
W
Awilix
TONKUH
Awilix
8
3
2
3
L
1
5
2
0.4
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,724
Damage
48,368
66,738
Taken
52,710
37,618
Mitigated
25,604
18,577
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AngerTM
Fenrir
12,725
3,820
0
4,331
14,937
5,810
0
2,111
12,672
0
63,500
L
King Arthur
DaintyFawn26461
King Arthur
6,196
390
0
3,959
17,305
13,766
0
704
16,601
0
39,208
L
4,669
3,313
0
3,783
10,900
3,878
0
2,303
8,597
0
38,156
W
Heimdallr
Flash229
Heimdallr
11,769
5,391
0
4,179
9,770
3,653
282
1,774
7,996
0
55,027
L
6,687
182
0
4,423
10,738
4,657
57
4,917
5,433
65,501
0
W
Morgan Le Fay
SorrowFX
Morgan Le Fay
6,562
0
0
1,221
7,511
2,315
0
3,265
4,246
72,642
1,658
W
Artemis
SprucePrism
Artemis
12,419
5,477
0
4,452
10,977
4,336
365
219
10,758
0
58,541
W
Awilix
TONKUH
Awilix
10,864
3,921
0
863
11,739
4,395
0
2,050
9,689
0
69,758
L
4,447
1,114
638
1,443
12,858
9,507
0
2,559
10,299
23,018
0
W
6,754
1,592
0
2,274
12,713
10,905
93
3,826
8,887
24,556
903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,937
Gold Earned
44,281
400
Minions Killed
462
0
Camps Cleared
0
1,548,985
Distance Traveled
1,461,458
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,114
608
93
6
0
357,206
0
L
King Arthur
7,082
472
71
5
0
250,118
0
L
Ullr
6,321
421
69
5
0
319,126
0
W
Heimdallr
8,158
544
81
5
0
273,401
2
L
Anubis
8,396
560
128
9
0
271,147
0
W
Morgan Le Fay
9,273
618
143
10
0
298,177
0
W
Artemis
8,554
570
106
7
0
256,205
1
W
Awilix
9,836
656
107
7
0
340,433
0
L
Yemoja
7,024
468
39
3
0
351,388
3
W
Ymir
8,460
564
25
2
0
293,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role