Player Matchup

Cerberus
Cerberus
Corey METAL
Cerberus
Level 119
God Stats
12W - 12L
1,500 SR
Queue Stats
226W - 248L
1,484 Elo+
Party 1
Bacchus
Bacchus
DarkLordGrimace
Bacchus
Level 129
God Stats
10W - 6L
1,642 SR
Queue Stats
398W - 418L
1,477 Elo+
Party 1
Izanami
Izanami
EasyPepsi2245
Izanami
Level 106
God Stats
2W - 4L
1,702 SR
Queue Stats
279W - 287L
1,496 Elo+
Solo
Nemesis
Nemesis
JerOwnZ157
Nemesis
Level 129
God Stats
2W - 1L
1,738 SR
Queue Stats
476W - 499L
1,492 Elo+
Party 1
Nox
Nox
Lolilollipops
Nox
Level 82
God Stats
1W - 1L
1,734 SR
Queue Stats
11W - 20L
1,417 Elo+
Solo
Team Averages
Level 113
1,664 SR
1,473 Elo+

VS

Team Averages
Level 115
1,393 SR
1,455 Elo+
Anubis
Anubis
Carnage977
Anubis
Level 122
God Stats
3W - 3L
1,446 SR
Queue Stats
229W - 231L
1,464 Elo+
Solo
Rama
Rama
DrZummey
Rama
Level 125
God Stats
5W - 5L
1,365 SR
Queue Stats
411W - 396L
1,464 Elo+
Party 2
Charybdis
Charybdis
McFrazlin
Charybdis
Level 126
God Stats
12W - 13L
1,479 SR
Queue Stats
366W - 358L
1,436 Elo+
Party 2
Kumbhakarna
Kumbhakarna
thefishmarket
Kumbhakarna
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 61L
1,400 Elo+
Solo
Medusa
Medusa
unclemacsback
Medusa
Level 93
God Stats
1W - 3L
1,174 SR
Queue Stats
118W - 113L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Corey METAL
Cerberus
14
5 / 7 / 1
8,305
923
5,920
20,676
13,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
2 / 4 / 5
7,444
827
3,902
17,528
15,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Izanami
5
0 / 0 / 0
5,224
580
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nemesis
JerOwnZ157
Nemesis
14
3 / 5 / 6
7,261
807
8,809
11,460
9,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 7 / 5
6,968
774
4,038
8,008
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carnage977
Anubis
13
2 / 2 / 10
7,877
875
7,764
5,676
2,596
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
15
6 / 4 / 12
8,803
978
11,046
7,573
3,034
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
McFrazlin
Charybdis
15
6 / 3 / 12
8,921
991
16,475
7,064
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
thefishmarket
Kumbhakarna
13
3 / 2 / 11
7,866
874
2,739
11,239
6,701
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 1 / 15
9,428
1,048
14,717
7,571
2,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
11
Kills
23
23
Deaths
12
17
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Anubis
Carnage977
Anubis
2
2
10
3.5
L
Cerberus
Corey METAL
Cerberus
5
7
1
0.79
L
2
4
5
1.13
W
Rama
6
4
12
3
L
Izanami
0
0
0
0
L
Nemesis
JerOwnZ157
Nemesis
3
5
6
1.2
L
1
7
5
0.5
W
Charybdis
McFrazlin
Charybdis
6
3
12
4
W
Kumbhakarna
thefishmarket
Kumbhakarna
3
2
11
4.25
W
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,669
Damage
52,741
57,672
Taken
39,123
41,180
Mitigated
17,805
15,475
Healing
13,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Carnage977
Anubis
7,764
189
1,136
2,145
5,676
2,596
630
2,737
2,862
15,946
172
L
Cerberus
Corey METAL
Cerberus
5,920
345
273
4,675
20,676
13,675
0
2,526
18,150
11,371
0
L
3,902
312
654
5,794
17,528
15,406
0
3,667
13,861
6,516
1,651
W
Rama
11,046
8,699
3,128
1,235
7,573
3,034
1,780
2,531
4,879
0
19,933
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
JerOwnZ157
Nemesis
8,809
2,538
232
3,163
11,460
9,072
0
2,302
9,158
0
14,962
L
4,038
1,187
478
206
8,008
3,027
0
1,836
6,172
10,980
0
W
Charybdis
McFrazlin
Charybdis
16,475
8,065
0
881
7,064
2,626
1,063
2,660
4,364
0
25,285
W
Kumbhakarna
thefishmarket
Kumbhakarna
2,739
411
435
2,230
11,239
6,701
422
2,738
8,278
6,343
0
W
14,717
4,640
295
1,739
7,571
2,848
1,719
2,670
4,734
0
29,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,202
Gold Earned
42,895
59
Minions Killed
108
0
Camps Cleared
0
579,704
Distance Traveled
806,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,877
875
22
2
0
142,039
0
L
Cerberus
8,305
923
15
2
0
145,848
0
L
Bacchus
7,444
827
15
2
0
167,248
0
W
Rama
8,803
978
22
2
0
145,877
0
L
Izanami
5,224
580
0
0
0
0
0
L
Nemesis
7,261
807
9
1
0
150,037
0
L
Nox
6,968
774
20
2
0
116,571
0
W
Charybdis
8,921
991
25
3
0
155,774
0
W
Kumbhakarna
7,866
874
6
1
0
188,242
0
W
Medusa
9,428
1,048
33
4
0
174,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role