Player Matchup

Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Chunkard
Ne Zha
Level 124
God Stats
6W - 1L
1,602 SR
Queue Stats
472W - 433L
1,527 Elo+
Party 1
Sol
Sol
PlushyBear
Sol
Level 88
God Stats
2W - 2L
1,324 SR
Queue Stats
437W - 420L
1,472 Elo+
Party 1
Horus
Horus
SortaSaucy
Horus
Level 89
God Stats
20W - 19L
1,495 SR
Queue Stats
523W - 491L
1,496 Elo+
Party 1
Anubis
Anubis
Teijii
Anubis
Level 78
God Stats
8W - 10L
1,512 SR
Queue Stats
392W - 379L
1,460 Elo+
Party 1
Team Averages
Level 108
1,487 SR
1,491 Elo+

VS

Team Averages
Level 140
1,535 SR
1,491 Elo+
Nike
Nike
 
Nike
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
AnemicSphinx968
Bacchus
Level 151
God Stats
2W - 3L
1,524 SR
Queue Stats
68W - 70L
1,487 Elo+
Party 2
Camazotz
Camazotz
Gearthworm
Camazotz
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 57L
1,522 Elo+
Party 2
Apollo
Apollo
cFMurkzz
Apollo
Level 143
God Stats
20W - 12L
1,649 SR
Queue Stats
68W - 74L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
woozilyhoora
Zhong Kui
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 2 / 1
6,351
577
4,600
10,279
7,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
Chunkard
Ne Zha
13
8 / 0 / 3
7,244
659
6,917
6,893
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 3
6,363
578
4,534
5,675
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
11
2 / 0 / 4
6,582
598
4,725
7,525
5,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Teijii
Anubis
14
4 / 0 / 5
7,615
692
5,910
6,259
2,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 3 / 2
5,309
483
3,461
10,075
3,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 5 / 0
5,604
509
4,500
8,440
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Camazotz
Gearthworm
Camazotz
11
0 / 1 / 2
6,437
585
3,989
8,164
4,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Apollo
cFMurkzz
Apollo
10
3 / 5 / 0
5,916
538
2,140
7,509
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
woozilyhoora
Zhong Kui
11
1 / 3 / 0
5,984
544
6,736
7,961
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
17
Kills
4
4
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
2
1
0.75
L
Nike
 
Nike
0
3
2
0.33
L
0
5
0
0
W
Ne Zha
Chunkard
Ne Zha
8
0
3
9.5
L
Camazotz
Gearthworm
Camazotz
0
1
2
1
W
2
2
3
1.75
W
Horus
2
0
4
4
W
Anubis
Teijii
Anubis
4
0
5
6.5
L
Apollo
cFMurkzz
Apollo
3
5
0
0.6
L
Zhong Kui
woozilyhoora
Zhong Kui
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,686
Damage
20,826
36,631
Taken
42,149
20,523
Mitigated
19,334
17,523
Healing
10,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,600
1,986
0
4,451
10,279
7,830
26
549
9,672
1,210
39,086
L
Nike
 
Nike
3,461
167
0
1,464
10,075
3,861
154
2,725
7,350
0
27,857
L
4,500
513
0
647
8,440
2,874
0
4,164
4,276
31,549
837
W
Ne Zha
Chunkard
Ne Zha
6,917
1,804
0
2,132
6,893
3,002
0
1,146
5,681
0
53,295
L
Camazotz
Gearthworm
Camazotz
3,989
532
0
3,358
8,164
4,490
0
291
7,873
0
45,099
W
4,534
2,226
0
1,942
5,675
1,764
0
2,636
3,039
43,711
5,326
W
Horus
4,725
1,805
634
3,877
7,525
5,293
0
3,370
4,155
2,266
13,558
W
Anubis
Teijii
Anubis
5,910
283
0
4,487
6,259
2,634
0
2,451
3,520
61,876
1,737
L
Apollo
cFMurkzz
Apollo
2,140
756
0
1,140
7,509
2,011
684
753
6,756
0
26,421
L
Zhong Kui
woozilyhoora
Zhong Kui
6,736
2,063
0
3,567
7,961
6,098
0
2,923
5,038
34,343
7,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,155
Gold Earned
29,250
404
Minions Killed
347
0
Camps Cleared
0
1,189,611
Distance Traveled
1,070,051
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,351
577
63
6
0
211,700
0
L
Nike
5,309
483
46
4
0
211,666
0
L
Bacchus
5,604
509
74
7
0
232,833
5
W
Ne Zha
7,244
659
89
8
0
297,423
0
L
Camazotz
6,437
585
94
9
0
208,210
0
W
Sol
6,363
578
97
9
0
213,895
0
W
Horus
6,582
598
38
3
0
247,074
2
W
Anubis
7,615
692
117
11
0
219,519
0
L
Apollo
5,916
538
56
5
0
198,596
0
L
Zhong Kui
5,984
544
77
7
0
218,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role