Player Matchup

Charybdis
Charybdis
BlGdaddyMAC
Charybdis
Level 66
God Stats
8W - 4L
1,724 SR
Queue Stats
52W - 48L
1,498 Elo+
Party 1
Eset
Eset
DylanDaCutie
Eset
Level 16
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
FourthPrawn27
Arachne
Level 43
God Stats
4W - 5L
1,512 SR
Queue Stats
6W - 12L
1,324 Elo+
Party 1
Kuzenbo
Kuzenbo
Neat Dab
Kuzenbo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cupid
Cupid
Phoenix 6976
Cupid
Level 103
God Stats
7W - 6L
1,354 SR
Queue Stats
34W - 37L
1,460 Elo+
Party 2
Team Averages
Level 46
1,559 SR
1,456 Elo+

VS

Team Averages
Level 67
1,292 SR
1,362 Elo+
Da Ji
Da Ji
Amphataur
Da Ji
Level 64
God Stats
1W - 1L
988 SR
Queue Stats
156W - 175L
1,379 Elo+
Party 3
Neith
Neith
EliteBaller070
Neith
Level 69
God Stats
69W - 48L
1,519 SR
Queue Stats
135W - 137L
1,449 Elo+
Solo
He Bo
He Bo
Sto132
He Bo
Level 157
God Stats
1W - 2L
1,115 SR
Queue Stats
71W - 70L
1,506 Elo+
Solo
Sol
Sol
elizaxjune
Sol
Level 26
God Stats
12W - 24L
1,336 SR
Queue Stats
20W - 35L
1,255 Elo+
Party 3
Chernobog
Chernobog
musicalgirl50
Chernobog
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,223 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlGdaddyMAC
Charybdis
13
0 / 3 / 2
7,397
1,233
5,314
8,986
2,447
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
1 / 4 / 1
6,770
1,128
1,117
3,581
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
12
3 / 4 / 2
7,686
1,281
3,878
6,034
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Neat Dab
Kuzenbo
12
0 / 7 / 1
6,641
1,107
3,658
12,041
13,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 3
7,377
1,230
1,718
4,710
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

243

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amphataur
Da Ji
13
5 / 2 / 6
8,319
1,387
5,441
5,024
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

14
1 / 0 / 12
7,992
1,332
4,678
3,270
965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Sto132
He Bo
14
10 / 2 / 3
9,412
1,569
15,122
5,873
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 7
7,607
1,268
4,443
3,326
812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chernobog
musicalgirl50
Chernobog
13
0 / 0 / 9
7,259
1,210
2,984
1,641
544
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
5
Kills
19
19
Deaths
5
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Amphataur
Da Ji
5
2
6
4
L
Charybdis
BlGdaddyMAC
Charybdis
0
3
2
0.33
L
1
4
1
0.38
W
1
0
12
7
L
Arachne
3
4
2
1
L
Kuzenbo
Neat Dab
Kuzenbo
0
7
1
0.07
L
1
1
3
2.5
W
He Bo
Sto132
He Bo
10
2
3
5.75
W
3
1
7
6.5
W
Chernobog
musicalgirl50
Chernobog
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,685
Damage
32,668
35,352
Taken
19,134
20,809
Mitigated
6,352
1,662
Healing
2,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Amphataur
Da Ji
5,441
794
0
400
5,024
2,445
0
449
4,499
0
14,141
L
Charybdis
BlGdaddyMAC
Charybdis
5,314
3,346
0
0
8,986
2,447
0
4,728
4,040
0
31,217
L
1,117
80
0
75
3,581
943
0
2,188
1,228
3,279
0
W
4,678
2,076
0
330
3,270
965
0
928
2,303
0
15,518
L
Arachne
3,878
2,506
0
871
6,034
2,319
0
3,968
1,898
0
8,863
L
Kuzenbo
Neat Dab
Kuzenbo
3,658
697
0
383
12,041
13,685
0
5,827
6,005
5,201
0
L
1,718
487
0
333
4,710
1,415
0
1,770
2,832
0
15,202
W
He Bo
Sto132
He Bo
15,122
1,864
0
1,174
5,873
1,586
0
1,411
4,342
25,093
0
W
4,443
1,671
0
508
3,326
812
0
1,000
2,219
18,382
1,293
W
Chernobog
musicalgirl50
Chernobog
2,984
1,977
0
388
1,641
544
0
569
996
0
7,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
40,589
112
Minions Killed
128
6
Camps Cleared
6
501,427
Distance Traveled
583,997
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,319
1,387
25
4
2
117,971
0
L
Charybdis
7,397
1,233
64
11
2
114,348
0
L
Eset
6,770
1,128
7
1
0
52,704
0
W
Neith
7,992
1,332
30
5
0
95,963
0
L
Arachne
7,686
1,281
4
1
4
140,793
0
L
Kuzenbo
6,641
1,107
3
1
0
93,810
0
L
Cupid
7,377
1,230
34
6
0
99,772
0
W
He Bo
9,412
1,569
25
4
2
136,027
1
W
Sol
7,607
1,268
35
6
2
119,936
0
W
Chernobog
7,259
1,210
13
2
0
114,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role