Player Matchup

Ishtar
Ishtar
EasyFeezy
Ishtar
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,393 Elo+
Party 3
Cthulhu
Cthulhu
Ozkiro
Cthulhu
Level 120
God Stats
0W - 2L
1,285 SR
Queue Stats
60W - 71L
1,493 Elo+
Party 2
Amaterasu
Amaterasu
Ozmojo
Amaterasu
Level 155
God Stats
0W - 2L
1,335 SR
Queue Stats
116W - 117L
1,467 Elo+
Party 2
Maui
Maui
Plainglobe815
Maui
Level 179
God Stats
0W - 1L
1,285 SR
Queue Stats
212W - 203L
1,413 Elo+
Solo
Anubis
Anubis
TweakedOutSloth
Anubis
Level 114
God Stats
0W - 2L
1,298 SR
Queue Stats
5W - 6L
1,451 Elo+
Party 3
Team Averages
Level 131
1,341 SR
1,443 Elo+

VS

Team Averages
Level 127
1,560 SR
1,440 Elo+
Anubis
Anubis
Darthnillious497
Anubis
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 22L
1,445 Elo+
Solo
Izanami
Izanami
Killer_Squad693
Izanami
Level 145
God Stats
7W - 4L
1,478 SR
Queue Stats
47W - 53L
1,318 Elo+
Solo
Yemoja
Yemoja
RyTh3FlyGuy
Yemoja
Level 67
God Stats
46W - 15L
1,794 SR
Queue Stats
199W - 183L
1,479 Elo+
Party 1
Susano
Susano
Unsure4life
Susano
Level 180
God Stats
6W - 5L
1,498 SR
Queue Stats
266W - 268L
1,486 Elo+
Solo
King Arthur
King Arthur
h3kxy
King Arthur
Level 121
God Stats
25W - 22L
1,531 SR
Queue Stats
406W - 378L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
EasyFeezy
Ishtar
9
0 / 3 / 1
5,250
404
4,679
8,365
2,281
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ozkiro
Cthulhu
10
1 / 2 / 1
6,254
481
4,513
9,553
5,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Ozmojo
Amaterasu
12
1 / 0 / 0
6,660
512
5,704
13,534
12,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 6 / 3
6,992
538
4,571
11,606
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 7 / 3
6,156
474
4,621
9,034
2,645
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 6
8,129
625
6,602
5,797
2,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 1 / 1
8,699
669
8,078
9,587
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
12
1 / 1 / 4
7,257
558
4,464
10,245
5,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Susano
13
3 / 1 / 8
7,455
573
5,807
8,680
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
h3kxy
King Arthur
14
0 / 1 / 2
8,419
648
8,860
12,139
9,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
17
18
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Ishtar
EasyFeezy
Ishtar
0
3
1
0.17
W
7
1
1
7.5
L
Cthulhu
Ozkiro
Cthulhu
1
2
1
0.75
L
Amaterasu
Ozmojo
Amaterasu
1
0
0
1
L
3
6
3
0.75
W
Yemoja
1
1
4
3
L
1
7
3
0.36
W
Susano
3
1
8
7
W
King Arthur
h3kxy
King Arthur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,088
Damage
33,811
52,092
Taken
46,448
27,130
Mitigated
22,937
13,781
Healing
18,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,602
244
0
2,257
5,797
2,176
96
3,724
2,073
53,639
0
L
Ishtar
EasyFeezy
Ishtar
4,679
2,549
0
1,898
8,365
2,281
0
714
7,651
0
28,762
W
8,078
5,722
0
4,397
9,587
3,151
1,785
2,068
7,519
0
64,005
L
Cthulhu
Ozkiro
Cthulhu
4,513
473
0
1,222
9,553
5,031
0
2,662
6,891
34,910
0
L
Amaterasu
Ozmojo
Amaterasu
5,704
2,539
0
6,200
13,534
12,674
0
0
13,534
0
43,698
L
4,571
1,659
0
2,271
11,606
4,499
0
3,327
8,279
33,872
14,978
W
Yemoja
4,464
856
3,154
2,556
10,245
5,576
505
6,209
4,036
20,138
0
L
4,621
91
0
2,190
9,034
2,645
84
4,363
4,671
31,376
0
W
Susano
5,807
980
0
4,217
8,680
2,560
0
1,733
6,947
0
45,022
W
King Arthur
h3kxy
King Arthur
8,860
1,159
0
2,015
12,139
9,474
0
522
11,617
0
68,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,312
Gold Earned
39,959
316
Minions Killed
419
0
Camps Cleared
0
1,271,688
Distance Traveled
1,262,396
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,129
625
87
7
0
240,634
0
L
Ishtar
5,250
404
33
3
0
253,562
0
W
Izanami
8,699
669
102
8
0
224,555
0
L
Cthulhu
6,254
481
58
4
0
274,156
0
L
Amaterasu
6,660
512
83
6
0
267,468
0
L
Maui
6,992
538
82
6
0
253,186
0
W
Yemoja
7,257
558
37
3
0
237,961
0
L
Anubis
6,156
474
60
5
0
223,316
2
W
Susano
7,455
573
74
6
0
306,214
2
W
King Arthur
8,419
648
119
9
0
253,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role