Player Matchup

Achilles
Achilles
AFKzo
Achilles
Level 159
God Stats
0W - 1L
1,532 SR
Queue Stats
26W - 22L
1,576 Elo+
Party 2
Osiris
Osiris
BRUTBOOYAA
Osiris
Level 146
God Stats
1W - 5L
1,146 SR
Queue Stats
287W - 293L
1,471 Elo+
Solo
Vulcan
Vulcan
Cessationa
Vulcan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,501 Elo+
Party 3
Kuzenbo
Kuzenbo
DontCryNow
Kuzenbo
Level 149
God Stats
0W - 2L
1,319 SR
Queue Stats
16W - 12L
1,601 Elo+
Party 2
Danzaburou
Danzaburou
Triforce4Sanity
Danzaburou
Level 168
God Stats
3W - 13L
1,315 SR
Queue Stats
337W - 339L
1,478 Elo+
Party 3
Team Averages
Level 150
1,362 SR
1,525 Elo+

VS

Team Averages
Level 152
1,506 SR
1,524 Elo+
King Arthur
King Arthur
DAWIGGLER79
King Arthur
Level 210
God Stats
16W - 29L
1,353 SR
Queue Stats
317W - 291L
1,461 Elo+
Solo
Bacchus
Bacchus
DrPain961
Bacchus
Level 106
God Stats
3W - 2L
1,661 SR
Queue Stats
110W - 81L
1,550 Elo+
Party 1
Nemesis
Nemesis
RockHead296
Nemesis
Level 122
God Stats
5W - 4L
1,692 SR
Queue Stats
128W - 91L
1,554 Elo+
Party 1
Anhur
Anhur
Toby5372
Anhur
Level 174
God Stats
22W - 26L
1,517 SR
Queue Stats
279W - 282L
1,523 Elo+
Solo
Ix Chel
Ix Chel
stampylongnos930
Ix Chel
Level 148
God Stats
1W - 2L
1,307 SR
Queue Stats
132W - 136L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AFKzo
Achilles
12
0 / 3 / 1
7,196
450
9,917
18,372
22,068
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Osiris
BRUTBOOYAA
Osiris
11
1 / 4 / 0
6,926
433
3,224
13,282
7,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Cessationa
Vulcan
14
1 / 4 / 0
7,608
476
6,334
7,835
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DontCryNow
Kuzenbo
12
2 / 2 / 2
7,907
494
8,342
15,785
13,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Triforce4Sanity
Danzaburou
15
0 / 4 / 1
8,253
516
9,137
12,607
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DAWIGGLER79
King Arthur
15
3 / 0 / 1
9,397
587
10,431
16,993
13,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
DrPain961
Bacchus
13
3 / 3 / 6
8,127
508
8,514
15,209
15,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
RockHead296
Nemesis
16
4 / 1 / 5
9,259
579
8,822
11,603
5,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
Toby5372
Anhur
16
2 / 1 / 4
8,803
550
9,791
11,257
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 0 / 4
9,799
612
8,488
8,691
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
17
17
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
AFKzo
Achilles
0
3
1
0.17
L
Osiris
BRUTBOOYAA
Osiris
1
4
0
0.25
L
Vulcan
Cessationa
Vulcan
1
4
0
0.25
W
King Arthur
DAWIGGLER79
King Arthur
3
0
1
3.5
L
Kuzenbo
DontCryNow
Kuzenbo
2
2
2
1.5
W
Bacchus
DrPain961
Bacchus
3
3
6
2
W
Nemesis
RockHead296
Nemesis
4
1
5
6.5
W
Anhur
Toby5372
Anhur
2
1
4
4
L
Danzaburou
Triforce4Sanity
Danzaburou
0
4
1
0.13
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
46,046
67,881
Taken
63,753
49,281
Mitigated
40,877
24,674
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AFKzo
Achilles
9,917
2,350
0
6,000
18,372
22,068
0
2,646
15,600
0
45,749
L
Osiris
BRUTBOOYAA
Osiris
3,224
1,354
0
5,283
13,282
7,688
0
2,254
10,871
0
45,927
L
Vulcan
Cessationa
Vulcan
6,334
486
0
2,519
7,835
2,377
0
2,905
4,604
52,855
0
W
King Arthur
DAWIGGLER79
King Arthur
10,431
1,506
0
4,216
16,993
13,190
0
3,448
13,545
0
67,946
L
Kuzenbo
DontCryNow
Kuzenbo
8,342
3,143
0
4,270
15,785
13,937
0
5,898
9,703
32,644
0
W
Bacchus
DrPain961
Bacchus
8,514
1,471
0
4,859
15,209
15,009
0
3,334
11,875
25,356
1,211
W
Nemesis
RockHead296
Nemesis
8,822
3,980
0
610
11,603
5,956
1,629
1,052
10,551
0
78,607
W
Anhur
Toby5372
Anhur
9,791
6,191
0
4,725
11,257
3,492
502
3,192
8,065
0
83,905
L
Danzaburou
Triforce4Sanity
Danzaburou
9,137
5,853
0
6,602
12,607
3,211
613
2,126
10,481
0
78,956
W
8,488
882
2,168
3,459
8,691
3,230
354
3,650
5,041
66,480
2,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,890
Gold Earned
45,385
422
Minions Killed
543
0
Camps Cleared
0
1,528,379
Distance Traveled
1,604,568
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,196
450
69
4
0
295,530
0
L
Osiris
6,926
433
79
5
0
291,795
0
L
Vulcan
7,608
476
100
6
0
298,611
8
W
King Arthur
9,397
587
98
6
0
294,228
3
L
Kuzenbo
7,907
494
26
2
0
351,587
3
W
Bacchus
8,127
508
28
2
0
313,379
4
W
Nemesis
9,259
579
113
7
0
398,172
0
W
Anhur
8,803
550
164
10
0
287,387
2
L
Danzaburou
8,253
516
148
9
0
290,856
0
W
Ix Chel
9,799
612
140
9
0
311,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role