Player Matchup

Zeus
Zeus
Diamond V
NAUGHTY KARL
Zeus
Diamond V
Level 259
God Stats
14W - 18L
1,411 SR
Queue Stats
467W - 467L
2,097 MMR
Solo
Nike
Nike
Platinum I
NatsuzDragneeL
Nike
Platinum I
Level 264
God Stats
5W - 7L
1,659 SR
Queue Stats
181W - 168L
1,873 MMR
Party 2
Fenrir
Fenrir
Platinum I
Semifrag
Fenrir
Platinum I
Level 153
God Stats
6W - 7L
1,641 SR
Queue Stats
412W - 392L
1,844 MMR
Solo
Geb
Geb
Gold I
XLNC Kronos
Geb
Gold I
Level 176
God Stats
1W - 2L
1,738 SR
Queue Stats
77W - 78L
1,653 MMR
Party 2
Apollo
Apollo
Gold IV
m繁星一点点m
Apollo
Gold IV
Level 157
God Stats
4W - 1L
1,924 SR
Queue Stats
48W - 35L
1,766 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 202
1,675 SR
1,847 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,644 SR
1,952 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Diamond I
Defuses
Scylla
Diamond I
Level 154
God Stats
76W - 51L
1,739 SR
Queue Stats
187W - 164L
2,382 MMR
Party 1
Loki
Loki
Diamond II
ItzExoticz
Loki
Diamond II
Level 144
God Stats
193W - 149L
1,709 SR
Queue Stats
380W - 360L
2,377 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
Zyrrex
Cthulhu
Platinum II
Level 111
God Stats
2W - 2L
1,530 SR
Queue Stats
168W - 163L
1,756 MMR
Party 3
Artio
Artio
Gold II
feuCeleste
Artio
Gold II
Level 120
God Stats
7W - 8L
1,743 SR
Queue Stats
56W - 53L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,511
551
2,995
3,939
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
5,463
546
4,269
11,935
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
Semifrag
Fenrir
10
1 / 2 / 1
5,315
532
4,630
8,414
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 0 / 0
4,881
488
1,653
4,690
1,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 3 / 0
5,804
580
2,397
7,486
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Nu WaKing ArthurBastetChang'e

VS

Bans
KaliThorErlang ShenAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 0 / 0
6,711
671
3,685
3,631
934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Defuses
Scylla
12
4 / 1 / 1
6,808
681
6,649
3,145
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 2
6,186
619
2,861
7,085
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Zyrrex
Cthulhu
11
0 / 2 / 1
6,151
615
6,648
8,503
4,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artio
10
0 / 0 / 3
5,874
587
2,249
6,866
3,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
0
2
W
Scylla
Defuses
Scylla
4
1
1
4.5
W
3
0
2
4
L
0
2
1
0.25
L
1
2
1
0.75
L
Fenrir
Semifrag
Fenrir
1
2
1
0.75
L
0
0
0
0
W
Cthulhu
Zyrrex
Cthulhu
0
2
1
0.25
W
Artio
0
0
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,944
Damage
22,092
36,464
Taken
29,230
10,714
Mitigated
12,786
10,043
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,685
1,091
0
1,332
3,631
934
843
582
3,049
0
49,306
W
Scylla
Defuses
Scylla
6,649
356
0
705
3,145
888
0
1,451
1,518
47,803
0
W
2,861
791
0
4,692
7,085
2,172
0
579
6,456
0
50,257
L
2,995
326
0
857
3,939
661
0
1,959
1,852
36,192
0
L
4,269
661
0
3,422
11,935
3,780
0
5,983
5,204
0
33,757
L
Fenrir
Semifrag
Fenrir
4,630
1,557
0
1,591
8,414
2,864
0
2,231
6,031
0
37,988
L
1,653
165
0
1,903
4,690
1,857
1
1,817
2,753
11,642
241
W
Cthulhu
Zyrrex
Cthulhu
6,648
1,113
130
2,615
8,503
4,990
0
51
8,452
34,360
2,302
W
Artio
2,249
313
480
2,962
6,866
3,802
0
1,585
5,163
14,651
2,235
L
2,397
1,128
0
2,270
7,486
1,552
0
1,962
5,396
0
40,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,974
Gold Earned
31,730
325
Minions Killed
386
0
Camps Cleared
0
1,047,836
Distance Traveled
1,116,133
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,711
671
83
8
0
206,375
3
W
Scylla
6,808
681
108
11
0
221,888
5
W
Loki
6,186
619
94
9
0
254,511
1
L
Zeus
5,511
551
97
10
0
174,893
6
L
Nike
5,463
546
66
7
0
205,863
0
L
Fenrir
5,315
532
59
6
0
235,943
0
L
Geb
4,881
488
15
2
0
227,158
0
W
Cthulhu
6,151
615
74
7
0
205,942
0
W
Artio
5,874
587
27
3
0
227,417
2
L
Apollo
5,804
580
88
9
0
203,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role