Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Big-Mitch-Energy
Pele
Level 163
God Stats
9W - 6L
1,702 SR
Queue Stats
148W - 147L
1,534 Elo+
Party 1
Guan Yu
Guan Yu
Jaded_PM
Guan Yu
Level 146
God Stats
12W - 14L
1,440 SR
Queue Stats
48W - 45L
1,490 Elo+
Party 2
Raijin
Raijin
hereiam13
Raijin
Level 150
God Stats
1W - 1L
1,903 SR
Queue Stats
22W - 27L
1,525 Elo+
Party 1
Olorun
Olorun
koeze
Olorun
Level 88
God Stats
10W - 14L
1,460 SR
Queue Stats
63W - 50L
1,499 Elo+
Party 2
Team Averages
Level 140
1,601 SR
1,510 Elo+

VS

Team Averages
Level 182
1,473 SR
1,548 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ChillWill_0702
Set
Level 247
God Stats
4W - 3L
1,517 SR
Queue Stats
445W - 426L
1,559 Elo+
Party 3
Sun Wukong
Sun Wukong
LilOtosangg
Sun Wukong
Level 154
God Stats
1W - 0L
1,212 SR
Queue Stats
47W - 46L
1,552 Elo+
Solo
Cupid
Cupid
ThatHistoryTeach
Cupid
Level 159
God Stats
30W - 21L
1,638 SR
Queue Stats
280W - 266L
1,594 Elo+
Party 3
Hercules
Hercules
vTz_Fekaa
Hercules
Level 152
God Stats
48W - 58L
1,500 SR
Queue Stats
366W - 355L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
1 / 5 / 0
6,072
434
7,968
18,591
16,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 2 / 0
6,697
478
5,442
11,634
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Guan Yu
Jaded_PM
Guan Yu
10
1 / 7 / 1
6,154
440
4,565
16,718
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Raijin
hereiam13
Raijin
14
3 / 3 / 1
7,895
564
4,503
7,698
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Olorun
koeze
Olorun
13
0 / 2 / 4
7,193
514
8,804
8,700
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 2 / 1
7,172
512
6,547
4,003
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 4
7,847
561
5,958
11,061
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
LilOtosangg
Sun Wukong
14
6 / 1 / 1
8,745
625
15,491
17,333
11,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 6
8,067
576
9,206
10,097
3,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
vTz_Fekaa
Hercules
12
5 / 2 / 6
8,072
577
8,192
12,619
7,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
19
19
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
5
0
0.2
W
Nu Wa
 
Nu Wa
0
2
1
0.25
L
2
2
0
1
W
4
1
4
6
L
Guan Yu
Jaded_PM
Guan Yu
1
7
1
0.21
W
Sun Wukong
LilOtosangg
Sun Wukong
6
1
1
6.5
W
4
1
6
7
L
Raijin
hereiam13
Raijin
3
3
1
1.17
L
Olorun
koeze
Olorun
0
2
4
1
W
Hercules
vTz_Fekaa
Hercules
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,282
Damage
45,394
63,341
Taken
55,113
36,018
Mitigated
27,855
17,667
Healing
21,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,968
1,063
0
4,408
18,591
16,915
0
433
18,158
32,519
1,556
W
Nu Wa
 
Nu Wa
6,547
1,093
0
544
4,003
835
459
1,744
2,083
53,621
1,015
L
5,442
688
0
4,954
11,634
3,344
0
1,596
10,038
0
49,065
W
5,958
2,203
0
2,794
11,061
4,758
0
2,068
8,837
0
59,908
L
Guan Yu
Jaded_PM
Guan Yu
4,565
1,216
494
3,974
16,718
9,956
0
2,084
14,634
0
17,624
W
Sun Wukong
LilOtosangg
Sun Wukong
15,491
5,699
0
6,768
17,333
11,221
0
6,923
9,363
0
59,477
W
9,206
5,285
716
6,008
10,097
3,322
410
4,152
5,945
0
59,370
L
Raijin
hereiam13
Raijin
4,503
53
0
903
7,698
2,872
0
1,489
6,209
58,725
1,708
L
Olorun
koeze
Olorun
8,804
4,309
200
2,734
8,700
2,931
0
945
7,755
58,494
791
W
Hercules
vTz_Fekaa
Hercules
8,192
3,793
0
4,419
12,619
7,719
63
4,228
8,339
0
21,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
39,903
373
Minions Killed
394
0
Camps Cleared
0
1,400,453
Distance Traveled
1,361,586
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,072
434
38
3
0
256,250
0
W
Nu Wa
7,172
512
89
6
0
222,287
5
L
Pele
6,697
478
82
6
0
326,523
0
W
Set
7,847
561
94
7
0
322,941
0
L
Guan Yu
6,154
440
25
2
0
304,079
2
W
Sun Wukong
8,745
625
94
7
0
263,853
0
W
Cupid
8,067
576
93
7
0
274,317
0
L
Raijin
7,895
564
127
9
0
253,604
0
L
Olorun
7,193
514
101
7
0
259,997
0
W
Hercules
8,072
577
24
2
0
278,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role