Player Matchup

Raijin
Raijin
Diamond I
FisIoduflams
Raijin
Diamond I
Level 126
God Stats
10W - 5L
1,699 SR
Queue Stats
194W - 157L
2,191 MMR
Party 1
Heimdallr
Heimdallr
Masters
Outperform
Heimdallr
Masters
Level 160
God Stats
11W - 1L
2,063 SR
Queue Stats
301W - 253L
2,688 MMR
Solo
Bacchus
Bacchus
Diamond V
Swifn
Bacchus
Diamond V
Level 160
God Stats
2W - 3L
1,580 SR
Queue Stats
204W - 193L
2,029 MMR
Solo
Nike
Nike
Diamond I
TheGreenZombie
Nike
Diamond I
Level 127
God Stats
5W - 2L
1,753 SR
Queue Stats
204W - 173L
2,083 MMR
Party 1
Athena
Athena
Diamond V
atmvsss
Athena
Diamond V
Level 79
God Stats
1W - 4L
1,207 SR
Queue Stats
268W - 258L
1,974 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,660 SR
2,193 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 187
1,468 SR
1,926 MMR
Ra
Ra
Diamond III
 
Ra
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond III
 
Charon
Diamond III
Level 317
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Grandmaster
SorHades
Jormungandr
Grandmaster
Level 322
God Stats
195W - 108L
1,767 SR
Queue Stats
452W - 358L
3,085 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Vecsia0
Ne Zha
Platinum I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 221L
1,945 MMR
Solo
Hachiman
Hachiman
Gold III
obayjsm
Hachiman
Gold III
Level 58
God Stats
0W - 4L
1,076 SR
Queue Stats
70W - 71L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
4 / 1 / 7
9,177
656
8,552
9,681
4,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Heimdallr
Outperform
Heimdallr
15
1 / 2 / 7
8,717
623
11,507
7,895
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Swifn
Bacchus
11
0 / 1 / 11
7,215
515
3,529
9,604
8,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 4
8,664
619
10,632
13,130
10,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Athena
atmvsss
Athena
16
16 / 0 / 4
9,649
689
8,326
13,539
6,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Nu WaKuzenboChang'eMedusa

VS

Bans
ThorCthulhuSusanoHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 4 / 0
8,385
599
6,674
7,274
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
 
Charon
9
0 / 4 / 1
6,432
459
5,971
13,378
7,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jormungandr
SorHades
Jormungandr
13
0 / 5 / 1
7,698
550
6,617
15,893
14,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Vecsia0
Ne Zha
12
1 / 6 / 2
6,724
480
5,083
11,698
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
obayjsm
Hachiman
11
0 / 4 / 0
6,542
467
2,940
8,051
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
23
Kills
5
5
Deaths
23
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
4
0
1
L
Charon
 
Charon
0
4
1
0.13
W
Raijin
4
1
7
7.5
W
Heimdallr
Outperform
Heimdallr
1
2
7
2.25
L
Jormungandr
SorHades
Jormungandr
0
5
1
0.1
W
Bacchus
Swifn
Bacchus
0
1
11
5.5
W
2
1
4
4
L
Ne Zha
Vecsia0
Ne Zha
1
6
2
0.33
W
Athena
atmvsss
Athena
16
0
4
18
L
Hachiman
obayjsm
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,546
Damage
27,285
53,849
Taken
56,294
33,237
Mitigated
31,495
14,814
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,674
483
357
1,723
7,274
2,880
0
4,901
2,063
66,324
610
L
Charon
 
Charon
5,971
1,178
0
2,134
13,378
7,653
0
5,370
7,934
19,130
644
W
Raijin
8,552
872
27
1,911
9,681
4,691
0
4,063
5,618
77,398
0
W
Heimdallr
Outperform
Heimdallr
11,507
6,471
0
3,014
7,895
3,080
2,088
3,178
4,717
0
81,978
L
Jormungandr
SorHades
Jormungandr
6,617
1,796
0
3,835
15,893
14,878
0
3,702
11,971
62,560
1,340
W
Bacchus
Swifn
Bacchus
3,529
442
0
2,212
9,604
8,771
0
2,726
6,878
16,017
0
W
10,632
1,919
0
2,014
13,130
10,161
0
6,137
6,993
8,600
64,193
L
Ne Zha
Vecsia0
Ne Zha
5,083
1,249
0
642
11,698
4,210
0
5,808
5,690
0
50,155
W
Athena
atmvsss
Athena
8,326
2,080
0
5,636
13,539
6,534
345
2,464
11,075
52,385
0
L
Hachiman
obayjsm
Hachiman
2,940
1,770
0
1,445
8,051
1,874
0
1,966
6,085
0
45,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,422
Gold Earned
35,781
506
Minions Killed
444
0
Camps Cleared
0
1,543,939
Distance Traveled
1,419,515
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,385
599
137
10
0
278,002
0
L
Charon
6,432
459
22
2
0
311,162
2
W
Raijin
9,177
656
144
10
0
288,867
3
W
Heimdallr
8,717
623
144
10
0
248,712
3
L
Jormungandr
7,698
550
108
8
0
239,592
2
W
Bacchus
7,215
515
18
1
0
325,517
6
W
Nike
8,664
619
129
9
0
313,030
0
L
Ne Zha
6,724
480
80
6
0
323,826
0
W
Athena
9,649
689
71
5
0
367,813
2
L
Hachiman
6,542
467
97
7
0
266,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role