Player Matchup

Hercules
Hercules
DoctorWombat
Hercules
Level 142
God Stats
8W - 3L
1,882 SR
Queue Stats
41W - 37L
1,541 Elo+
Party 2
Persephone
Persephone
HennessyChugger
Persephone
Level 153
God Stats
3W - 8L
1,061 SR
Queue Stats
240W - 278L
1,523 Elo+
Party 3
Sylvanus
Sylvanus
arpins
Sylvanus
Level 194
God Stats
10W - 7L
1,537 SR
Queue Stats
173W - 169L
1,506 Elo+
Solo
Sol
Sol
nosoyelkenny
Sol
Level 144
God Stats
3W - 2L
1,551 SR
Queue Stats
111W - 119L
1,487 Elo+
Party 2
Chronos
Chronos
Λnkh
Chronos
Level 188
God Stats
1W - 1L
1,290 SR
Queue Stats
144W - 160L
1,532 Elo+
Party 3
Team Averages
Level 164
1,464 SR
1,518 Elo+

VS

Team Averages
Level 148
1,516 SR
1,518 Elo+
Nemesis
Nemesis
 
Nemesis
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
KazukiHatanka
Thoth
Level 89
God Stats
1W - 4L
1,419 SR
Queue Stats
118W - 105L
1,557 Elo+
Party 4
Sobek
Sobek
SugmaDeez69
Sobek
Level 144
God Stats
1W - 1L
1,663 SR
Queue Stats
290W - 275L
1,535 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DoctorWombat
Hercules
9
2 / 0 / 6
5,775
578
4,007
6,035
3,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Persephone
HennessyChugger
Persephone
11
2 / 2 / 5
6,521
652
4,765
5,568
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
arpins
Sylvanus
10
3 / 1 / 5
5,808
581
3,431
5,468
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 0 / 3
6,545
655
5,999
3,556
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Λnkh
Chronos
11
3 / 2 / 0
6,440
644
3,798
4,713
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
4 / 2 / 1
5,624
562
3,351
8,373
2,814
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
 
Artemis
9
0 / 4 / 0
4,685
469
4,015
5,827
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
 
Yemoja
8
0 / 2 / 0
4,628
463
1,260
5,383
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 4 / 1
5,170
517
4,094
6,789
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,599
460
2,654
8,585
6,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
5
5
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
1
2.25
L
Artemis
 
Artemis
0
4
0
0
L
Yemoja
 
Yemoja
0
2
0
0
W
Hercules
DoctorWombat
Hercules
2
0
6
5
W
Persephone
HennessyChugger
Persephone
2
2
5
2.25
L
1
4
1
0.38
L
0
2
0
0
W
Sylvanus
arpins
Sylvanus
3
1
5
5.5
W
4
0
3
5.5
W
Chronos
Λnkh
Chronos
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,000
Damage
15,374
25,340
Taken
34,957
8,942
Mitigated
14,205
10,624
Healing
13,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,351
1,651
0
4,554
8,373
2,814
0
2,756
5,485
0
35,721
L
Artemis
 
Artemis
4,015
1,959
0
946
5,827
1,571
0
3,058
2,769
0
28,918
L
Yemoja
 
Yemoja
1,260
138
273
2,067
5,383
1,709
0
3,348
1,789
19,254
1,809
W
Hercules
DoctorWombat
Hercules
4,007
760
0
2,052
6,035
3,024
0
2,269
3,706
0
10,661
W
Persephone
HennessyChugger
Persephone
4,765
1,013
0
1,229
5,568
1,868
0
2,210
3,019
33,320
973
L
4,094
327
0
2,374
6,789
1,972
0
3,902
2,887
26,465
0
L
2,654
378
0
3,350
8,585
6,139
0
4,085
4,460
13,038
0
W
Sylvanus
arpins
Sylvanus
3,431
593
623
3,476
5,468
2,043
329
1,544
3,738
20,674
9,082
W
5,999
2,489
0
2,238
3,556
738
679
71
3,485
38,709
4,969
W
Chronos
Λnkh
Chronos
3,798
924
0
1,006
4,713
1,269
0
1,470
3,243
30,520
2,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,089
Gold Earned
24,706
259
Minions Killed
220
0
Camps Cleared
0
1,020,995
Distance Traveled
965,595
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,624
562
64
6
0
228,159
0
L
Artemis
4,685
469
52
5
0
179,303
0
L
Yemoja
4,628
463
33
3
0
155,240
0
W
Hercules
5,775
578
5
1
0
218,279
3
W
Persephone
6,521
652
62
6
0
192,075
1
L
Thoth
5,170
517
53
5
0
197,563
0
L
Sobek
4,599
460
18
2
0
205,330
2
W
Sylvanus
5,808
581
60
6
0
210,174
0
W
Sol
6,545
655
68
7
0
189,499
0
W
Chronos
6,440
644
64
6
0
210,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role