Player Matchup

Hercules
Hercules
Diamond IV
FatherFrank
Hercules
Diamond IV
Level 157
God Stats
1W - 3L
1,632 SR
Queue Stats
136W - 110L
1,999 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
ISellCabbages
Sun Wukong
Diamond III
Level 82
God Stats
2W - 2L
1,755 SR
Queue Stats
79W - 62L
2,195 MMR
Party 2
The Morrigan
The Morrigan
Diamond III
PeachPounder
The Morrigan
Diamond III
Level 155
God Stats
0W - 3L
1,298 SR
Queue Stats
163W - 135L
2,228 MMR
Party 1
Poseidon
Poseidon
Diamond III
T1gTok
Poseidon
Diamond III
Level 162
God Stats
0W - 2L
1,343 SR
Queue Stats
328W - 328L
2,050 MMR
Solo
Charybdis
Charybdis
Diamond V
WHIT3HAMM3R322
Charybdis
Diamond V
Level 143
God Stats
29W - 22L
1,685 SR
Queue Stats
144W - 133L
2,034 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,543 SR
2,101 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 177
1,666 SR
1,976 MMR
Erlang Shen
Erlang Shen
Diamond IV
 
Erlang Shen
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cerberus
Cerberus
Platinum IV
JeeniusJoe
Cerberus
Platinum IV
Level 156
God Stats
15W - 8L
1,681 SR
Queue Stats
41W - 21L
1,967 MMR
Party 3
Raijin
Raijin
Diamond III
LaTz0
Raijin
Diamond III
Level 167
God Stats
20W - 15L
1,697 SR
Queue Stats
490W - 472L
2,156 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Paradox
Cthulhu
Diamond II
Level 223
God Stats
10W - 4L
1,685 SR
Queue Stats
222W - 185L
2,125 MMR
Solo
Rama
Rama
Platinum II
WrenchAndClink
Rama
Platinum II
Level 181
God Stats
5W - 2L
1,767 SR
Queue Stats
40W - 30L
2,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FatherFrank
Hercules
10
1 / 5 / 0
6,989
437
6,100
16,552
11,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sun Wukong
ISellCabbages
Sun Wukong
14
1 / 1 / 0
8,242
515
8,532
13,961
13,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
PeachPounder
The Morrigan
15
0 / 3 / 2
7,919
495
7,118
6,047
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
T1gTok
Poseidon
14
1 / 5 / 1
7,405
463
6,412
9,629
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
WHIT3HAMM3R322
Charybdis
13
0 / 6 / 0
7,424
464
4,007
11,423
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
BacchusThanatosChang'eAthena

VS

Bans
FreyaKing ArthurMedusaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
13 / 0 / 2
10,730
671
9,794
13,899
7,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
JeeniusJoe
Cerberus
14
2 / 0 / 13
9,174
573
8,412
15,212
12,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Raijin
LaTz0
Raijin
18
2 / 2 / 9
10,718
670
6,550
10,092
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Paradox
Cthulhu
17
0 / 0 / 0
10,447
653
7,224
11,801
9,253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

18
3 / 1 / 3
10,907
682
8,954
8,018
2,817
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
20
20
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
13
0
2
14
L
Hercules
FatherFrank
Hercules
1
5
0
0.2
L
Sun Wukong
ISellCabbages
Sun Wukong
1
1
0
1
W
Cerberus
JeeniusJoe
Cerberus
2
0
13
8.5
W
Raijin
LaTz0
Raijin
2
2
9
3.25
W
Cthulhu
Paradox
Cthulhu
0
0
0
0
L
The Morrigan
PeachPounder
The Morrigan
0
3
2
0.33
L
Poseidon
T1gTok
Poseidon
1
5
1
0.3
L
Charybdis
WHIT3HAMM3R322
Charybdis
0
6
0
0
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,169
Damage
40,934
57,612
Taken
59,022
32,541
Mitigated
35,885
13,272
Healing
23,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
9,794
4,486
0
8,469
13,899
7,888
377
2,983
10,873
0
89,456
L
Hercules
FatherFrank
Hercules
6,100
1,309
0
3,498
16,552
11,801
0
6,843
9,565
200
14,427
L
Sun Wukong
ISellCabbages
Sun Wukong
8,532
903
0
4,625
13,961
13,747
0
7,854
6,061
0
64,569
W
Cerberus
JeeniusJoe
Cerberus
8,412
530
0
4,450
15,212
12,853
25
4,642
10,530
27,765
1,028
W
Raijin
LaTz0
Raijin
6,550
865
0
1,120
10,092
3,074
186
5,273
4,742
88,073
0
W
Cthulhu
Paradox
Cthulhu
7,224
881
150
5,635
11,801
9,253
0
311
10,541
81,984
1,032
L
The Morrigan
PeachPounder
The Morrigan
7,118
1,471
0
1,528
6,047
1,485
0
3,407
2,402
62,911
2,917
L
Poseidon
T1gTok
Poseidon
6,412
933
0
178
9,629
2,747
0
1,792
7,699
71,365
1,501
L
Charybdis
WHIT3HAMM3R322
Charybdis
4,007
2,537
0
3,443
11,423
2,761
0
1,154
10,269
0
62,927
W
8,954
7,250
0
3,212
8,018
2,817
111
539
7,479
0
98,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
51,976
543
Minions Killed
687
0
Camps Cleared
0
1,643,222
Distance Traveled
1,760,574
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,730
671
107
7
0
392,607
0
L
Hercules
6,989
437
19
1
0
298,107
0
L
Sun Wukong
8,242
515
140
9
0
355,056
2
W
Cerberus
9,174
573
47
3
0
381,142
6
W
Raijin
10,718
670
190
12
0
314,598
5
W
Cthulhu
10,447
653
151
9
0
343,811
0
L
The Morrigan
7,919
495
145
9
0
286,624
0
L
Poseidon
7,405
463
111
7
0
385,319
0
L
Charybdis
7,424
464
128
8
0
318,116
4
W
Rama
10,907
682
192
12
0
328,416
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role