Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
HadesVsNoobs
Mulan
Level 127
God Stats
1W - 1L
1,492 SR
Queue Stats
120W - 109L
1,508 Elo+
Solo
Ne Zha
Ne Zha
KalitTheLiar
Ne Zha
Level 157
God Stats
6W - 6L
1,484 SR
Queue Stats
175W - 179L
1,514 Elo+
Party 2
Ishtar
Ishtar
pantegan
Ishtar
Level 158
God Stats
2W - 3L
1,587 SR
Queue Stats
121W - 134L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
triaro
Cthulhu
Level 110
God Stats
31W - 19L
1,600 SR
Queue Stats
115W - 112L
1,477 Elo+
Party 2
Team Averages
Level 142
1,533 SR
1,498 Elo+

VS

Team Averages
Level 140
1,490 SR
1,533 Elo+
Yemoja
Yemoja
BIG-DON-EUAN420
Yemoja
Level 121
God Stats
24W - 32L
1,526 SR
Queue Stats
338W - 341L
1,498 Elo+
Party 1
Rama
Rama
Bundlebee
Rama
Level 183
God Stats
14W - 17L
1,429 SR
Queue Stats
269W - 247L
1,531 Elo+
Party 1
Thor
Thor
SuperKawaiiGod
Thor
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 111L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
Yelhamadi
Zhong Kui
Level 138
God Stats
1W - 2L
1,496 SR
Queue Stats
89W - 78L
1,603 Elo+
Solo
Fenrir
Fenrir
lLuoZheng
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 2 / 3
5,778
578
3,168
4,876
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
7 / 1 / 1
7,723
772
7,018
9,830
4,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
12
4 / 0 / 0
6,133
613
3,509
6,189
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ishtar
pantegan
Ishtar
11
4 / 3 / 4
6,350
635
8,035
6,378
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
triaro
Cthulhu
11
3 / 1 / 4
5,743
574
6,620
7,532
5,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,067
507
2,082
10,704
3,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
10
4 / 4 / 0
5,822
582
5,685
8,199
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 2
5,179
518
2,344
9,869
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Yelhamadi
Zhong Kui
11
2 / 2 / 0
5,942
594
6,129
6,787
4,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
lLuoZheng
Fenrir
9
0 / 5 / 0
4,762
476
2,339
7,218
2,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
18
Kills
6
7
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
2
3
0.75
L
0
4
2
0.25
L
Rama
4
4
0
1
W
7
1
1
7.5
W
Ne Zha
4
0
0
4
L
0
3
2
0.33
L
Zhong Kui
Yelhamadi
Zhong Kui
2
2
0
1
L
Fenrir
lLuoZheng
Fenrir
0
5
0
0
W
Ishtar
pantegan
Ishtar
4
3
4
2
W
Cthulhu
triaro
Cthulhu
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,350
Damage
18,579
34,805
Taken
42,777
14,532
Mitigated
16,703
14,873
Healing
14,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,168
417
338
1,197
4,876
1,400
0
2,868
2,008
33,700
811
L
2,082
762
1,780
2,207
10,704
3,914
0
3,546
7,158
12,668
1,487
L
Rama
5,685
4,386
0
1,845
8,199
2,649
0
2,359
5,840
0
40,842
W
7,018
1,681
0
5,309
9,830
4,201
208
1,920
7,692
0
56,187
W
Ne Zha
3,509
1,265
0
3,770
6,189
1,773
0
1,483
4,706
0
40,050
L
2,344
548
0
4,242
9,869
2,883
0
1,166
8,703
0
34,800
L
Zhong Kui
Yelhamadi
Zhong Kui
6,129
1,128
0
3,401
6,787
4,819
0
2,434
4,353
41,549
1,759
L
Fenrir
lLuoZheng
Fenrir
2,339
984
0
1,244
7,218
2,438
0
154
7,064
0
18,648
W
Ishtar
pantegan
Ishtar
8,035
5,252
0
2,324
6,378
1,848
0
584
5,794
0
42,189
W
Cthulhu
triaro
Cthulhu
6,620
976
62
1,873
7,532
5,310
0
1,064
6,468
22,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,727
Gold Earned
26,772
328
Minions Killed
288
0
Camps Cleared
0
1,076,463
Distance Traveled
983,025
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,778
578
76
8
0
204,776
0
L
Yemoja
5,067
507
22
2
0
181,841
4
L
Rama
5,822
582
73
7
0
189,724
0
W
Mulan
7,723
772
86
9
0
182,244
0
W
Ne Zha
6,133
613
63
6
0
272,143
2
L
Thor
5,179
518
67
7
0
228,066
0
L
Zhong Kui
5,942
594
79
8
0
199,654
2
L
Fenrir
4,762
476
47
5
0
183,740
0
W
Ishtar
6,350
635
71
7
0
200,289
1
W
Cthulhu
5,743
574
32
3
0
217,011
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role