Player Matchup

Mulan
Mulan
 
Mulan
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AskilledGuy1
Hel
Level 37
God Stats
1W - 3L
1,429 SR
Queue Stats
17W - 25L
1,440 Elo+
Solo
Izanami
Izanami
CaptainShaft69
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 89L
1,527 Elo+
Party 1
Mercury
Mercury
ImWXSHXD
Mercury
Level 48
God Stats
4W - 4L
1,623 SR
Queue Stats
141W - 136L
1,577 Elo+
Party 1
Achilles
Achilles
JoSe2349
Achilles
Level 69
God Stats
1W - 3L
1,455 SR
Queue Stats
71W - 69L
1,515 Elo+
Party 1
Team Averages
Level 63
1,502 SR
1,512 Elo+

VS

Team Averages
Level 73
1,564 SR
1,465 Elo+
Freya
Freya
Dogesmeller
Freya
Level 122
God Stats
127W - 83L
1,577 SR
Queue Stats
268W - 244L
1,467 Elo+
Solo
Erlang Shen
Erlang Shen
HoldTheBlock
Erlang Shen
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 76L
1,426 Elo+
Solo
Eset
Eset
SmallMeatGamer
Eset
Level 63
God Stats
13W - 6L
1,682 SR
Queue Stats
87W - 53L
1,611 Elo+
Solo
Skadi
Skadi
kraken999s
Skadi
Level 36
God Stats
6W - 6L
1,419 SR
Queue Stats
7W - 14L
1,323 Elo+
Solo
Cthulhu
Cthulhu
xocoyotzin74
Cthulhu
Level 105
God Stats
95W - 72L
1,643 SR
Queue Stats
210W - 209L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
9 / 2 / 3
8,217
632
11,014
14,429
10,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

11
1 / 5 / 0
6,234
480
1,236
7,142
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 5
6,913
532
7,919
10,085
3,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
ImWXSHXD
Mercury
13
1 / 6 / 6
6,907
531
4,848
13,256
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Achilles
JoSe2349
Achilles
12
3 / 3 / 2
7,022
540
9,271
16,782
11,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 10
7,594
584
10,078
11,892
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Erlang Shen
HoldTheBlock
Erlang Shen
12
1 / 3 / 2
7,185
553
5,413
12,966
9,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
7 / 0 / 2
8,952
689
9,166
4,866
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
13
5 / 5 / 4
7,934
610
7,130
9,403
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
xocoyotzin74
Cthulhu
13
6 / 3 / 4
8,017
617
8,480
11,641
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
15
Kills
22
22
Deaths
16
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
9
2
3
5.25
L
1
5
0
0.2
L
1
6
5
0.58
W
3
5
10
1.6
W
Erlang Shen
HoldTheBlock
Erlang Shen
1
3
2
0.67
L
Mercury
ImWXSHXD
Mercury
1
6
6
0.67
L
Achilles
JoSe2349
Achilles
3
3
2
1.33
W
7
0
2
8
W
Skadi
5
5
4
1.4
W
Cthulhu
xocoyotzin74
Cthulhu
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,288
Damage
40,267
61,694
Taken
50,768
30,839
Mitigated
28,534
14,489
Healing
15,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
11,014
1,917
0
4,512
14,429
10,880
191
6,894
7,451
0
43,710
L
1,236
0
173
1,650
7,142
1,027
0
5,162
1,615
36,072
0
L
7,919
5,385
0
1,842
10,085
3,237
680
5,781
4,304
0
50,755
W
10,078
3,596
0
4,574
11,892
3,798
0
78
11,731
39,688
7,590
W
Erlang Shen
HoldTheBlock
Erlang Shen
5,413
2,942
0
3,774
12,966
9,640
461
0
12,233
0
38,349
L
Mercury
ImWXSHXD
Mercury
4,848
2,858
0
835
13,256
4,018
0
6,142
6,982
0
52,040
L
Achilles
JoSe2349
Achilles
9,271
2,372
0
5,477
16,782
11,677
0
2,598
14,184
0
35,211
W
9,166
846
684
1,031
4,866
1,977
0
1,158
3,708
68,076
562
W
Skadi
7,130
2,938
0
661
9,403
3,116
0
0
9,403
0
37,763
W
Cthulhu
xocoyotzin74
Cthulhu
8,480
596
421
4,752
11,641
10,003
0
293
11,268
38,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
39,682
365
Minions Killed
368
0
Camps Cleared
0
1,219,115
Distance Traveled
1,298,738
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,217
632
70
5
0
252,996
4
L
Hel
6,234
480
64
5
0
210,104
0
L
Izanami
6,913
532
93
7
0
227,721
0
W
Freya
7,594
584
63
5
0
292,088
0
W
Erlang Shen
7,185
553
57
4
0
240,074
0
L
Mercury
6,907
531
90
7
0
298,817
3
L
Achilles
7,022
540
48
4
0
229,477
0
W
Eset
8,952
689
122
9
0
274,367
5
W
Skadi
7,934
610
73
6
0
229,394
5
W
Cthulhu
8,017
617
53
4
0
262,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role