Player Matchup

Apollo
Apollo
Platinum V
 
Apollo
Platinum V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum V
CupidLoverPause
Thanatos
Platinum V
Level 108
God Stats
5W - 9L
1,295 SR
Queue Stats
403W - 397L
1,628 MMR
Solo
Bacchus
Bacchus
Gold IV
ImBanshii
Bacchus
Gold IV
Level 121
God Stats
2W - 1L
1,303 SR
Queue Stats
40W - 38L
1,627 MMR
Solo
Ix Chel
Ix Chel
Silver I
Rhabbi
Ix Chel
Silver I
Level 83
God Stats
2W - 2L
1,549 SR
Queue Stats
12W - 11L
1,621 MMR
Solo
Anhur
Anhur
Gold II
purplekhaki
Anhur
Gold II
Level 159
God Stats
2W - 0L
1,779 SR
Queue Stats
55W - 44L
1,619 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,485 SR
1,599 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,602 SR
1,554 MMR
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Gold II
CallMeRackham
Skadi
Gold II
Level 68
God Stats
1W - 2L
1,440 SR
Queue Stats
22W - 19L
1,637 MMR
Solo
Ares
Ares
Platinum IV
ChadFromHS
Ares
Platinum IV
Level 158
God Stats
2W - 1L
1,880 SR
Queue Stats
205W - 208L
1,617 MMR
Solo
Mercury
Mercury
Gold IV
D1egoCh1cago
Mercury
Gold IV
Level 107
God Stats
1W - 2L
1,572 SR
Queue Stats
99W - 106L
1,382 MMR
Party 1
Amaterasu
Amaterasu
Gold II
ImOnlyHueman
Amaterasu
Gold II
Level 148
God Stats
399W - 356L
1,618 SR
Queue Stats
764W - 778L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
2 / 0 / 0
4,029
806
3,510
3,022
960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
6
0 / 0 / 1
3,452
690
710
2,637
859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
ImBanshii
Bacchus
6
1 / 0 / 1
3,908
782
1,652
2,228
1,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ix Chel
Rhabbi
Ix Chel
6
0 / 0 / 0
3,487
697
1,088
219
47
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 0
3,639
728
880
1,333
288
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
MulanAthenaMedusaErlang ShenBakasura

VS

Bans
Chang'eSusanoAgniFreyaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 0
3,451
690
0
1,873
453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 2 / 0
2,587
517
1,035
1,927
458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
2,988
598
1,028
3,432
1,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mercury
D1egoCh1cago
Mercury
5
0 / 0 / 0
3,052
610
0
2,327
491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
ImOnlyHueman
Amaterasu
6
0 / 2 / 0
3,376
675
2,026
5,697
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
0
2
L
Janus
 
Janus
0
0
0
0
L
0
2
0
0
L
0
0
0
0
W
Thanatos
0
0
1
0.5
L
Mercury
D1egoCh1cago
Mercury
0
0
0
0
W
Bacchus
ImBanshii
Bacchus
1
0
1
1.5
L
Amaterasu
ImOnlyHueman
Amaterasu
0
2
0
0
W
Ix Chel
Rhabbi
Ix Chel
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,840
Damage
4,089
9,439
Taken
15,256
3,676
Mitigated
4,999
5,801
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,510
2,215
0
1,604
3,022
960
0
0
3,022
0
19,488
L
Janus
 
Janus
0
0
0
707
1,873
453
0
1,201
466
19,529
0
L
1,035
452
0
356
1,927
458
0
1,103
824
0
4,515
L
1,028
258
0
952
3,432
1,231
0
230
3,202
8,281
0
W
Thanatos
710
166
0
1,757
2,637
859
0
0
2,637
0
17,430
L
Mercury
D1egoCh1cago
Mercury
0
0
0
1,088
2,327
491
0
0
2,327
0
12,530
W
Bacchus
ImBanshii
Bacchus
1,652
113
0
1,376
2,228
1,522
0
555
1,673
8,066
0
L
Amaterasu
ImOnlyHueman
Amaterasu
2,026
978
0
2,135
5,697
2,366
0
0
5,329
0
15,006
W
Ix Chel
Rhabbi
Ix Chel
1,088
139
50
38
219
47
0
0
219
16,778
0
W
880
734
0
976
1,333
288
15
473
860
0
19,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,515
Gold Earned
15,454
169
Minions Killed
114
0
Camps Cleared
0
542,234
Distance Traveled
456,631
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,029
806
40
8
0
95,771
0
L
Janus
3,451
690
45
9
0
103,714
0
L
Skadi
2,587
517
6
1
0
53,734
0
L
Ares
2,988
598
7
1
0
91,364
1
W
Thanatos
3,452
690
35
7
0
135,595
0
L
Mercury
3,052
610
28
6
0
110,628
0
W
Bacchus
3,908
782
11
2
0
115,793
2
L
Amaterasu
3,376
675
28
6
0
97,191
0
W
Ix Chel
3,487
697
36
7
0
108,516
0
W
Anhur
3,639
728
47
9
0
86,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role