Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ROB THE COB
Ra
Level 146
God Stats
21W - 15L
1,642 SR
Queue Stats
338W - 314L
1,462 Elo+
Solo
Ne Zha
Ne Zha
RegiusD
Ne Zha
Level 157
God Stats
15W - 11L
1,466 SR
Queue Stats
335W - 329L
1,490 Elo+
Solo
Artemis
Artemis
TheOceanStorm
Artemis
Level 152
God Stats
20W - 11L
2,022 SR
Queue Stats
67W - 52L
1,592 Elo+
Solo
Maui
Maui
VoxelBasics
Maui
Level 138
God Stats
3W - 0L
1,840 SR
Queue Stats
11W - 8L
1,584 Elo+
Solo
Team Averages
Level 150
1,694 SR
1,526 Elo+

VS

Team Averages
Level 121
1,580 SR
1,546 Elo+
Xing Tian
Xing Tian
GrimTøuch
Xing Tian
Level 119
God Stats
1W - 3L
1,645 SR
Queue Stats
24W - 21L
1,582 Elo+
Party 1
Hun Batz
Hun Batz
PalaZhins
Hun Batz
Level 104
God Stats
4W - 5L
1,588 SR
Queue Stats
318W - 280L
1,478 Elo+
Solo
Neith
Neith
TheOutlawJJP
Neith
Level 128
God Stats
18W - 16L
1,529 SR
Queue Stats
234W - 229L
1,582 Elo+
Party 1
Agni
Agni
WilloTheWisp91
Agni
Level 105
God Stats
3W - 2L
1,637 SR
Queue Stats
34W - 29L
1,586 Elo+
Party 1
Mulan
Mulan
joegrimreaper
Mulan
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 13L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 2 / 1
7,836
560
9,808
12,552
9,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 0 / 3
8,442
603
3,676
4,983
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
RegiusD
Ne Zha
14
3 / 2 / 6
7,673
548
3,585
12,568
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Artemis
14
4 / 1 / 3
8,066
576
9,299
6,966
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 4
8,372
598
3,801
9,338
6,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GrimTøuch
Xing Tian
10
0 / 3 / 2
6,274
448
3,002
13,012
9,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
PalaZhins
Hun Batz
13
4 / 3 / 1
7,255
518
7,259
10,496
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 1
6,247
446
4,258
6,804
1,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 1
6,252
447
2,194
5,882
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
6,442
460
7,304
12,134
6,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
5
5
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
1
2.25
L
Xing Tian
GrimTøuch
Xing Tian
0
3
2
0.33
L
Hun Batz
PalaZhins
Hun Batz
4
3
1
1.5
W
1
0
3
2.5
W
Ne Zha
RegiusD
Ne Zha
3
2
6
3
W
Artemis
4
1
3
5.5
L
1
3
1
0.5
W
3
0
4
5
L
0
3
1
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,169
Damage
24,017
46,407
Taken
48,328
25,077
Mitigated
22,632
16,217
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,808
1,906
0
1,065
12,552
9,812
0
0
12,552
0
49,483
L
Xing Tian
GrimTøuch
Xing Tian
3,002
53
0
1,431
13,012
9,277
0
2,131
10,784
27,438
0
L
Hun Batz
PalaZhins
Hun Batz
7,259
1,369
0
4,583
10,496
3,227
0
2,101
8,395
0
57,473
W
3,676
158
444
1,842
4,983
1,704
260
1,194
3,621
65,537
1,180
W
Ne Zha
RegiusD
Ne Zha
3,585
578
0
7,200
12,568
4,085
0
1,133
11,233
0
53,017
W
Artemis
9,299
4,161
0
3,771
6,966
2,634
131
609
6,357
0
69,182
L
4,258
1,237
0
1,475
6,804
1,950
0
2,236
4,568
0
37,283
W
3,801
632
0
1,895
9,338
6,842
14
1,890
7,448
26,516
0
L
2,194
81
0
843
5,882
1,311
0
771
5,075
30,268
0
L
7,304
1,398
0
4,804
12,134
6,867
0
0
12,134
0
40,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,389
Gold Earned
32,470
457
Minions Killed
345
0
Camps Cleared
0
1,425,574
Distance Traveled
1,317,941
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,836
560
71
5
0
265,990
4
L
Xing Tian
6,274
448
26
2
0
286,402
3
L
Hun Batz
7,255
518
86
6
0
296,004
3
W
Ra
8,442
603
133
10
0
304,431
1
W
Ne Zha
7,673
548
89
6
0
304,537
0
W
Artemis
8,066
576
119
9
0
244,249
0
L
Neith
6,247
446
79
6
0
242,049
0
W
Maui
8,372
598
45
3
0
306,367
3
L
Agni
6,252
447
82
6
0
247,061
0
L
Mulan
6,442
460
72
5
0
246,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role