Player Matchup

Chaac
Chaac
Andrax24
Chaac
Level 81
God Stats
4W - 2L
1,722 SR
Queue Stats
18W - 17L
1,453 Elo+
Party 1
Freya
Freya
AzazelN7
Freya
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
214W - 195L
1,534 Elo+
Party 1
Poseidon
Poseidon
RoddyJP
Poseidon
Level 82
God Stats
108W - 83L
1,607 SR
Queue Stats
356W - 337L
1,503 Elo+
Solo
Fenrir
Fenrir
hungybunny
Fenrir
Level 108
God Stats
12W - 15L
1,500 SR
Queue Stats
95W - 104L
1,471 Elo+
Solo
Achilles
Achilles
lxTrizzYxl
Achilles
Level 73
God Stats
8W - 7L
1,418 SR
Queue Stats
98W - 83L
1,399 Elo+
Solo
Team Averages
Level 98
1,549 SR
1,472 Elo+

VS

Team Averages
Level 69
1,545 SR
1,405 Elo+
Baron Samedi
Baron Samedi
CCGZOID
Baron Samedi
Level 45
God Stats
30W - 31L
1,472 SR
Queue Stats
102W - 112L
1,409 Elo+
Solo
Jing Wei
Jing Wei
S_H_A_Z_A_M_374
Jing Wei
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 35L
1,329 Elo+
Solo
Medusa
Medusa
XxxRAGE69xxX
Medusa
Level 128
God Stats
29W - 38L
1,525 SR
Queue Stats
332W - 348L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Yeeko1013
Cthulhu
Level 21
God Stats
5W - 3L
1,552 SR
Queue Stats
12W - 12L
1,353 Elo+
Party 2
Erlang Shen
Erlang Shen
hypermonkey1024
Erlang Shen
Level 83
God Stats
15W - 7L
1,679 SR
Queue Stats
162W - 153L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Andrax24
Chaac
11
2 / 3 / 6
7,036
469
9,283
15,056
10,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
AzazelN7
Freya
12
4 / 5 / 7
7,597
506
11,056
10,540
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
RoddyJP
Poseidon
15
7 / 1 / 1
9,036
602
10,640
5,373
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
hungybunny
Fenrir
15
3 / 1 / 6
8,092
539
5,109
8,723
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
lxTrizzYxl
Achilles
12
1 / 6 / 2
7,103
474
3,631
10,547
5,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CCGZOID
Baron Samedi
12
1 / 5 / 1
7,467
498
5,174
10,435
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
8
1 / 4 / 2
5,789
386
2,293
6,983
1,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
15
6 / 2 / 1
9,168
611
7,453
10,735
3,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Yeeko1013
Cthulhu
12
2 / 2 / 6
7,648
510
8,886
12,742
7,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
hypermonkey1024
Erlang Shen
14
6 / 4 / 0
8,401
560
6,780
13,655
7,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
17
Kills
16
16
Deaths
17
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Andrax24
Chaac
2
3
6
1.67
W
Freya
AzazelN7
Freya
4
5
7
1.5
L
Baron Samedi
CCGZOID
Baron Samedi
1
5
1
0.3
W
Poseidon
RoddyJP
Poseidon
7
1
1
7.5
L
Jing Wei
1
4
2
0.5
L
Medusa
6
2
1
3.25
L
Cthulhu
Yeeko1013
Cthulhu
2
2
6
2.5
W
Fenrir
hungybunny
Fenrir
3
1
6
6
L
Erlang Shen
hypermonkey1024
Erlang Shen
6
4
0
1.5
W
Achilles
lxTrizzYxl
Achilles
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,719
Damage
30,586
50,239
Taken
54,550
24,388
Mitigated
23,521
8,995
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Andrax24
Chaac
9,283
1,309
0
3,660
15,056
10,386
213
6,119
8,850
0
31,793
W
Freya
AzazelN7
Freya
11,056
4,287
0
2,756
10,540
3,118
79
5,023
5,429
33,353
4,855
L
Baron Samedi
CCGZOID
Baron Samedi
5,174
483
330
1,520
10,435
3,893
563
5,698
4,659
43,462
1,854
W
Poseidon
RoddyJP
Poseidon
10,640
1,227
0
1,130
5,373
1,302
0
935
4,290
57,716
1,116
L
Jing Wei
2,293
1,627
0
342
6,983
1,628
0
2,089
4,638
0
13,355
L
Medusa
7,453
3,097
0
3,028
10,735
3,422
0
2,206
8,192
0
60,376
L
Cthulhu
Yeeko1013
Cthulhu
8,886
594
2,219
3,144
12,742
7,509
168
6,174
6,210
27,178
0
W
Fenrir
hungybunny
Fenrir
5,109
632
0
1,090
8,723
3,974
0
915
7,772
0
83,673
L
Erlang Shen
hypermonkey1024
Erlang Shen
6,780
3,499
0
4,881
13,655
7,069
410
4,307
9,223
0
60,753
W
Achilles
lxTrizzYxl
Achilles
3,631
1,192
0
359
10,547
5,608
0
1,227
9,296
0
36,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
38,473
354
Minions Killed
350
0
Camps Cleared
0
1,444,915
Distance Traveled
1,366,362
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,036
469
40
3
0
294,766
0
W
Freya
7,597
506
50
3
0
266,589
0
L
Baron Samedi
7,467
498
82
5
0
263,448
0
W
Poseidon
9,036
602
86
6
0
273,088
6
L
Jing Wei
5,789
386
27
2
0
185,061
0
L
Medusa
9,168
611
111
7
0
254,769
0
L
Cthulhu
7,648
510
32
2
0
311,119
5
W
Fenrir
8,092
539
127
8
0
328,369
0
L
Erlang Shen
8,401
560
98
7
0
351,965
6
W
Achilles
7,103
474
51
3
0
282,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role