Player Matchup

Vamana
Vamana
Gold I
CristoferCB14
Vamana
Gold I
Level 156
God Stats
3W - 0L
1,814 SR
Queue Stats
196W - 191L
1,692 MMR
Solo
Nemesis
Nemesis
Platinum I
Kotryzhiy
Nemesis
Platinum I
Level 202
God Stats
4W - 6L
1,500 SR
Queue Stats
253W - 229L
1,676 MMR
Solo
Cupid
Cupid
Gold II
TMacTheGoon
Cupid
Gold II
Level 109
God Stats
6W - 4L
1,587 SR
Queue Stats
351W - 351L
1,691 MMR
Solo
Kali
Kali
Gold II
bimbil
Kali
Gold II
Level 129
God Stats
2W - 0L
1,546 SR
Queue Stats
108W - 98L
1,681 MMR
Solo
Nu Wa
Nu Wa
Gold II
shockwaveo9
Nu Wa
Gold II
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 129L
1,705 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,589 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,596 SR
1,689 MMR
Anhur
Anhur
Platinum V
Almightyloh
Anhur
Platinum V
Level 114
God Stats
3W - 6L
1,428 SR
Queue Stats
272W - 271L
1,701 MMR
Solo
Amaterasu
Amaterasu
Gold I
ImOnlyHueman
Amaterasu
Gold I
Level 148
God Stats
390W - 337L
1,616 SR
Queue Stats
749W - 756L
1,678 MMR
Solo
Ra
Ra
Gold III
StumpyMcTavern
Ra
Gold III
Level 95
God Stats
3W - 1L
1,713 SR
Queue Stats
34W - 35L
1,695 MMR
Party 1
Sylvanus
Sylvanus
Gold III
SymonElite
Sylvanus
Gold III
Level 86
God Stats
16W - 14L
1,649 SR
Queue Stats
34W - 36L
1,695 MMR
Party 1
Horus
Horus
Platinum V
wally3936
Horus
Platinum V
Level 149
God Stats
5W - 6L
1,577 SR
Queue Stats
173W - 173L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 6
11,346
630
14,682
17,263
15,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Kotryzhiy
Nemesis
13
3 / 2 / 10
9,251
514
9,652
15,229
5,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
6 / 1 / 8
11,144
619
12,323
8,335
2,736
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
bimbil
Kali
17
7 / 5 / 10
10,952
608
13,770
21,108
7,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

17
8 / 2 / 7
11,389
633
12,660
8,218
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AgniMorgan Le FayThorCu Chulainn

VS

Bans
LancelotMulanAwilixChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,156
509
5,858
13,159
3,558
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
ImOnlyHueman
Amaterasu
16
0 / 7 / 4
8,871
493
7,067
24,180
10,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
4 / 6 / 3
8,663
481
6,716
10,996
3,417
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sylvanus
SymonElite
Sylvanus
14
2 / 6 / 1
8,597
478
13,962
20,314
14,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
wally3936
Horus
12
4 / 5 / 2
8,685
483
6,474
15,292
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
29
Kills
11
11
Deaths
29
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
5
1
6
8
L
Amaterasu
ImOnlyHueman
Amaterasu
0
7
4
0.29
W
Nemesis
Kotryzhiy
Nemesis
3
2
10
4
L
4
6
3
0.92
L
Sylvanus
SymonElite
Sylvanus
2
6
1
0.42
W
6
1
8
10
W
Kali
bimbil
Kali
7
5
10
2.4
W
8
2
7
5.75
L
Horus
wally3936
Horus
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,087
Damage
40,077
70,153
Taken
83,941
33,152
Mitigated
45,033
23,974
Healing
29,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,858
3,245
0
4,682
13,159
3,558
0
1,027
12,132
0
67,554
W
14,682
5,983
0
6,681
17,263
15,411
34
9,486
7,777
0
87,628
L
Amaterasu
ImOnlyHueman
Amaterasu
7,067
2,706
0
10,726
24,180
10,105
0
3,090
20,930
0
97,180
W
Nemesis
Kotryzhiy
Nemesis
9,652
3,071
0
2,194
15,229
5,351
0
2,442
12,787
0
27,453
L
6,716
606
368
2,066
10,996
3,417
0
3,396
7,496
59,552
0
L
Sylvanus
SymonElite
Sylvanus
13,962
4,760
95
7,959
20,314
14,936
0
1,750
17,721
51,523
11,044
W
12,323
7,350
1,158
5,531
8,335
2,736
1,931
1,991
6,344
0
99,073
W
Kali
bimbil
Kali
13,770
8,885
0
7,510
21,108
7,196
1,014
4,645
16,463
0
81,132
W
12,660
3,123
0
900
8,218
2,458
1,777
3,494
4,724
81,857
2,005
L
Horus
wally3936
Horus
6,474
2,941
374
3,458
15,292
13,017
0
3,165
12,076
0
27,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,082
Gold Earned
43,972
523
Minions Killed
488
0
Camps Cleared
0
1,903,891
Distance Traveled
1,702,248
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,156
509
127
7
0
338,590
2
W
Vamana
11,346
630
136
8
0
364,534
2
L
Amaterasu
8,871
493
132
7
0
383,034
3
W
Nemesis
9,251
514
27
2
0
425,340
5
L
Ra
8,663
481
101
6
0
336,079
13
L
Sylvanus
8,597
478
91
5
0
296,580
0
W
Cupid
11,144
619
136
8
0
360,911
7
W
Kali
10,952
608
95
5
0
424,788
1
W
Nu Wa
11,389
633
129
7
0
328,318
4
L
Horus
8,685
483
37
2
0
347,965
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role