Player Matchup

Olorun
Olorun
Secondaary
Olorun
Level 108
God Stats
4W - 2L
1,762 SR
Queue Stats
79W - 66L
1,593 Elo+
Party 2
Mulan
Mulan
nike sports06
Mulan
Level 28
God Stats
13W - 9L
1,436 SR
Queue Stats
19W - 13L
1,455 Elo+
Party 2
Sobek
Sobek
xSTARSx ROMExHQ
Sobek
Level 128
God Stats
6W - 6L
1,500 SR
Queue Stats
282W - 266L
1,492 Elo+
Solo
Team Averages
Level 88
1,566 SR
1,513 Elo+

VS

Team Averages
Level 104
1,683 SR
1,517 Elo+
Mulan
Mulan
Nightingale48
Mulan
Level 135
God Stats
1W - 1L
1,803 SR
Queue Stats
129W - 121L
1,561 Elo+
Party 1
Merlin
Merlin
Wightbane
Merlin
Level 109
God Stats
20W - 24L
1,525 SR
Queue Stats
23W - 26L
1,469 Elo+
Solo
Hun Batz
Hun Batz
dopeloser2319
Hun Batz
Level 68
God Stats
5W - 4L
1,720 SR
Queue Stats
145W - 134L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Secondaary
Olorun
16
5 / 1 / 5
10,470
952
13,925
10,246
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
3 / 3 / 3
8,421
766
6,953
9,134
5,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

14
4 / 0 / 6
9,115
829
6,076
10,703
8,586
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,202
655
4,510
12,444
11,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Merlin
Wightbane
Merlin
15
2 / 3 / 2
8,800
800
8,998
7,348
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
dopeloser2319
Hun Batz
12
2 / 5 / 1
7,849
714
9,257
10,730
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
4
4
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Olorun
Secondaary
Olorun
5
1
5
7.5
L
Merlin
Wightbane
Merlin
2
3
2
1
L
Hun Batz
dopeloser2319
Hun Batz
2
5
1
0.5
W
3
3
3
1.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,954
Damage
22,765
30,083
Taken
30,522
18,515
Mitigated
19,560
5,611
Healing
957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,510
440
0
480
12,444
11,962
0
6,455
5,126
0
9,019
W
Olorun
Secondaary
Olorun
13,925
4,694
386
2,790
10,246
4,075
52
2,283
7,963
52,183
2,151
L
Merlin
Wightbane
Merlin
8,998
828
0
96
7,348
3,279
0
4,390
2,568
39,442
0
L
Hun Batz
dopeloser2319
Hun Batz
9,257
1,441
0
381
10,730
4,319
0
7,382
2,685
0
20,135
W
6,953
15
0
783
9,134
5,854
0
4,091
5,043
0
11,655
W
6,076
367
0
1,652
10,703
8,586
0
2,664
8,039
15,443
397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,006
Gold Earned
23,851
127
Minions Killed
102
0
Camps Cleared
0
595,076
Distance Traveled
534,771
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,202
655
4
0
0
169,982
0
W
Olorun
10,470
952
97
9
0
194,576
0
L
Merlin
8,800
800
71
6
0
191,915
3
L
Hun Batz
7,849
714
27
2
0
172,874
0
W
Mulan
8,421
766
12
1
0
193,987
0
W
Sobek
9,115
829
18
2
0
206,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role