Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
LDLC_KuroGane
Sun Wukong
Level 158
God Stats
6W - 5L
1,356 SR
Queue Stats
52W - 40L
1,545 Elo+
Party 3
Yu Huang
Yu Huang
LDLC_Shanks
Yu Huang
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,868 Elo+
Party 3
Nut
Nut
LDLC_Sora
Nut
Level 142
God Stats
15W - 13L
1,581 SR
Queue Stats
50W - 50L
1,497 Elo+
Party 3
Team Averages
Level 152
1,487 SR
1,582 Elo+

VS

Team Averages
Level 145
1,564 SR
1,526 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
IamSasag
Fenrir
Level 146
God Stats
3W - 3L
1,732 SR
Queue Stats
151W - 144L
1,496 Elo+
Party 1
Olorun
Olorun
Swagman5555
Olorun
Level 156
God Stats
11W - 14L
1,408 SR
Queue Stats
219W - 201L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
doogariii
Kukulkan
Level 158
God Stats
33W - 18L
1,623 SR
Queue Stats
438W - 441L
1,534 Elo+
Party 2
Amaterasu
Amaterasu
invincible2705
Amaterasu
Level 155
God Stats
5W - 3L
1,559 SR
Queue Stats
284W - 256L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 1 / 3
6,319
574
4,994
7,551
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
 
Terra
10
2 / 0 / 2
6,260
569
4,084
5,965
4,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
LDLC_KuroGane
Sun Wukong
13
3 / 0 / 1
7,360
669
5,929
12,028
8,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
LDLC_Shanks
Yu Huang
11
0 / 0 / 2
6,412
583
5,198
4,427
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 0 / 0
7,062
642
4,936
5,430
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 3 / 0
4,797
436
2,154
9,319
4,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
IamSasag
Fenrir
9
0 / 1 / 1
5,055
460
2,951
6,606
2,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
11
0 / 1 / 0
5,607
510
3,676
6,699
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kukulkan
doogariii
Kukulkan
12
0 / 1 / 0
5,906
537
2,178
4,101
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
invincible2705
Amaterasu
11
1 / 4 / 0
6,016
547
7,007
11,813
10,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
3
3.5
W
Terra
 
Terra
2
0
2
3
L
Ne Zha
 
Ne Zha
0
3
0
0
L
Fenrir
IamSasag
Fenrir
0
1
1
0.5
W
Sun Wukong
LDLC_KuroGane
Sun Wukong
3
0
1
3.5
W
Yu Huang
LDLC_Shanks
Yu Huang
0
0
2
1
W
3
0
0
3
L
Olorun
0
1
0
0
L
Kukulkan
doogariii
Kukulkan
0
1
0
0
L
Amaterasu
invincible2705
Amaterasu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,141
Damage
17,966
35,401
Taken
38,538
19,126
Mitigated
20,947
13,115
Healing
10,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,994
1,008
0
1,197
7,551
2,852
13
2,153
5,172
0
54,014
W
Terra
 
Terra
4,084
505
508
2,497
5,965
4,371
0
1,269
4,633
21,028
0
L
Ne Zha
 
Ne Zha
2,154
629
0
2,438
9,319
4,991
0
4,059
5,260
0
14,517
L
Fenrir
IamSasag
Fenrir
2,951
454
0
444
6,606
2,348
0
1,527
5,079
0
28,482
W
Sun Wukong
LDLC_KuroGane
Sun Wukong
5,929
2,078
0
4,293
12,028
8,756
0
0
11,476
0
51,222
W
Yu Huang
LDLC_Shanks
Yu Huang
5,198
335
0
632
4,427
1,376
104
604
3,741
55,267
0
W
4,936
2,793
0
3,988
5,430
1,771
141
1,482
3,948
0
57,330
L
Olorun
3,676
1,836
420
2,286
6,699
1,841
0
764
5,935
40,161
2,351
L
Kukulkan
doogariii
Kukulkan
2,178
126
0
441
4,101
1,127
0
2,932
1,169
42,344
492
L
Amaterasu
invincible2705
Amaterasu
7,007
3,009
0
4,457
11,813
10,640
0
0
11,813
0
42,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,413
Gold Earned
27,381
411
Minions Killed
333
0
Camps Cleared
0
1,157,334
Distance Traveled
1,088,584
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,319
574
81
7
0
247,788
0
W
Terra
6,260
569
18
2
0
252,597
0
L
Ne Zha
4,797
436
26
2
0
216,573
0
L
Fenrir
5,055
460
46
4
0
255,713
0
W
Sun Wukong
7,360
669
90
8
0
212,141
1
W
Yu Huang
6,412
583
107
10
0
228,828
2
W
Nut
7,062
642
115
10
0
215,980
1
L
Olorun
5,607
510
87
8
0
207,464
0
L
Kukulkan
5,906
537
105
10
0
206,660
2
L
Amaterasu
6,016
547
69
6
0
202,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role