Player Matchup

Jormungandr
Jormungandr
Faydon-exe
Jormungandr
Level 157
God Stats
24W - 12L
1,721 SR
Queue Stats
190W - 180L
1,534 Elo+
Party 1
Izanami
Izanami
MTSP33D
Izanami
Level 105
God Stats
11W - 12L
1,619 SR
Queue Stats
261W - 236L
1,526 Elo+
Party 1
Pele
Pele
MouseCopp
Pele
Level 186
God Stats
1W - 4L
1,593 SR
Queue Stats
333W - 362L
1,537 Elo+
Party 2
Zhong Kui
Zhong Kui
TheDeadlyHornet
Zhong Kui
Level 129
God Stats
20W - 20L
1,565 SR
Queue Stats
370W - 372L
1,487 Elo+
Party 2
Geb
Geb
kittycatcareasy
Geb
Level 142
God Stats
0W - 1L
1,972 SR
Queue Stats
106W - 94L
1,474 Elo+
Party 1
Team Averages
Level 144
1,694 SR
1,511 Elo+

VS

Team Averages
Level 145
1,700 SR
1,543 Elo+
Bacchus
Bacchus
Brave_Color
Bacchus
Level 108
God Stats
6W - 3L
1,702 SR
Queue Stats
106W - 118L
1,528 Elo+
Party 3
Danzaburou
Danzaburou
Chopstіcks
Danzaburou
Level 159
God Stats
3W - 2L
1,907 SR
Queue Stats
107W - 70L
1,662 Elo+
Solo
Nu Wa
Nu Wa
LIL-BERSERKER
Nu Wa
Level 162
God Stats
5W - 1L
1,757 SR
Queue Stats
88W - 87L
1,479 Elo+
Party 3
Chaac
Chaac
SariDXOmega
Chaac
Level 147
God Stats
8W - 8L
1,567 SR
Queue Stats
382W - 348L
1,503 Elo+
Solo
Izanami
Izanami
skater18650
Izanami
Level 151
God Stats
15W - 16L
1,569 SR
Queue Stats
406W - 396L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Faydon-exe
Jormungandr
11
2 / 2 / 0
7,056
588
6,987
9,447
6,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
MTSP33D
Izanami
13
1 / 1 / 1
7,131
594
3,194
6,394
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
10
0 / 2 / 1
5,540
462
3,550
10,525
5,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zhong Kui
TheDeadlyHornet
Zhong Kui
12
0 / 1 / 0
6,303
525
3,756
5,912
4,272
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 2
5,645
470
4,403
9,062
5,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brave_Color
Bacchus
11
2 / 0 / 5
6,799
567
3,870
5,593
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Chopstіcks
Danzaburou
13
4 / 0 / 2
7,002
584
4,329
8,597
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 0 / 5
7,303
609
7,604
3,824
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 2
6,843
570
5,423
11,463
8,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
skater18650
Izanami
13
1 / 1 / 1
7,664
639
4,995
6,297
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
9
9
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Brave_Color
Bacchus
2
0
5
4.5
W
Danzaburou
Chopstіcks
Danzaburou
4
0
2
5
L
Jormungandr
Faydon-exe
Jormungandr
2
2
0
1
W
1
0
5
3.5
L
Izanami
MTSP33D
Izanami
1
1
1
1.5
L
Pele
0
2
1
0.25
W
1
2
2
1
L
Zhong Kui
TheDeadlyHornet
Zhong Kui
0
1
0
0
L
0
3
2
0.33
W
Izanami
skater18650
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,890
Damage
26,221
41,340
Taken
35,774
23,302
Mitigated
19,229
13,065
Healing
16,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Brave_Color
Bacchus
3,870
607
0
2,658
5,593
4,833
0
2,369
3,189
13,265
358
W
Danzaburou
Chopstіcks
Danzaburou
4,329
852
0
4,459
8,597
3,187
0
2,560
6,037
0
44,805
L
Jormungandr
Faydon-exe
Jormungandr
6,987
2,087
0
3,101
9,447
6,157
0
175
9,232
47,353
1,394
W
7,604
2,250
160
1,867
3,824
1,170
0
1,092
2,732
53,270
1,530
L
Izanami
MTSP33D
Izanami
3,194
2,759
0
2,314
6,394
1,760
0
919
5,359
0
60,478
L
Pele
3,550
642
0
2,313
10,525
5,829
0
2,753
7,567
0
43,940
W
5,423
1,209
0
4,275
11,463
8,036
0
7,341
3,714
0
45,653
L
Zhong Kui
TheDeadlyHornet
Zhong Kui
3,756
253
0
3,866
5,912
4,272
0
3,026
2,647
54,863
0
L
4,403
307
0
1,471
9,062
5,284
0
3,478
5,418
14,541
2,923
W
Izanami
skater18650
Izanami
4,995
3,638
0
3,240
6,297
2,003
807
1,122
5,175
0
66,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
35,611
409
Minions Killed
414
0
Camps Cleared
0
1,225,770
Distance Traveled
1,276,134
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,799
567
20
2
0
277,509
2
W
Danzaburou
7,002
584
79
7
0
293,021
3
L
Jormungandr
7,056
588
93
8
0
220,072
1
W
Nu Wa
7,303
609
110
9
0
252,558
1
L
Izanami
7,131
594
135
11
0
232,433
1
L
Pele
5,540
462
67
6
0
272,409
0
W
Chaac
6,843
570
87
7
0
218,631
2
L
Zhong Kui
6,303
525
97
8
0
234,302
1
L
Geb
5,645
470
17
1
0
266,554
7
W
Izanami
7,664
639
118
10
0
234,415
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role