Player Matchup

Sun Wukong
Sun Wukong
PTSD RogueAI
Sun Wukong
Level 87
God Stats
2W - 3L
1,339 SR
Queue Stats
374W - 474L
1,471 Elo+
Solo
Tyr
Tyr
Pappausha
Tyr
Level 38
God Stats
1W - 1L
1,296 SR
Queue Stats
54W - 55L
1,424 Elo+
Party 1
Neith
Neith
Skuller3652
Neith
Level 117
God Stats
8W - 17L
887 SR
Queue Stats
662W - 687L
1,410 Elo+
Solo
Anubis
Anubis
o0OFrostyO0o
Anubis
Level 147
God Stats
1W - 0L
1,667 SR
Queue Stats
67W - 56L
1,492 Elo+
Party 1
Mulan
Mulan
worthlespeople
Mulan
Level 123
God Stats
1W - 1L
1,301 SR
Queue Stats
100W - 103L
1,485 Elo+
Party 1
Team Averages
Level 102
1,298 SR
1,456 Elo+

VS

Team Averages
Level 121
1,587 SR
1,440 Elo+
Agni
Agni
DOOMLIB22
Agni
Level 157
God Stats
2W - 1L
1,720 SR
Queue Stats
140W - 154L
1,495 Elo+
Solo
Mercury
Mercury
E1Chupacabra
Mercury
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,452 Elo+
Solo
Freya
Freya
GODZxxSAVAGEx
Freya
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,474 Elo+
Party 2
Ganesha
Ganesha
ObviousScroll
Ganesha
Level 128
God Stats
1W - 1L
1,713 SR
Queue Stats
3W - 12L
1,346 Elo+
Party 2
Anhur
Anhur
kalebmaster
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PTSD RogueAI
Sun Wukong
13
2 / 4 / 15
8,336
834
7,838
9,503
8,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 4 / 17
7,987
799
3,562
10,556
11,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 1 / 13
9,335
934
13,437
7,062
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anubis
18
14 / 2 / 11
11,011
1,101
15,519
6,017
2,883
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
6 / 1 / 18
9,604
960
7,748
7,638
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 4 / 8
7,255
726
7,673
7,713
1,874
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
E1Chupacabra
Mercury
11
4 / 5 / 3
7,700
770
4,464
7,529
1,570
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
3 / 7 / 3
7,534
753
1,672
10,332
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
13
0 / 6 / 9
7,087
709
3,535
14,844
11,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
3 / 6 / 4
7,447
745
6,150
10,085
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
38
28
Kills
11
12
Deaths
28
74
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Agni
1
4
8
1.25
L
Mercury
E1Chupacabra
Mercury
4
5
3
1.1
L
3
7
3
0.64
L
Ganesha
0
6
9
0.75
W
Sun Wukong
PTSD RogueAI
Sun Wukong
2
4
15
2.38
W
0
4
17
2.13
W
6
1
13
12.5
L
3
6
4
0.83
W
Anubis
14
2
11
9.75
W
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,104
Damage
23,494
40,776
Taken
50,503
31,797
Mitigated
20,112
9,872
Healing
9,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
7,673
655
1,650
2,424
7,713
1,874
0
2,178
5,535
24,153
0
L
Mercury
E1Chupacabra
Mercury
4,464
1,137
423
322
7,529
1,570
0
2,466
5,063
0
6,435
L
1,672
512
343
1,481
10,332
2,522
0
3,563
6,769
7,185
441
L
Ganesha
3,535
232
375
1,369
14,844
11,386
0
4,396
10,448
6,052
404
W
Sun Wukong
PTSD RogueAI
Sun Wukong
7,838
771
482
819
9,503
8,613
213
3,764
5,739
0
12,630
W
3,562
612
276
1,274
10,556
11,309
459
1,732
8,824
0
7,714
W
13,437
2,961
75
2,950
7,062
2,787
1,273
1,042
6,020
0
23,349
L
6,150
3,550
516
908
10,085
2,760
0
2,721
7,364
0
12,446
W
Anubis
15,519
441
268
1,108
6,017
2,883
460
2,442
3,575
37,819
998
W
7,748
637
720
1,900
7,638
6,205
787
3,496
4,142
0
15,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,273
Gold Earned
37,023
110
Minions Killed
73
0
Camps Cleared
0
982,145
Distance Traveled
857,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,255
726
27
3
0
179,293
0
L
Mercury
7,700
770
6
1
0
179,002
0
L
Freya
7,534
753
16
2
0
153,173
0
L
Ganesha
7,087
709
1
0
0
169,987
0
W
Sun Wukong
8,336
834
11
1
0
182,266
0
W
Tyr
7,987
799
5
1
0
194,298
0
W
Neith
9,335
934
22
2
0
207,548
0
L
Anhur
7,447
745
23
2
0
176,150
0
W
Anubis
11,011
1,101
51
5
0
187,794
0
W
Mulan
9,604
960
21
2
0
210,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role