Player Matchup

Ne Zha
Ne Zha
Platinum III
RBJR
Ne Zha
Platinum III
Level 121
God Stats
14W - 7L
1,685 SR
Queue Stats
38W - 36L
2,135 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
edy4321
Baba Yaga
Diamond I
Level 128
God Stats
13W - 9L
1,703 SR
Queue Stats
147W - 111L
1,907 MMR
Party 1
Chiron
Chiron
Diamond III
pepijnd
Chiron
Diamond III
Level 169
God Stats
3W - 2L
1,523 SR
Queue Stats
177W - 145L
1,782 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,637 SR
1,941 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,710 SR
1,838 MMR
Arachne
Arachne
Platinum III
DKE_S2_TURK
Arachne
Platinum III
Level 149
God Stats
62W - 44L
1,661 SR
Queue Stats
87W - 81L
1,931 MMR
Party 2
Horus
Horus
Gold V
Scorpion0127
Horus
Gold V
Level 63
God Stats
2W - 4L
1,733 SR
Queue Stats
15W - 17L
1,682 MMR
Party 2
Merlin
Merlin
Platinum III
katekurin_
Merlin
Platinum III
Level 142
God Stats
14W - 7L
1,736 SR
Queue Stats
39W - 32L
1,902 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
RBJR
Ne Zha
20
1 / 1 / 8
12,766
798
14,852
16,467
16,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baba Yaga
edy4321
Baba Yaga
20
3 / 0 / 7
13,575
848
17,245
8,346
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
pepijnd
Chiron
20
6 / 0 / 4
14,069
879
17,191
6,606
2,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AchillesKuzenboThothSerqetMedusa

VS

Bans
GebXbalanqueBacchusOdinGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DKE_S2_TURK
Arachne
17
0 / 4 / 1
10,713
670
7,254
21,593
19,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 2 / 0
10,383
649
3,448
17,283
20,868
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
katekurin_
Merlin
19
1 / 4 / 0
12,021
751
10,907
13,788
7,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
DKE_S2_TURK
Arachne
0
4
1
0.13
W
Ne Zha
RBJR
Ne Zha
1
1
8
5
L
0
2
0
0
W
Baba Yaga
edy4321
Baba Yaga
3
0
7
6.5
L
Merlin
katekurin_
Merlin
1
4
0
0.25
W
Chiron
pepijnd
Chiron
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,288
Damage
21,609
31,419
Taken
52,664
22,534
Mitigated
48,319
12,963
Healing
10,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DKE_S2_TURK
Arachne
7,254
4,435
0
4,617
21,593
19,533
0
8,241
12,702
0
20,555
W
Ne Zha
RBJR
Ne Zha
14,852
4,407
0
5,633
16,467
16,250
1,080
5,834
10,633
337
57,192
L
3,448
1,472
1,844
3,538
17,283
20,868
0
3,646
13,285
0
13,274
W
Baba Yaga
edy4321
Baba Yaga
17,245
486
0
2,794
8,346
3,621
1,001
2,875
5,471
67,519
752
L
Merlin
katekurin_
Merlin
10,907
128
0
913
13,788
7,918
0
4,478
8,957
73,357
691
W
Chiron
pepijnd
Chiron
17,191
6,004
1,756
2,780
6,606
2,663
1,828
2,206
4,400
0
78,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,410
Gold Earned
33,117
326
Minions Killed
188
0
Camps Cleared
0
973,285
Distance Traveled
900,873
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,713
670
31
2
0
296,294
7
W
Ne Zha
12,766
798
88
6
0
327,223
0
L
Horus
10,383
649
24
2
0
341,167
4
W
Baba Yaga
13,575
848
109
7
0
332,331
2
L
Merlin
12,021
751
133
8
0
263,412
0
W
Chiron
14,069
879
129
8
0
313,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role