Player Matchup

Neith
Neith
BOPscythe
Neith
Level 103
God Stats
3W - 5L
1,785 SR
Queue Stats
120W - 124L
1,484 Elo+
Party 2
Baba Yaga
Baba Yaga
Jabariwonderman
Baba Yaga
Level 144
God Stats
5W - 5L
1,605 SR
Queue Stats
29W - 29L
1,531 Elo+
Party 1
Pele
Pele
S4INT AVENGED7x
Pele
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 118L
1,510 Elo+
Party 2
Nike
Nike
ToxicRemedyy
Nike
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,600 Elo+
Solo
Kumbhakarna
Kumbhakarna
skullsking
Kumbhakarna
Level 144
God Stats
1W - 1L
1,779 SR
Queue Stats
32W - 34L
1,510 Elo+
Party 1
Team Averages
Level 115
1,634 SR
1,527 Elo+

VS

Team Averages
Level 139
1,634 SR
1,492 Elo+
Surtr
Surtr
Catlovefoodyaya
Surtr
Level 109
God Stats
237W - 147L
1,624 SR
Queue Stats
997W - 909L
1,546 Elo+
Solo
Jing Wei
Jing Wei
Drax02
Jing Wei
Level 157
God Stats
2W - 4L
1,558 SR
Queue Stats
159W - 155L
1,463 Elo+
Solo
Lancelot
Lancelot
Joshquake67
Lancelot
Level 111
God Stats
2W - 2L
1,342 SR
Queue Stats
48W - 45L
1,476 Elo+
Solo
Xbalanque
Xbalanque
furth3rmore
Xbalanque
Level 106
God Stats
2W - 0L
1,763 SR
Queue Stats
25W - 27L
1,474 Elo+
Solo
Cthulhu
Cthulhu
gurisp
Cthulhu
Level 214
God Stats
8W - 9L
1,885 SR
Queue Stats
620W - 602L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BOPscythe
Neith
14
0 / 3 / 0
7,263
484
4,708
12,124
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Jabariwonderman
Baba Yaga
12
1 / 2 / 0
6,795
453
6,770
9,247
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 4 / 1
6,802
453
2,957
9,075
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 0
7,438
496
1,114
5,969
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
skullsking
Kumbhakarna
12
0 / 1 / 1
6,833
456
3,997
12,138
8,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 1
10,546
703
3,400
8,435
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jing Wei
Drax02
Jing Wei
14
2 / 0 / 1
8,695
580
5,770
9,364
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Joshquake67
Lancelot
15
7 / 1 / 2
9,015
601
5,972
10,225
4,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Xbalanque
furth3rmore
Xbalanque
15
1 / 0 / 3
8,913
594
8,767
6,248
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
gurisp
Cthulhu
14
0 / 0 / 4
8,667
578
7,267
7,631
4,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
12
12
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
BOPscythe
Neith
0
3
0
0
W
2
0
1
2.5
W
Jing Wei
Drax02
Jing Wei
2
0
1
2.5
L
Baba Yaga
Jabariwonderman
Baba Yaga
1
2
0
0.5
W
Lancelot
Joshquake67
Lancelot
7
1
2
8
L
0
4
1
0.13
L
0
2
0
0
W
Xbalanque
furth3rmore
Xbalanque
1
0
3
2.5
W
Cthulhu
gurisp
Cthulhu
0
0
4
2
L
Kumbhakarna
skullsking
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,546
Damage
31,176
48,553
Taken
41,903
23,168
Mitigated
19,556
11,406
Healing
15,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BOPscythe
Neith
4,708
1,532
0
5,194
12,124
3,751
0
780
11,344
0
60,518
W
3,400
1,300
0
3,214
8,435
5,513
50
0
8,435
3,520
79,748
W
Jing Wei
Drax02
Jing Wei
5,770
2,917
0
3,287
9,364
3,143
443
5,186
4,178
0
62,061
L
Baba Yaga
Jabariwonderman
Baba Yaga
6,770
268
0
1,877
9,247
3,369
0
3,068
6,179
51,843
0
W
Lancelot
Joshquake67
Lancelot
5,972
699
0
2,575
10,225
4,783
0
2,365
7,860
0
54,826
L
2,957
605
0
1,194
9,075
3,160
0
951
8,124
0
50,000
L
1,114
88
0
923
5,969
4,096
0
251
5,718
0
46,475
W
Xbalanque
furth3rmore
Xbalanque
8,767
4,296
0
4,313
6,248
2,098
1,100
392
5,856
0
68,853
W
Cthulhu
gurisp
Cthulhu
7,267
199
0
1,772
7,631
4,019
0
3,466
4,165
50,182
2,105
L
Kumbhakarna
skullsking
Kumbhakarna
3,997
380
244
1,974
12,138
8,792
0
2,229
9,909
17,373
1,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,131
Gold Earned
45,836
454
Minions Killed
547
0
Camps Cleared
0
1,510,973
Distance Traveled
1,503,026
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,263
484
116
8
0
273,731
2
W
Surtr
10,546
703
155
10
0
233,821
0
W
Jing Wei
8,695
580
101
7
0
312,063
4
L
Baba Yaga
6,795
453
87
6
0
308,271
3
W
Lancelot
9,015
601
78
5
0
370,344
3
L
Pele
6,802
453
103
7
0
386,130
0
L
Nike
7,438
496
117
8
0
229,536
0
W
Xbalanque
8,913
594
115
8
0
281,299
0
W
Cthulhu
8,667
578
98
7
0
305,499
9
L
Kumbhakarna
6,833
456
31
2
0
313,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role