Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ALB10
Hun Batz
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,543 Elo+
Party 2
Sobek
Sobek
Y_EquilibriuM_Y
Sobek
Level 198
God Stats
8W - 6L
1,573 SR
Queue Stats
205W - 221L
1,489 Elo+
Party 1
Anubis
Anubis
lu-__12
Anubis
Level 191
God Stats
1W - 1L
1,289 SR
Queue Stats
286W - 290L
1,464 Elo+
Party 1
Team Averages
Level 156
1,472 SR
1,499 Elo+

VS

Team Averages
Level 105
1,497 SR
1,505 Elo+
Lancelot
Lancelot
 
Lancelot
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
GuinnessMan1916
Scylla
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,522 Elo+
Solo
Hades
Hades
MirosGameplay
Hades
Level 128
God Stats
0W - 1L
1,308 SR
Queue Stats
194W - 162L
1,496 Elo+
Solo
Nut
Nut
TheRay14
Nut
Level 109
God Stats
6W - 7L
1,565 SR
Queue Stats
13W - 16L
1,466 Elo+
Solo
Ymir
Ymir
elmonocarlos
Ymir
Level 129
God Stats
115W - 76L
1,613 SR
Queue Stats
160W - 125L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
4 / 0 / 0
4,384
877
3,572
3,635
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
 
Scylla
7
1 / 0 / 1
4,090
818
1,494
1,863
435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
ALB10
Hun Batz
5
0 / 2 / 1
3,370
674
2,045
3,627
946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 1 / 1
4,134
827
1,146
4,433
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
lu-__12
Anubis
7
2 / 2 / 0
4,255
851
2,969
2,740
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
3
1 / 2 / 0
3,073
615
1,332
2,641
602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 2 / 0
3,330
666
443
2,538
568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 2 / 1
3,798
760
1,444
5,229
851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
1 / 2 / 2
3,540
708
2,990
3,544
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 0 / 1
3,972
794
2,103
3,589
1,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
8
Kills
5
5
Deaths
8
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
0
4
W
Scylla
 
Scylla
1
0
1
1.5
L
Lancelot
 
Lancelot
1
2
0
0.5
W
Hun Batz
ALB10
Hun Batz
0
2
1
0.25
L
0
2
0
0
L
1
2
1
0.75
L
1
2
2
1
W
1
1
1
1.5
L
2
0
1
2.5
W
Anubis
lu-__12
Anubis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,226
Damage
8,312
16,298
Taken
17,541
6,769
Mitigated
4,452
6,480
Healing
5,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,572
2,027
0
1,610
3,635
1,285
0
0
3,635
0
26,989
W
Scylla
 
Scylla
1,494
40
0
673
1,863
435
0
443
1,420
17,482
1,726
L
Lancelot
 
Lancelot
1,332
724
0
826
2,641
602
0
345
2,296
0
6,035
W
Hun Batz
ALB10
Hun Batz
2,045
351
0
786
3,627
946
0
1,129
2,498
0
14,579
L
443
201
0
335
2,538
568
0
1,251
1,287
9,550
0
L
1,444
463
60
2,425
5,229
851
0
2,864
2,365
16,809
403
L
2,990
2,127
0
800
3,544
922
0
568
2,976
0
13,788
W
1,146
124
0
2,144
4,433
3,035
0
974
3,459
10,668
0
L
2,103
560
0
1,243
3,589
1,509
0
578
3,011
12,051
0
W
Anubis
lu-__12
Anubis
2,969
352
0
1,267
2,740
1,068
30
1,385
1,355
23,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,233
Gold Earned
17,713
166
Minions Killed
100
0
Camps Cleared
0
615,566
Distance Traveled
464,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,384
877
43
9
0
139,620
0
W
Scylla
4,090
818
41
8
0
120,009
0
L
Lancelot
3,073
615
16
3
0
69,372
0
W
Hun Batz
3,370
674
30
6
0
114,746
0
L
Scylla
3,330
666
18
4
0
88,267
0
L
Hades
3,798
760
32
6
0
99,523
0
L
Nut
3,540
708
24
5
0
101,593
0
W
Sobek
4,134
827
8
2
0
118,786
0
L
Ymir
3,972
794
10
2
0
106,222
0
W
Anubis
4,255
851
44
9
0
122,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role