Player Matchup

Neith
Neith
Azamaticc
Neith
Level 148
God Stats
56W - 58L
1,511 SR
Queue Stats
85W - 102L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
Johnsnow696049
Zhong Kui
Level 121
God Stats
5W - 0L
1,822 SR
Queue Stats
97W - 94L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
Y_EquilibriuM_Y
Tsukuyomi
Level 198
God Stats
16W - 16L
1,361 SR
Queue Stats
249W - 284L
1,499 Elo+
Party 1
Set
Set
lu-__12
Set
Level 191
God Stats
3W - 1L
1,750 SR
Queue Stats
346W - 369L
1,475 Elo+
Party 1
Cerberus
Cerberus
luigi2234
Cerberus
Level 102
God Stats
1W - 1L
1,258 SR
Queue Stats
59W - 63L
1,493 Elo+
Solo
Team Averages
Level 152
1,540 SR
1,485 Elo+

VS

Team Averages
Level 110
1,426 SR
1,479 Elo+
Nut
Nut
DreamStride3
Nut
Level 128
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
Duroeforte92
Anubis
Level 86
God Stats
1W - 6L
1,228 SR
Queue Stats
265W - 274L
1,395 Elo+
Solo
Surtr
Surtr
GuinnessMan1916
Surtr
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 36L
1,489 Elo+
Solo
Ymir
Ymir
elmonocarlos
Ymir
Level 129
God Stats
115W - 76L
1,602 SR
Queue Stats
160W - 125L
1,529 Elo+
Solo
Ares
Ares
xMRxGAOx
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 139L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Azamaticc
Neith
9
4 / 1 / 3
5,821
582
5,317
5,074
1,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
Johnsnow696049
Zhong Kui
11
1 / 2 / 2
6,104
610
3,455
6,648
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tsukuyomi
Y_EquilibriuM_Y
Tsukuyomi
11
4 / 0 / 3
6,353
635
5,110
5,662
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Set
12
5 / 1 / 3
7,071
707
5,736
6,108
2,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
luigi2234
Cerberus
9
2 / 0 / 8
6,098
610
4,344
8,436
5,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,632
463
3,865
6,357
1,798
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
9
0 / 2 / 2
5,020
502
2,297
5,542
2,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 6 / 0
4,881
488
1,798
7,486
3,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
4 / 0 / 0
6,153
615
3,621
7,017
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ares
8
0 / 3 / 0
4,719
472
3,651
10,229
6,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
4
4
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Azamaticc
Neith
4
1
3
5.5
L
0
5
1
0.1
L
Anubis
0
2
2
0.5
L
0
6
0
0
W
Zhong Kui
Johnsnow696049
Zhong Kui
1
2
2
1
W
Tsukuyomi
Y_EquilibriuM_Y
Tsukuyomi
4
0
3
5.5
L
4
0
0
4
W
Set
5
1
3
6.5
W
Cerberus
luigi2234
Cerberus
2
0
8
6
L
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,962
Damage
15,232
31,928
Taken
36,631
15,315
Mitigated
17,332
15,248
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Azamaticc
Neith
5,317
3,108
0
2,173
5,074
1,522
852
1,411
3,663
0
36,998
L
3,865
2,272
115
1,294
6,357
1,798
0
2,219
4,138
0
21,196
L
Anubis
2,297
247
0
2,643
5,542
2,312
0
2,197
3,345
24,568
1,594
L
1,798
808
0
1,143
7,486
3,129
0
195
7,291
330
20,774
W
Zhong Kui
Johnsnow696049
Zhong Kui
3,455
311
35
2,664
6,648
4,396
0
4,029
2,619
39,989
1,086
W
Tsukuyomi
Y_EquilibriuM_Y
Tsukuyomi
5,110
1,461
0
4,175
5,662
1,623
47
1,338
4,298
0
36,326
L
3,621
610
0
3,457
7,017
3,539
0
853
6,164
36,518
0
W
Set
5,736
2,174
0
2,230
6,108
2,512
0
1,078
4,848
0
48,629
W
Cerberus
luigi2234
Cerberus
4,344
566
0
3,971
8,436
5,262
83
1,630
6,769
15,518
2,285
L
Ares
3,651
371
0
1,805
10,229
6,554
0
2,284
7,945
20,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,447
Gold Earned
25,405
352
Minions Killed
231
0
Camps Cleared
0
987,604
Distance Traveled
940,168
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,821
582
71
7
0
168,485
0
L
Nut
4,632
463
36
4
0
174,828
1
L
Anubis
5,020
502
56
6
0
192,413
0
L
Surtr
4,881
488
43
4
0
167,426
3
W
Zhong Kui
6,104
610
87
9
0
165,901
0
W
Tsukuyomi
6,353
635
69
7
0
243,850
2
L
Ymir
6,153
615
77
8
0
207,059
1
W
Set
7,071
707
90
9
0
202,004
0
W
Cerberus
6,098
610
35
4
0
207,364
4
L
Ares
4,719
472
19
2
0
198,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role