Player Matchup

Thanatos
Thanatos
Gold V
BlazingWings34
Thanatos
Gold V
Level 62
God Stats
2W - 4L
1,487 SR
Queue Stats
110W - 116L
1,381 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
Brutish Bane
Cernunnos
Bronze IV
Level 105
God Stats
1W - 3L
1,586 SR
Queue Stats
2W - 8L
1,385 MMR
Solo
King Arthur
King Arthur
Gold V
Keesy999
King Arthur
Gold V
Level 115
God Stats
0W - 4L
1,147 SR
Queue Stats
145W - 153L
1,376 MMR
Solo
Jormungandr
Jormungandr
Silver I
OhItzElement
Jormungandr
Silver I
Level 126
God Stats
2W - 5L
1,332 SR
Queue Stats
58W - 67L
1,355 MMR
Party 2
Scylla
Scylla
Gold V
Ohitztanky
Scylla
Gold V
Level 128
God Stats
2W - 5L
1,485 SR
Queue Stats
58W - 67L
1,381 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,407 SR
1,376 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,599 SR
1,399 MMR
Erlang Shen
Erlang Shen
Silver I
 
Erlang Shen
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
DeathChef90
Bastet
Gold IV
Level 175
God Stats
7W - 3L
1,569 SR
Queue Stats
278W - 296L
1,364 MMR
Solo
Janus
Janus
Silver I
HappyNoLife
Janus
Silver I
Level 57
God Stats
2W - 0L
1,735 SR
Queue Stats
11W - 14L
1,214 MMR
Party 1
Apollo
Apollo
Bronze III
Limitless-Slack
Apollo
Bronze III
Level 159
God Stats
1W - 2L
1,689 SR
Queue Stats
9W - 7L
1,546 MMR
Party 1
Nox
Nox
Gold V
OnlyHands
Nox
Gold V
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 281L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
1 / 5 / 0
7,539
471
4,067
16,433
6,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
Brutish Bane
Cernunnos
14
1 / 4 / 2
7,809
488
3,467
8,395
2,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Keesy999
King Arthur
12
1 / 0 / 0
7,852
491
3,867
9,543
6,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
OhItzElement
Jormungandr
12
2 / 1 / 0
6,928
433
7,698
14,405
8,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Scylla
Ohitztanky
Scylla
13
0 / 2 / 1
7,877
492
5,526
7,064
2,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
ThorAgniSun WukongMedusaNut

VS

Bans
FreyaBacchusCu ChulainnSkadiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
2 / 1 / 7
8,199
512
4,877
13,110
7,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bastet
15
3 / 1 / 2
9,073
567
7,847
11,899
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 1
8,319
520
7,584
6,078
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 2 / 2
10,510
657
6,679
9,381
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 4
7,405
463
5,630
8,954
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
12
12
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
1
7
5.5
L
Thanatos
1
5
0
0.2
L
Cernunnos
Brutish Bane
Cernunnos
1
4
2
0.5
W
Bastet
3
1
2
4
W
1
1
1
1.5
L
King Arthur
Keesy999
King Arthur
1
0
0
1
W
4
2
2
2.5
L
Jormungandr
OhItzElement
Jormungandr
2
1
0
2
L
Scylla
Ohitztanky
Scylla
0
2
1
0.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,625
Damage
32,617
55,840
Taken
49,422
26,661
Mitigated
22,049
19,898
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,877
2,308
0
3,777
13,110
7,117
0
2,982
10,128
0
59,846
L
Thanatos
4,067
585
0
10,075
16,433
6,541
0
2,504
13,805
0
66,974
L
Cernunnos
Brutish Bane
Cernunnos
3,467
1,627
0
1,805
8,395
2,905
0
362
8,033
0
48,787
W
Bastet
7,847
1,222
0
4,910
11,899
4,695
331
1,939
9,960
0
61,945
W
7,584
902
0
369
6,078
1,979
0
3,590
2,488
70,949
0
L
King Arthur
Keesy999
King Arthur
3,867
457
0
1,531
9,543
6,156
0
910
8,633
0
44,187
W
6,679
5,087
0
3,856
9,381
3,221
783
1,255
8,126
0
98,745
L
Jormungandr
OhItzElement
Jormungandr
7,698
2,377
0
4,355
14,405
8,933
0
5,116
8,995
38,040
1,360
L
Scylla
Ohitztanky
Scylla
5,526
236
0
2,132
7,064
2,126
0
3,565
3,243
63,889
824
W
5,630
342
0
1,250
8,954
5,037
0
3,991
4,963
30,583
1,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,005
Gold Earned
43,506
479
Minions Killed
552
0
Camps Cleared
0
1,552,612
Distance Traveled
1,732,529
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,199
512
96
6
0
390,115
0
L
Thanatos
7,539
471
102
6
0
359,989
5
L
Cernunnos
7,809
488
88
6
0
309,310
0
W
Bastet
9,073
567
105
7
0
354,012
0
W
Janus
8,319
520
139
9
0
353,241
3
L
King Arthur
7,852
491
93
6
0
222,703
0
W
Apollo
10,510
657
162
10
0
304,612
0
L
Jormungandr
6,928
433
60
4
0
338,693
2
L
Scylla
7,877
492
136
9
0
321,917
3
W
Nox
7,405
463
50
3
0
330,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role