Player Matchup

Chang'e
Chang'e
Platinum IV
Ish247193
Chang'e
Platinum IV
Level 83
God Stats
25W - 22L
1,597 SR
Queue Stats
228W - 259L
1,805 MMR
Solo
Cthulhu
Cthulhu
Gold I
Reaching MD
Cthulhu
Gold I
Level 139
God Stats
5W - 4L
1,675 SR
Queue Stats
31W - 26L
1,746 MMR
Solo
Chaac
Chaac
Platinum IV
birdboy2332
Chaac
Platinum IV
Level 121
God Stats
2W - 1L
1,700 SR
Queue Stats
60W - 49L
1,729 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,657 SR
1,760 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,659 SR
1,757 MMR
Cerberus
Cerberus
Platinum III
FatConeStill
Cerberus
Platinum III
Level 159
God Stats
6W - 2L
1,742 SR
Queue Stats
227W - 247L
1,810 MMR
Solo
Ishtar
Ishtar
Gold IV
RazaMida
Ishtar
Gold IV
Level 89
God Stats
1W - 4L
1,700 SR
Queue Stats
60W - 65L
1,772 MMR
Solo
Vulcan
Vulcan
Gold I
WorstSupEverFU
Vulcan
Gold I
Level 174
God Stats
7W - 10L
1,536 SR
Queue Stats
138W - 141L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ish247193
Chang'e
16
3 / 2 / 4
10,152
846
7,624
8,676
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Reaching MD
Cthulhu
17
4 / 1 / 8
10,873
906
16,561
17,497
19,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

16
6 / 2 / 2
10,826
902
10,208
14,106
14,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
Ne ZhaAchillesOdinThothAh Puch

VS

Bans
KuzenboNu WaSusanoIx ChelThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FatConeStill
Cerberus
15
4 / 3 / 1
10,076
840
8,716
17,546
18,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
RazaMida
Ishtar
15
1 / 5 / 2
9,166
764
7,890
12,927
4,353
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 5 / 4
9,111
759
10,851
10,048
3,451
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
5
5
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FatConeStill
Cerberus
4
3
1
1.5
W
Chang'e
Ish247193
Chang'e
3
2
4
2.5
L
Ishtar
RazaMida
Ishtar
1
5
2
0.4
W
Cthulhu
Reaching MD
Cthulhu
4
1
8
8
L
0
5
4
0.4
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,393
Damage
27,457
40,279
Taken
40,521
37,009
Mitigated
26,254
14,563
Healing
10,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FatConeStill
Cerberus
8,716
571
0
6,493
17,546
18,450
81
7,729
8,797
19,636
2,500
W
Chang'e
Ish247193
Chang'e
7,624
545
2,253
3,566
8,676
3,197
824
5,666
2,986
33,638
605
L
Ishtar
RazaMida
Ishtar
7,890
5,259
0
1,122
12,927
4,353
0
6,787
5,162
0
24,391
W
Cthulhu
Reaching MD
Cthulhu
16,561
1,060
356
4,485
17,497
19,355
326
7,217
10,151
44,964
842
L
10,851
239
0
2,825
10,048
3,451
0
7,410
1,920
42,066
0
W
10,208
1,622
0
3,903
14,106
14,457
0
5,193
8,820
0
36,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
28,353
175
Minions Killed
139
0
Camps Cleared
0
766,118
Distance Traveled
672,658
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,076
840
36
3
0
241,274
3
W
Chang'e
10,152
846
72
6
0
260,336
0
L
Ishtar
9,166
764
37
3
0
207,491
1
W
Cthulhu
10,873
906
56
5
0
254,875
0
L
Vulcan
9,111
759
66
6
0
223,893
0
W
Chaac
10,826
902
47
4
0
250,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role