Player Matchup

Loki
Loki
DrGizmo5896
Loki
Level 109
God Stats
4W - 10L
1,155 SR
Queue Stats
347W - 327L
1,570 Elo+
Solo
Ganesha
Ganesha
EXParagonSemiPro
Ganesha
Level 121
God Stats
4W - 2L
1,809 SR
Queue Stats
285W - 269L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
Octiq
Zhong Kui
Level 108
God Stats
45W - 40L
1,610 SR
Queue Stats
148W - 130L
1,527 Elo+
Solo
Medusa
Medusa
Stryker899
Medusa
Level 143
God Stats
4W - 3L
1,590 SR
Queue Stats
172W - 158L
1,539 Elo+
Party 1
Anubis
Anubis
kendrick_2_fly
Anubis
Level 125
God Stats
12W - 12L
1,571 SR
Queue Stats
209W - 211L
1,467 Elo+
Solo
Team Averages
Level 121
1,547 SR
1,524 Elo+

VS

Team Averages
Level 121
1,536 SR
1,376 Elo+
Odin
Odin
Inmeitrust
Odin
Level 109
God Stats
11W - 4L
1,802 SR
Queue Stats
95W - 76L
1,566 Elo+
Solo
Ymir
Ymir
Somers
Ymir
Level 127
God Stats
13W - 9L
1,658 SR
Queue Stats
176W - 150L
1,545 Elo+
Solo
Geb
Geb
Whats Up Popeye
Geb
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,084 Elo+
Party 2
Izanami
Izanami
Whats Up Scooby
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,109 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
heatran75
Morgan Le Fay
Level 122
God Stats
3W - 3L
1,221 SR
Queue Stats
50W - 37L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 1
7,613
544
5,217
11,293
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 2 / 5
6,649
475
2,540
9,014
5,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Octiq
Zhong Kui
11
0 / 5 / 0
6,594
471
7,971
12,815
8,231
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Medusa
Stryker899
Medusa
14
4 / 1 / 0
7,805
558
7,111
5,773
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 8 / 2
6,251
447
2,352
8,741
2,786
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 6
9,233
660
8,730
7,109
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ymir
Somers
Ymir
15
3 / 0 / 3
8,750
625
6,519
11,531
8,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 3
7,255
518
2,937
7,131
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 0
7,342
524
4,350
6,433
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
heatran75
Morgan Le Fay
13
7 / 5 / 4
8,630
616
9,023
7,423
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
19
19
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
L
0
2
5
1.25
W
7
0
6
10
L
Zhong Kui
Octiq
Zhong Kui
0
5
0
0
W
Ymir
Somers
Ymir
3
0
3
4.5
L
Medusa
Stryker899
Medusa
4
1
0
4
W
1
2
3
1.25
W
1
2
0
0.5
W
Morgan Le Fay
heatran75
Morgan Le Fay
7
5
4
1.8
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,191
Damage
31,559
47,636
Taken
39,627
20,867
Mitigated
20,408
18,881
Healing
12,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,217
1,068
0
6,493
11,293
3,146
0
3,878
7,272
0
55,230
L
2,540
363
1,791
2,216
9,014
5,031
0
1,433
7,579
22,283
885
W
8,730
2,617
0
2,748
7,109
3,662
0
2,016
5,093
0
75,503
L
Zhong Kui
Octiq
Zhong Kui
7,971
1,913
0
5,160
12,815
8,231
0
6,032
6,099
46,113
0
W
Ymir
Somers
Ymir
6,519
1,553
0
4,335
11,531
8,507
0
7,200
4,331
50,397
1,419
L
Medusa
Stryker899
Medusa
7,111
3,173
0
1,905
5,773
1,673
0
850
4,923
0
68,398
W
2,937
709
0
1,597
7,131
4,072
338
976
6,155
20,418
128
W
4,350
3,248
0
2,975
6,433
1,871
0
669
5,764
0
62,159
W
Morgan Le Fay
heatran75
Morgan Le Fay
9,023
966
0
1,146
7,423
2,296
913
1,888
5,535
47,268
0
L
2,352
151
0
1,316
8,741
2,786
0
4,752
3,481
35,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,912
Gold Earned
41,210
411
Minions Killed
461
0
Camps Cleared
0
1,280,851
Distance Traveled
1,297,193
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,613
544
106
8
0
316,678
0
L
Ganesha
6,649
475
11
1
0
277,658
9
W
Odin
9,233
660
118
8
0
308,650
2
L
Zhong Kui
6,594
471
79
6
0
232,262
1
W
Ymir
8,750
625
108
8
0
243,509
0
L
Medusa
7,805
558
148
11
0
267,243
1
W
Geb
7,255
518
32
2
0
239,876
8
W
Izanami
7,342
524
116
8
0
239,368
1
W
Morgan Le Fay
8,630
616
87
6
0
265,790
0
L
Anubis
6,251
447
67
5
0
187,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role