Player Matchup

Sol
Sol
Atrocitus_Rage_
Sol
Level 148
God Stats
3W - 3L
1,511 SR
Queue Stats
126W - 140L
1,506 Elo+
Party 1
Sun Wukong
Sun Wukong
Crusader277
Sun Wukong
Level 55
God Stats
11W - 10L
1,617 SR
Queue Stats
93W - 109L
1,438 Elo+
Party 1
Zeus
Zeus
PbC210
Zeus
Level 105
God Stats
4W - 3L
1,601 SR
Queue Stats
173W - 183L
1,507 Elo+
Party 1
Ne Zha
Ne Zha
lnDeep
Ne Zha
Level 126
God Stats
3W - 4L
1,514 SR
Queue Stats
211W - 208L
1,519 Elo+
Party 1
Aphrodite
Aphrodite
tensa9669
Aphrodite
Level 65
God Stats
20W - 25L
1,539 SR
Queue Stats
126W - 136L
1,511 Elo+
Solo
Team Averages
Level 100
1,556 SR
1,496 Elo+

VS

Team Averages
Level 134
1,408 SR
1,488 Elo+
Martichoras
Martichoras
ItsSygnia
Martichoras
Level 101
God Stats
13W - 6L
1,577 SR
Queue Stats
85W - 80L
1,510 Elo+
Solo
Hun Batz
Hun Batz
Quakersteen
Hun Batz
Level 128
God Stats
1W - 2L
1,389 SR
Queue Stats
66W - 48L
1,522 Elo+
Party 2
King Arthur
King Arthur
ThePeachClobber
King Arthur
Level 159
God Stats
15W - 17L
1,480 SR
Queue Stats
271W - 274L
1,496 Elo+
Party 2
Vulcan
Vulcan
Yanluz01
Vulcan
Level 129
God Stats
2W - 2L
1,393 SR
Queue Stats
144W - 142L
1,431 Elo+
Solo
Ne Zha
Ne Zha
relbeek
Ne Zha
Level 152
God Stats
4W - 7L
1,199 SR
Queue Stats
291W - 285L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 2
5,066
507
6,203
8,649
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
Crusader277
Sun Wukong
9
3 / 2 / 0
5,692
569
6,419
8,930
4,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zeus
PbC210
Zeus
9
0 / 3 / 2
4,682
468
2,552
4,669
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
lnDeep
Ne Zha
9
0 / 5 / 1
4,589
459
3,367
9,329
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Aphrodite
tensa9669
Aphrodite
8
1 / 3 / 1
5,191
519
2,189
7,053
3,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ItsSygnia
Martichoras
10
5 / 3 / 2
6,072
607
7,531
6,158
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
Quakersteen
Hun Batz
11
4 / 0 / 5
6,442
644
4,995
8,326
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ThePeachClobber
King Arthur
11
1 / 1 / 1
6,266
627
4,054
6,991
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Yanluz01
Vulcan
10
5 / 2 / 0
6,371
637
4,469
3,714
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
relbeek
Ne Zha
10
3 / 1 / 6
5,743
574
4,881
7,334
3,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
18
18
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Sun Wukong
Crusader277
Sun Wukong
3
2
0
1.5
W
Martichoras
ItsSygnia
Martichoras
5
3
2
2
L
Zeus
PbC210
Zeus
0
3
2
0.33
W
Hun Batz
Quakersteen
Hun Batz
4
0
5
6.5
W
King Arthur
ThePeachClobber
King Arthur
1
1
1
1.5
W
Vulcan
Yanluz01
Vulcan
5
2
0
2.5
L
Ne Zha
lnDeep
Ne Zha
0
5
1
0.1
W
Ne Zha
relbeek
Ne Zha
3
1
6
6
L
Aphrodite
tensa9669
Aphrodite
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
25,930
38,630
Taken
32,523
13,909
Mitigated
11,233
13,000
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,203
3,136
0
1,833
8,649
2,012
198
579
8,070
25,472
4,736
L
Sun Wukong
Crusader277
Sun Wukong
6,419
1,436
0
2,931
8,930
4,350
0
360
8,570
0
27,024
W
Martichoras
ItsSygnia
Martichoras
7,531
1,932
0
681
6,158
1,527
563
4,583
1,575
0
35,507
L
Zeus
PbC210
Zeus
2,552
256
0
0
4,669
1,139
0
2,203
2,466
21,341
1,146
W
Hun Batz
Quakersteen
Hun Batz
4,995
1,373
0
4,344
8,326
2,399
0
445
7,881
0
40,129
W
King Arthur
ThePeachClobber
King Arthur
4,054
476
0
1,955
6,991
3,375
0
0
6,991
0
40,896
W
Vulcan
Yanluz01
Vulcan
4,469
259
0
592
3,714
926
310
2,019
1,695
33,189
0
L
Ne Zha
lnDeep
Ne Zha
3,367
708
0
3,230
9,329
2,765
0
576
8,753
0
31,139
W
Ne Zha
relbeek
Ne Zha
4,881
848
0
2,586
7,334
3,006
245
3,290
4,044
0
17,501
L
Aphrodite
tensa9669
Aphrodite
2,189
92
1,769
3,237
7,053
3,643
96
751
6,302
17,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
30,894
231
Minions Killed
282
0
Camps Cleared
0
975,270
Distance Traveled
996,672
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,066
507
48
5
0
173,466
0
L
Sun Wukong
5,692
569
57
6
0
180,984
4
W
Martichoras
6,072
607
60
6
0
179,618
2
L
Zeus
4,682
468
48
5
0
194,579
2
W
Hun Batz
6,442
644
77
8
0
198,503
0
W
King Arthur
6,266
627
70
7
0
195,150
2
W
Vulcan
6,371
637
53
5
0
198,530
0
L
Ne Zha
4,589
459
58
6
0
229,082
0
W
Ne Zha
5,743
574
22
2
0
224,871
5
L
Aphrodite
5,191
519
20
2
0
197,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role