Player Matchup

Danzaburou
Danzaburou
CDip
Danzaburou
Level 62
God Stats
68W - 57L
1,630 SR
Queue Stats
218W - 206L
1,540 Elo+
Party 3
Arachne
Arachne
FeelingLoopy
Arachne
Level 63
God Stats
1W - 2L
1,492 SR
Queue Stats
147W - 135L
1,497 Elo+
Party 3
Chaac
Chaac
OkChemical
Chaac
Level 125
God Stats
2W - 1L
1,480 SR
Queue Stats
91W - 82L
1,528 Elo+
Party 1
Merlin
Merlin
cupidsznn
Merlin
Level 59
God Stats
1W - 3L
1,315 SR
Queue Stats
108W - 111L
1,473 Elo+
Party 1
Ratatoskr
Ratatoskr
supergamerdad
Ratatoskr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 213L
1,600 Elo+
Party 1
Team Averages
Level 86
1,483 SR
1,528 Elo+

VS

Team Averages
Level 106
1,513 SR
1,529 Elo+
Athena
Athena
Lettuceman99
Athena
Level 143
God Stats
1W - 0L
1,250 SR
Queue Stats
85W - 65L
1,603 Elo+
Solo
Skadi
Skadi
LogiFugginBear
Skadi
Level 124
God Stats
20W - 14L
1,655 SR
Queue Stats
521W - 516L
1,481 Elo+
Party 2
Medusa
Medusa
SHEFFboyRDEE
Medusa
Level 112
God Stats
14W - 12L
1,535 SR
Queue Stats
286W - 287L
1,507 Elo+
Party 2
Ra
Ra
jmyoung2
Ra
Level 72
God Stats
3W - 0L
1,510 SR
Queue Stats
211W - 194L
1,547 Elo+
Solo
King Arthur
King Arthur
mmaddo11
King Arthur
Level 81
God Stats
16W - 13L
1,614 SR
Queue Stats
116W - 119L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CDip
Danzaburou
13
4 / 7 / 6
8,257
516
9,697
12,870
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
FeelingLoopy
Arachne
13
5 / 5 / 5
8,508
532
7,976
18,230
14,695
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
15
0 / 1 / 1
8,839
552
10,827
15,968
14,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
cupidsznn
Merlin
13
0 / 5 / 0
7,416
464
4,529
10,204
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ratatoskr
supergamerdad
Ratatoskr
15
6 / 5 / 2
8,661
541
11,567
13,762
4,288
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 6 / 7
8,348
522
6,457
12,335
11,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

16
5 / 3 / 5
9,225
577
6,579
9,455
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
16
9 / 4 / 3
9,851
616
16,050
10,867
4,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

17
5 / 1 / 7
10,164
635
12,763
9,234
4,062
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
mmaddo11
King Arthur
16
2 / 1 / 1
9,562
598
13,273
17,581
15,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
15
Kills
23
23
Deaths
15
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CDip
Danzaburou
4
7
6
1
L
Arachne
FeelingLoopy
Arachne
5
5
5
1.5
W
Athena
2
6
7
0.92
W
5
3
5
2.5
L
Chaac
0
1
1
0.5
W
Medusa
9
4
3
2.63
L
Merlin
cupidsznn
Merlin
0
5
0
0
W
5
1
7
8.5
W
King Arthur
mmaddo11
King Arthur
2
1
1
2.5
L
Ratatoskr
supergamerdad
Ratatoskr
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,596
Damage
55,122
71,034
Taken
59,472
41,208
Mitigated
38,965
19,691
Healing
16,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CDip
Danzaburou
9,697
2,968
0
2,818
12,870
3,902
0
3,845
9,025
0
54,228
L
Arachne
FeelingLoopy
Arachne
7,976
4,908
0
6,344
18,230
14,695
0
4,308
13,922
0
17,624
W
Athena
6,457
1,504
0
1,359
12,335
11,536
329
495
11,840
22,548
969
W
6,579
1,983
0
3,473
9,455
3,447
0
286
9,169
99
76,910
L
Chaac
10,827
1,984
0
4,640
15,968
14,872
92
401
15,567
0
73,471
W
Medusa
16,050
5,792
0
2,815
10,867
4,534
2,131
40
10,827
0
77,396
L
Merlin
cupidsznn
Merlin
4,529
176
0
1,537
10,204
3,451
198
5,936
4,212
53,210
319
W
12,763
1,397
571
4,797
9,234
4,062
807
2,995
6,239
82,467
0
W
King Arthur
mmaddo11
King Arthur
13,273
1,700
0
3,466
17,581
15,386
0
601
16,980
0
79,849
L
Ratatoskr
supergamerdad
Ratatoskr
11,567
3,210
0
4,352
13,762
4,288
0
4,545
9,217
0
64,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,681
Gold Earned
47,150
446
Minions Killed
599
0
Camps Cleared
0
1,588,213
Distance Traveled
1,689,902
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,257
516
88
6
0
291,401
0
L
Arachne
8,508
532
22
1
0
360,544
4
W
Athena
8,348
522
45
3
0
361,830
3
W
Skadi
9,225
577
122
8
0
371,860
2
L
Chaac
8,839
552
143
9
0
280,401
8
W
Medusa
9,851
616
146
9
0
316,668
3
L
Merlin
7,416
464
94
6
0
290,290
3
W
Ra
10,164
635
138
9
0
346,394
0
W
King Arthur
9,562
598
148
9
0
293,150
0
L
Ratatoskr
8,661
541
99
6
0
365,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role