Player Matchup

King Arthur
King Arthur
Apocryphal8768
King Arthur
Level 73
God Stats
1W - 2L
1,584 SR
Queue Stats
12W - 10L
1,554 Elo+
Party 1
Ares
Ares
Call Me Drift
Ares
Level 128
God Stats
2W - 3L
1,536 SR
Queue Stats
48W - 52L
1,465 Elo+
Party 1
Fenrir
Fenrir
SavensInSoMnIaC
Fenrir
Level 122
God Stats
2W - 1L
1,817 SR
Queue Stats
56W - 54L
1,457 Elo+
Party 1
Arachne
Arachne
iiibabyyodai
Arachne
Level 88
God Stats
0W - 3L
1,166 SR
Queue Stats
3W - 13L
1,122 Elo+
Solo
Ishtar
Ishtar
xelamor4
Ishtar
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 49L
1,481 Elo+
Solo
Team Averages
Level 106
1,520 SR
1,416 Elo+

VS

Team Averages
Level 117
1,512 SR
1,412 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CRM-Easthatter
Sun Wukong
Level 75
God Stats
12W - 7L
1,511 SR
Queue Stats
139W - 143L
1,439 Elo+
Solo
Jormungandr
Jormungandr
DANX1999
Jormungandr
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 12L
1,235 Elo+
Solo
Nemesis
Nemesis
RedAlien2
Nemesis
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 121L
1,414 Elo+
Solo
Kukulkan
Kukulkan
Sa1nt s0ld1ers
Kukulkan
Level 128
God Stats
13W - 20L
1,550 SR
Queue Stats
140W - 134L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Apocryphal8768
King Arthur
9
0 / 10 / 0
5,291
407
964
12,040
9,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 9 / 3
5,397
415
1,407
15,547
8,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 5 / 0
7,245
557
6,997
12,440
5,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
iiibabyyodai
Arachne
6
0 / 1 / 0
4,975
383
116
3,546
1,024
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
xelamor4
Ishtar
6
1 / 3 / 0
4,982
383
1,349
5,315
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 2
8,686
668
4,369
6,269
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
CRM-Easthatter
Sun Wukong
14
11 / 1 / 2
9,432
726
11,700
6,525
3,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jormungandr
DANX1999
Jormungandr
11
1 / 0 / 7
7,820
602
3,620
2,335
1,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
RedAlien2
Nemesis
15
8 / 0 / 4
8,594
661
8,618
10,725
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
11
3 / 2 / 4
7,583
583
4,458
3,678
1,186
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
28
28
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
2
3
L
King Arthur
Apocryphal8768
King Arthur
0
10
0
0
W
Sun Wukong
CRM-Easthatter
Sun Wukong
11
1
2
12
L
0
9
3
0.17
W
Jormungandr
DANX1999
Jormungandr
1
0
7
4.5
W
Nemesis
RedAlien2
Nemesis
8
0
4
10
W
Kukulkan
3
2
4
2.5
L
4
5
0
0.8
L
Arachne
iiibabyyodai
Arachne
0
1
0
0
L
Ishtar
xelamor4
Ishtar
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,833
Damage
32,765
48,888
Taken
29,532
25,560
Mitigated
10,958
5,520
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,369
1,534
0
3,479
6,269
1,726
5,431
294
5,975
52,827
13,125
L
King Arthur
Apocryphal8768
King Arthur
964
60
0
524
12,040
9,350
0
354
11,686
0
16,746
W
Sun Wukong
CRM-Easthatter
Sun Wukong
11,700
3,315
0
2,266
6,525
3,509
137
36
6,156
0
55,946
L
1,407
0
0
1,008
15,547
8,086
0
5,409
10,138
11,084
0
W
Jormungandr
DANX1999
Jormungandr
3,620
1,198
0
1,005
2,335
1,139
476
389
1,946
23,854
69
W
Nemesis
RedAlien2
Nemesis
8,618
4,567
0
5,824
10,725
3,398
1,670
634
10,091
0
55,420
W
Kukulkan
4,458
586
0
983
3,678
1,186
459
54
3,624
33,250
982
L
6,997
1,962
0
1,032
12,440
5,593
0
1,609
10,831
0
47,290
L
Arachne
iiibabyyodai
Arachne
116
116
139
1,331
3,546
1,024
0
1,511
2,035
0
4,605
L
Ishtar
xelamor4
Ishtar
1,349
930
0
1,486
5,315
1,507
0
3,280
2,035
0
12,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,890
Gold Earned
42,115
157
Minions Killed
357
0
Camps Cleared
0
1,089,180
Distance Traveled
1,280,800
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,686
668
114
9
0
263,396
6
L
King Arthur
5,291
407
23
2
0
204,742
0
W
Sun Wukong
9,432
726
70
5
0
237,703
0
L
Ares
5,397
415
9
1
0
216,856
0
W
Jormungandr
7,820
602
31
2
0
264,516
0
W
Nemesis
8,594
661
87
7
0
302,350
2
W
Kukulkan
7,583
583
55
4
0
212,835
0
L
Fenrir
7,245
557
82
6
0
262,127
0
L
Arachne
4,975
383
17
1
0
189,788
0
L
Ishtar
4,982
383
26
2
0
215,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role